Survival Project

Survival Project was a fantasy MMORPG built around real-time, skill-driven combat with a heavy emphasis on PvP. It ran as a free-to-play title and leaned into a fast, arcade-like pace, using keyboard inputs for movement and attacks instead of the typical mouse-click MMO control style.

Publisher: HanbitSoft
Type: MMORPG
Release Date: June 9, 2003
Closure Date: February 24, 2013
Pros: +Skill-focused combat that rewards practice. +PvP-first design with lots of match types. +Bright, charming visuals.
Cons: -No longer officially supported or updated. -Keyboard control layout has a steep learning curve.

Survival Project shut down on February 24, 2013, but there are private servers available. Search “Survival Project Private Server” to find current options.

Overview

Survival Project Overview

Survival Project is remembered as one of those early-2000s Korean online games that felt immediately different the moment you touched the controls. Arriving in the same era as other nostalgic staples like Gunbound and Maple Story, it launched during a period when Korean PC cafés and online lobbies were packed, and developers were experimenting with new ways to make multiplayer games quick to jump into and easy to share with friends.

Instead of pushing players into long quest chains and traditional mouse-driven MMO routines, Survival Project framed most of its play around short, lobby-based matches and social hangouts. The art direction reinforced that idea, it went with a colorful, cartoon-like look that matched its light, arcade-inspired presentation and made the game readable even when fights got chaotic.

The standout feature was the input scheme. Actions were mapped to a small set of keys (A, S, D, R, and the space bar), covering mobility, defense, melee pressure, ranged options, and magical burst attacks. Because attacks had to be aimed by direction and spacing, success was less about character level and more about timing, positioning, and consistency. It is the kind of system that feels awkward at first, then starts to click once your hands learn the rhythm.

Characters also mattered beyond cosmetics, each one came with stat differences that changed how controllable they felt and how forgiving their movement and attacks were. That variety gave the game a collectible angle, encouraging players to try new picks, learn matchups, and settle on a style that fit them.

Survival Project Key Features:

  • Hack ‘n Slash Combat – Battle other players using a mix of close-range pressure and ranged tools in a fast arena format with multiple rule sets.
  • Arcade-style Gameplay – Learn a keyboard-centric control system that rewards precision, reactions, and smart use of movement to climb PvP play.
  • Multiple PvP Modes – Use the lobby to jump into different match types like Duel mode, Team mode, Survival Mode, Assault Mode, plus additional variations.
  • Minigames – Take a break from standard fighting with modes like Soccer, along with other side activities such as Racing, Dodge and Mole.
  • Card System – Improve characters through collectible cards, combine them into stronger versions, and use certain cards to access premium-related functions in specific situations.

Survival Project Screenshots

Survival Project Featured Video

Links

Survival Project Online Links

Survival Project Wikipedia Article
Survival Project Wikia (Database / Guides)

Music

Survival Project Music & Soundtrack

Additional Info

Survival Project Additional Information

Developer: I.O. Entertainment
Publisher(s): HanbitSoft

Closed Beta Date: November 2001
Release Date (Korea): February 17, 2003
Release Date (International): June 9, 2003
Closure Date: February 24, 2013

Development History / Background:

Survival Project was created by I.O. Entertainment, a South Korean studio best known for this game and later for Lost Saga. The title arrived during the surge of Korean online gaming, when PC multiplayer hits were spreading quickly and publishers were actively looking for the next long-running lobby game. HanbitSoft handled publishing duties and was already a recognizable name in Korea, notably tied to distribution of Starcraft 1.

What made Survival Project stand out at the time was how confidently it blended arcade and console sensibilities into an online RPG space that often leaned more traditional and mouse-centric, especially for players coming from games like Lineage. For a while, that formula earned it a dedicated crowd, but by roughly 2005 to 2006 the population trend had fallen, and the game’s momentum gradually slowed.

Lost Saga launched in 2009 and shared some familiar ideas, but by then Survival Project had already started losing servers internationally. Korea remained active longer than many regions, which led some fans to seek ways to keep playing there even after their local services ended. Ultimately, the Korean service also closed on February 24, 2013.

The shutdown is generally attributed to the game no longer receiving meaningful updates and to market fatigue. Event-driven inflation and price issues also hurt accessibility, making it harder for new players to catch up while giving veterans little fresh content to stay invested in.

Private Servers

Survival Project Private Servers

At the moment, one known private server or emulation effort is commonly referenced for Survival Project, called Alanlei – Survival Project : Private Server. It remains in development, and the project is limited to solo play for now, since running full servers is expensive for the developer to maintain.

Alanlei — Survival Project: Private Server
Private Server Facebook