Smash+Grab
Smash+Grab is a competitive action multiplayer title built around quick, high-pressure 3v3 matches set in a gritty, futuristic city. Each round lasts fifteen minutes, and victory goes to the crew that hits the $50,000 loot target first by smashing storefronts, grabbing merchandise, and fighting off rival crews along the way.
| Publisher: United Front Games Playerbase: Low Type: Action Multiplayer Release Date: September 27, 2016 Closure Date: October 17, 2016 Pros: +Build and manage a personal crew. +Create and tune weapons mid-match. +A mix of gunplay and hard-hitting melee brawls. Cons: -Not much documented information remains. |
Smash+Grab Overview
In Smash+Grab, cash and chaos go hand in hand. The game drops two three-player teams into a dystopian urban playground and asks them to do one thing better than the opposition, steal. Matches are designed to be short and decisive, with a fifteen-minute timer and a clear win condition, the first crew to loot $50,000 worth of goods takes the round.
Each player commands a small crew rather than a single fighter. Your lineup includes a leader, a lieutenant, and three soldiers, and while the core goal is looting, the streets are rarely peaceful for long. Crews collide frequently, and when they do, combat becomes a blend of firearms and close-quarters brutality. Expect dodges, counters, and grappling-style interactions that reward timing and awareness, especially when multiple crew members clash in tight spaces.
Progress during a round is also tied to what you manage to steal. Loot is not only your score, it is also a path to better tools. By collecting valuables you can craft and adjust weapons on the fly, giving matches a shifting tempo as teams improve their gear while trying to deny the enemy’s haul. Cosmetic customization is present as well, letting you personalize the look of your crew with vanity items.
Smash+Grab Key Features:
- Short, High-Stakes Rounds – 3v3 matches that deliver fifteen minutes of constant pressure and quick conclusions.
- Assemble Your Crew – run a group with three soldiers plus a leader and lieutenant, each bringing different strengths to the fight.
- Close Combat Meets Gunplay – mix melee and ranged specialists, then learn defensive movement, counters, and grappling to win scrappy encounters.
- Crew Customization – earn and equip vanity items to change the look of individual crew members.
- Weapon Crafting and Mods – use loot gathered during a match to craft and tweak weapons for more stopping power.
Smash+Grab Screenshots
Smash+Grab Featured Video
Smash+Grab Review
Smash+Grab had a clear hook: take the energy of a street brawler, add the structure of an objective-based PvP match, then build it around a simple race-to-a-number win condition. The $50,000 target keeps the action focused, and the short match length makes it easy to understand what you should be doing at any moment, either stealing, protecting your haul, or disrupting the other team’s run.
What stands out most is the “crew-first” design. Instead of feeling like a lone hero, you are directing a small group with a leader, lieutenant, and soldiers. That framing fits the theme well, and it also helps fights feel bigger than a standard 3v3 arena. When crews clash, it becomes a messy, cinematic pile-up where positioning and timing matter as much as raw damage. The presence of evasions, counters, and grappling-style interactions suggests a system that wants you to do more than simply trade hits until someone falls.
The looting loop is the other half of the identity. Smashing into shops and stripping them of valuables gives the match a constant forward momentum, and it creates natural flashpoints where teams are likely to meet. Importantly, the loot does not only represent progress toward victory. It can also feed into crafting and weapon modification during the round, which adds a tactical layer. Teams that manage their routes and keep their crew alive can snowball into better gear, while teams that fall behind are pushed to take risks, pick fights, and force turnovers.
The mix of melee and ranged combat helps keep engagements varied. Ranged options allow you to harass and cover, while melee turns close encounters into high-impact skirmishes where a well-timed counter or evade can swing control. In a game built around short sessions, that variety is important because it keeps repeated matches from blurring together, even if the overall objective remains the same.
Where Smash+Grab struggles today is not so much in concept, but in practical accessibility. With limited information still readily available and the game’s very brief lifespan, it is hard for new players to find deep guides, long-term community discussion, or robust documentation of systems. As a result, much of what can be appreciated about the design comes from the premise and the core loop rather than a living ecosystem around it.
For players interested in compact, objective-driven PvP and the idea of a loot race that naturally generates fights, Smash+Grab remains a memorable example of how to structure a match around a single, easy-to-read goal while still leaving room for combat mastery and team coordination.
Smash+Grab Links
Smash+Grab Official Site
Smash+Grab Facebook Page
Smash+Grab Steam Page
Smash+Grab Wikia
Smash+Grab System Requirements
Minimum Requirements:
OperatingSystem: Windows 7
CPU: Intel i5
Video Card: GTX 550Ti or equivalent
RAM: 8 GB
Hard Disk Space: 6 GB available space
RecommendedRequirements:
OperatingSystem: Windows 10
CPU: Intel i7
Video Card: GTX 750Ti
RAM: 8 GB
Hard Disk Space:6 GB available space
Smash+Grab Music & Soundtrack
Coming soon!
Smash+Grab Additional Information
Developer(s): United Front Games
Publisher(s): United Front Games
Game Engine: Unity
Early Access: September 27, 2016
Closure Date: October 17, 2016
Development History / Background:
Smash+Grab is an action multiplayer project developed and published by United Front Games, known for titles such as Sleeping Dogs and Triad Wars. The game launched into Early Access on Steam on September 27, 2016, with plans at the time for a full release in Q2 2017. Smash+Grab was shut down on October 17, 2016 following the closure of United Front Games. The studio requested that Valve provide full refunds to players who owned Smash+Grab.
