Rogue Company
Rogue Company is a free-to-play, cross-platform third-person shooter built around small-team competitive play. Matches focus on coordinated pushes, smart gadget use, and tight gunplay across a rotation of distinct maps. With 20+ playable mercenaries (Rogues) and plenty of cosmetic and loadout options, it aims to deliver a streamlined tactical experience without the complexity of a full military sim.
| Publisher: Hi-Rez Studios Playerbase: High Type: 3D Free-to-Play Third-Person Shooter Release Date: July 20, 2020 (Early Access) Pros: +Quick, high-energy rounds. +Strong presentation and lighting. +Solid character VO and personality. +Active, welcoming community. +Clear UI and easy navigation. Cons: -Not many modes to rotate through. |
Rogue Company Overview
Step into the role of a contracted operative working for Rogue Company and square off against other squads in objective-driven firefights. You select from 20+ Rogues, each designed around a particular combat role, with a signature ability and a defined kit that changes how they approach engagements. The result is a roster where team composition matters, but individual mechanical skill still has plenty of room to shine.
Most matches are built for four-player squads, with modes offering different pacing and win conditions. Extraction revolves around contesting and securing an objective through coordinated holds and retakes. Demolition leans into the classic plant-or-defuse format, rewarding information gathering, careful flanks, and disciplined post-plant setups. Strikeout adds limited respawns to encourage aggression while still making trades and timing important. Wingman trims the scale down to 2v2 for faster reads and more direct duels.
Between rounds, you buy and upgrade your kit, which keeps the action moving while giving you meaningful decisions about what to prioritize. Each Rogue can be tailored through weapon upgrades, perks, and equipment choices, letting you fine-tune how you want to take fights. On top of that, cosmetics, skins, and outfits provide plenty of ways to customize your look without changing the core balance of the match.
Rogue Company Key Features:
- Fast-Paced Tactical Matches – jump into compact, objective-focused rounds where positioning, aim, and smart ability use decide most engagements.
- Multiple Game Modes – play four different objectives, including Extraction, Strikeout, Demolition, and Wingman. Core game modes are 4v4 and 6v6.
- Different Rogues, Different Abilities – pick from a varied cast of 13 Rogues, each bringing a unique ability and tools that can swing a fight when used at the right moment.
- Customizable Loadouts – set up weapons, perks, and gear per Rogue, then purchase and improve those choices during the match as rounds progress.
- Fight In Style – personalize your operatives with outfits and cosmetics so your squad stands out as much as it performs.
Rogue Company Screenshots
Rogue Company Featured Video
Rogue Company Review
Rogue Company succeeds most when you treat it as a tight, round-based shooter that rewards teamwork without demanding hours of study. The third-person perspective changes the feel compared to many tactical shooters, giving you strong visibility while peeking and moving through cover. That viewpoint makes positioning and angles especially important, and it encourages deliberate pushes rather than constant sprinting into open sightlines.
Gunplay is snappy and easy to read, with recoil and time-to-kill that generally support fair duels. Because the game is built around short rounds and objective pressure, the most satisfying moments come from coordinated plays: one player creating space with utility while another locks down lanes, or a quick collapse after a down. When a squad communicates, matches feel strategic, even in the more action-forward modes.
The Rogue roster is one of the game’s strongest hooks. Abilities are impactful but typically straightforward, so new players can contribute quickly, while experienced teams can chain utility to control an area. The best balance is when gadgets and abilities complement gun skill rather than replacing it, and Rogue Company usually lands on the right side of that line.
Progression and customization are also handled in a way that keeps matches moving. The in-round purchasing and upgrading loop adds a light economy layer, pushing you to decide whether to rush early power or save for later flexibility. Meanwhile, the UI is clean and readable, making it easy to swap Rogues, check your kit, and jump into another queue without friction.
Its main limitation is variety. With a relatively small set of modes, the experience can start to feel familiar if you grind long sessions, especially if you have a preferred queue. Still, for players who want a polished free-to-play shooter with fast matchmaking, a strong presentation, and a team-first structure, Rogue Company remains an easy recommendation.
Rogue Company Links
Rogue Company Official Site
Rogue Company Steam Page
Rogue Company Epic Games Store Page
Rogue Company Facebook Page
Rogue Company Twitter Page
Rogue Company Wiki
Rogue Company Subreddit
Rogue Company System Requirements
Minimum Requirements:
Operating System: Windows 10 64-bit
CPU: Intel(R) Core i5-2320 CPU @ 3.00GHz (4CPUs), ~3.0GHz
Video Card: NVIDIA GeForce GTX 555
RAM: 6 GB RAM
Hard Disk Space: 16 GB available space
Recommended Requirements:
Operating System: Windows 10 64-bit
CPU: Intel Core i7 3.20 ghz
Video Card: NVIDIA GeForce GTX 960
RAM: 16 GB RAM
Hard Disk Space: 16 GB available space
Rogue Company Music & Soundtrack
Coming soon!
Rogue Company Additional Information
Developer: First Watch Games
Publisher: Hi-Rez Studios
Platforms: PC, Xbox One, PlayStation 4, Nintendo Switch
Engine: Unreal Engine 4
Closed Beta: July 20, 2020
Steam Launch: July 20, 2021
Development History / Background:
Rogue Company is a free-to-play online multiplayer tactical third-person shooter created by First Watch Games (a Hi-Rez studio) and released by Hi-Rez Studios. It was initially revealed during a Nintendo Direct presentation on September 5, 2019. The game entered closed beta on July 20, 2020, then moved into its official 2021 launch window, later arriving on Steam in 2021.

