Shooting Girl
Shooting Girl is a free-to-play, turn-based strategy RPG played in the browser, centered on recruiting and training firearm-wielding students to take back a devastated Tokyo. You step into the role of an instructor, building squads, improving gear, and arranging formations before sending your team into automated battles against a mysterious invading force.
| Publisher: SuperHippo Playerbase: Medium Type: Browser Simulation/RPG Release Date: June 29, 2016 Shut Down Date: June, 2017 Pros: +Striking anime artwork and character designs. +Flexible squad formations and positioning. +Large roster with multiple variants. Cons: -Monetization can tilt power in favor of spenders. -PvP lacks meaningful incentives. -Most combat plays itself once you deploy. |
Shooting Girl Overview
Shooting Girl is a Flash-based, 2D, turn-based strategy RPG that ran as a browser title on Nutaku. The premise is simple: Tokyo has been overwhelmed by an unexpected alien threat, and your job as a classroom instructor is to assemble a capable unit of armed students and push back mission by mission. Team building is the main draw, you recruit girls who specialize in different weapon types such as sniper rifles, assault rifles, handguns, and other firearms, then shape them into a functioning squad through training, equipment, and careful positioning.
On the battlefield, missions take place on a hex-grid map where weather and terrain can influence how well certain setups perform. The key decision-making happens before the fighting starts, you place units into formation slots, choose loadouts, and bring the right mix of roles to handle the encounter. Once combat begins, actions are largely automated, so progress tends to come from optimizing your roster rather than executing manual tactics moment to moment. Stages also expect repeat clears to unlock later missions, reinforcing the game’s loop of planning, running maps, and improving the team.
Visually, the game leans into bright anime styling, with chibi-like in-battle models and alternate character art tied to damage states. Some variants include fanservice-oriented visuals, including clothing damage and underwear shots when characters take heavy hits. Outside of missions, much of your time is spent on the campus interface, where you manage upgrades, crafting, healing, and other support systems that feed back into your squad’s overall strength.
Shooting Girl Key Features:
- Character Roster Variety – recruit many students with distinct skills and combat roles, paired with different gun types from rapid-fire weapons to long-range rifles.
- Upgradable Campus Facilities – use the school grounds to craft items, recover HP, train units, collect resources, grow flowers, and expand your support options.
- Diva Support Bonuses –offer flowers to divas at the neighboring music school to gain helpful blessings that can swing tougher fights in your favor.
- Anime Presentation – colorful character art and chibi battle sprites, plus damage-state illustrations that include fanservice-focused variants.
- Map Conditions Matter – terrain and weather can affect performance, encouraging you to adjust formations and unit selection to match the stage.
Shooting Girl Screenshots
Shooting Girl Featured Video
Shooting Girl Review
Shooting Girl is best understood as a roster-management and formation-planning game rather than a hands-on tactics experience. The hex-grid maps and talk of terrain suggest traditional strategy depth, but in practice the real gameplay is in preparation: building a squad with complementary weapon types, improving equipment, and placing units into the right formation slots to survive and clear efficiently. If you enjoy optimizing builds and watching the plan play out, the structure makes sense, but players looking for manual control and reactive decision-making will likely find the battles too passive.
The strongest part of the package is its presentation. Character art is clean and expressive, and the game offers plenty of unit variants that keep collecting and upgrading from feeling static. The fanservice angle is prominent through damage-state illustrations, which is a clear stylistic choice and will either be a draw or a deal-breaker depending on your preferences. Either way, it is a major component of the game’s identity and not something hidden in the background.
Progression is driven by repetition and incremental improvement. Missions often require multiple completions to open the next node, which pairs naturally with training and crafting systems on the campus screen. The campus features help sell the “instructor” framing, since you are constantly cycling between combat deployments and school-facility management. Systems like crafting and healing fit well in a browser RPG format, giving you a steady checklist of upgrades to pursue.
Where Shooting Girl tends to stumble is in how little agency you have once a fight starts, and how its competitive elements are structured. Automated combat can make victories feel earned by preparation, but it also reduces the excitement of close calls, clever plays, or clutch decisions. Monetization also creates pressure points typical of free-to-play RPGs, where power can be accelerated through spending, which can undermine the satisfaction of long-term progression for some players. PvP exists, but with limited rewards it is hard to treat it as a meaningful endgame goal.
Overall, Shooting Girl had a clear niche: a browser-based strategy RPG with anime art, collection-driven progression, and formation-focused planning. It is most appealing to players who like building squads, tinkering with setups, and engaging with character-focused content, and less suited to those who want deep, hands-on tactical control in every encounter.
Shooting Girl System Requirements
Minimum Requirements:
Operating System: Windows 7 / 8 / Mac OS 10.6.x
CPU: Intel Pentium 4 or AMD Equivalent
Video Card: Any Graphics Card (Integrated works well too)
RAM: 512 MB
Hard Disk Space: 100 MB (Cache)
Shooting Girl is a browser-based MMORPG and will run smoothly on most PCs, as it is Flash-based. Any modern web browser should run the game smoothly.
Shooting Girl Music & Soundtrack
The soundtrack and sound design in Shooting Girl are built to support quick sessions and repeated mission runs, with simple cues for combat pacing and menu-heavy management. Music tends to stay in the background while you focus on formation setup, crafting, and progression, and the overall audio style matches the game’s anime presentation without demanding too much attention.
Shooting Girl Additional Information
Japanese Title: シューティングガール
Developer: DMM
Publisher: SuperHippo, Nutaku
Release Date (JP): April 8, 2015
Release Date (Nutaku): June 29, 2016
Closure Date (JP): August 29, 2016
Shut Down Date: June, 2017
Development History / Background:
Shooting Girl began as a DMM Games title in Japan, with DMM also known for publishing Kantai Collection (KanColle). After its initial Japanese release on April 8, 2015, the game later received an English version for a wider audience through SuperHippo on Nutaku, launching there on June 29, 2016. Nutaku is recognized for hosting localized editions of Japanese browser games, including titles such as Kanpani Girls and Flower Knight Girl Online. The Japanese service ended on August 29, 2016, and the Nutaku release was later shut down in June, 2017.
