Revelation Online
Revelation Online is a free-to-play MMORPG built around fast, ability-driven combat and one headline feature that genuinely changes how you move through its zones, permanent flight. Rather than treating aerial travel as a short buff or a special mount, the game leans into vertical exploration as a normal part of adventuring, wrapped in a glossy fantasy presentation and a class roster that supports both PvE and PvP playstyles.
| Publisher: My.com Playerbase: Low Type: MMORPG PvP: Duels / World PvP / Arena / Guild Wars Release Date: February 27, 2017 Pros: +Robust character creator and cosmetic control. +Flexible skill point allocation outside combat. +True, always-on flight for traversal. +Connected zones that encourage seamless exploration. Cons: -Performance and optimization can be inconsistent. -UI and menus feel busy and hard to parse. -Progression often funnels you into daily activities. |
Revelation Online Overview
Revelation Online is a free-to-play MMORPG from Chinese developer NetEase, best known for Fantasy Westward Journey. It offers six combat classes, including Light Blade, Templar, Summoner, and Elementalist, alongside four “social jobs” that mix utility with flavor, such as Dancer, Chef, Butler, and Maid. A notable quality-of-life hook is the ability to reassign skill points whenever you are not actively fighting, which makes experimenting with builds far less punishing than in many traditional MMORPGs.
Combat can be played in a few different styles depending on preference. Players can stick with classic tab-targeting, use an assisted action setup reminiscent of Blade and Soul, or choose a hybrid option that blends familiar MMO targeting with more action-like control. The feature that most clearly sets Revelation Online apart is its permanent flight system, letting characters traverse the world in the air without the short timers seen in games like Aion, and making exploration feel more continuous and three-dimensional.
Revelation Online Key Features:
- Six Player Classes + Four Social Jobs – choose a primary combat class from several melee and ranged options, then add a social job at level 20 for extra utility and flavor.
- Infinite Flight – earn permanent wings at level 30 and use them to travel freely across the world.
- Freely Swap Skill Points – redistribute points and adjust your setup any time you are out of combat, supporting frequent build changes.
- Multiple Targeting Systems – play with traditional tab-targeting, a more action-leaning reticle style, or a blended control scheme.
- Variety of PvP and PvE Modes – run instanced dungeons and boss encounters, or lean into competitive modes like arenas and guild-focused battles for territory and prestige.
Revelation Online Screenshots
Revelation Online Featured Video
Revelation Online Review
Revelation Online arrived in the West as a rare large-scale import from China, and it immediately feels distinct from the more familiar cadence of many Korean grinders or theme-park Western MMOs. NetEase clearly aimed to build a “complete package” MMO, layering in multiple combat styles, plenty of systems, and a wide menu of activities. The end result is a game with real strengths, but also one that can overwhelm players early with how much it asks you to process.
The thoughts below are written for players deciding whether the game is worth their time. As with most MMORPGs, long-term impressions can shift as you settle into endgame routines.
Early Levels: A Guided Sprint
The opening stretch is heavily curated, to the point that the first several dozen levels feel like a prolonged onboarding phase. Questing pushes you forward at a rapid pace, often moving you from objective to objective before you have a chance to understand the geography of the regions you are passing through. You will spend a surprising amount of time interacting with NPCs and objects in quick succession, with the game constantly pointing you to the next marker.
This approach keeps momentum high, but it also reduces opportunities to absorb the setting or learn systems at a comfortable pace. Many tasks are straightforward, defeat a small pack of enemies, collect a handful of items, then move on, and the sheer speed can make the world feel like a series of connected set pieces rather than a place you are gradually inhabiting. The upside is that, once the pace loosens, the underlying combat and class mechanics have room to shine.
Combat That Rewards Active Play
Moment-to-moment fighting is where Revelation Online consistently delivers. Regardless of class choice, combat has a snappy rhythm and encourages frequent ability use rather than relying on a small rotation. At the start you can choose between different control layouts, and while the action-oriented options add mobility and a more kinetic feel, the game still carries tab-targeting DNA in how it selects and tracks enemies.
The ability kit is large, and the default bindings cover far more keys than many MMOs ask of new players. That can be intimidating at first, but it also means encounters have more texture than simple cooldown cycling. Some classes bring additional complexity through stance changes, letting a character alter their role and toolset mid-fight, for example shifting between damage and healing oriented play.
Enemy telegraphs, especially in dungeon and boss encounters, push you to stay alert. Dodging, repositioning, and timing bursts matters more than it does in slower, purely tab-based systems. Regular open-world enemies are still often handled by grouping and clearing quickly, but the combat system feels most engaging when mechanics force you to react rather than simply out-gear the content.
Visual Style: Impressive From Afar, Uneven Up Close
Revelation Online is visually striking in broad strokes. Landscapes and skyline views tend to look excellent, and the game often frames its environments in a way that sells scale, which pairs nicely with the ability to fly. At closer range, however, the presentation can be inconsistent. Texture quality is not uniform, and some surfaces look noticeably less detailed than others, which can pull you out of the experience when you stop to inspect the scenery.
Pop-in is another recurring issue. Environmental details and even gear textures can take a moment to resolve, which is unfortunate in a game that wants to impress at first glance. Where Revelation Online most reliably stands out is creature and boss design. Even when the overall art direction feels like a blend of multiple influences, the enemy roster avoids many of the most overused MMO staples, and dungeons tend to introduce memorable visuals even if the lore context is not always strongly communicated.
Systems and UI: Dense, Not Always Clear
The most significant barrier to entry is how crowded the game’s systems feel once you move beyond the introductory quest chain. Currencies, item types, progression materials, and feature menus pile up quickly, and the interface does not always communicate priorities well. It is easy to reach a point where you have multiple new icons flashing for attention without a strong sense of what matters now versus what can wait.
Crafting and gathering are good examples of this friction. The functionality is there, but the presentation can make the systems feel more complicated than they likely are, simply because key information is buried behind layered menus and tooltips. Many UI buttons also serve as containers for multiple sub-menus, which encourages constant hovering and clicking just to find the screen you intended to open. The overall effect is less “deep and discoverable” and more “busy and opaque,” at least until you learn where everything lives.
PvP Focus: Modes for Both Chaos and Coordination
Player versus player content is a meaningful part of Revelation Online’s offering. At higher levels you gain access to battleground-style modes that can feel closer to a lane-based brawl than a traditional MMO skirmish. With NPC forces colliding and players trying to pick fights within the chaos, it becomes a place where burst damage and crowd control can swing fights quickly. These matches can be entertaining, but they also highlight gear differences, and undergeared players may struggle to make an impact beyond assisting stronger teammates.
For those who want a more measured competitive format, arenas provide a clearer test of coordination and composition. Small-team fights reward planning and execution, and class synergy matters. World PvP exists as well, but it is moderated by consequences for aggression. The “killer mark” style penalty reduces random ganking and encourages consent-based fights, though it also means organic open-world PvP can be less frequent than some players might hope.
Cash Shop: What It Offers and Why It Matters
Rather than labeling the shop with a single verdict, it is more useful to describe what it sells and what advantages those items can provide, since different players draw the pay-to-win line in different places. In practice, the store includes cosmetic options alongside convenience and progression-adjacent items.
One notable category is Ausgyth treasure items, which provide tokens that can be exchanged for bronze shards. Those shards are used at specific NPCs for a broad range of goods, including crafting materials and level 49 gear. The shop also includes items such as experience boosting potions and manuscripts for resetting skills and stats. Some crafting components sold are described as necessary, like the Divine Sigil, though they also appear to be obtainable through gameplay. Even when items are technically earnable, the shop’s value proposition is largely about skipping time, reducing grind, and smoothing progression bumps, which is exactly the area that tends to create controversy in free-to-play MMORPGs.
Final Verdict – Good
Revelation Online is a solid MMORPG that succeeds most clearly through its energetic combat and the sheer range of activities it tries to support. Its permanent flight system gives exploration a distinctive feel, and class gameplay is active enough to stay interesting beyond the early leveling rush. At the same time, the game struggles with performance hiccups, a cluttered interface, and progression that can lean heavily on routine daily tasks.
For players who want an MMO that feels different from the usual Western and Korean offerings, Revelation Online is worth a look, especially if you value mobility, experimentation with builds, and a mix of PvE and PvP options. If you prefer a cleaner UI and a slower, more readable onboarding curve, it may take patience before the game clicks.
Revelation Online System Requirements
Minimum Requirements:
Operating System: Windows XP SP3
CPU: Intel Pentium Dual-Core 2.4 GHz
Video Card: GeForce 9500GT / Intel HD4000 Integrated Graphics or better
RAM: 2 GB
Hard Disk Space: 5 GB
Recommended Requirements:
Operating System: Windows 7
CPU: Intel i5 Quad-Core 3.0 GHz
Video Card: GeForce GTX650Ti or better
RAM: 4 GB
Hard Disk Space: 10 GB
Revelation Online Music & Soundtrack
Coming Soon…
Revelation Online Additional Information
Developer: NetEase
Publisher: My.com
Game Engine: BigBagin Engine
CN Closed Beta: August 29, 2014
CN Open Beta: June 19, 2015
Closed Beta 1: October 25, 2016 – November 08, 2016
Closed Beta 2: December 20, 2016 – January 04, 2017
Closed Beta 3: January 19, 2017 – February 09, 2017
Open Beta: February 27, 2017
Release Date: March 06, 2017
Development History / Background:
Revelation Online is developed by NetEase, a Chinese studio widely recognized for Fantasy Westward Journey. The project was first shown publicly with a trailer at G-Star 2013, where NetEase also signaled its interest in expanding beyond its home market, beginning with South Korea. The game entered CN Closed Beta on August 29, 2014, followed by CN Open Beta on June 19, 2015. For its Western release, My.com obtained worldwide publishing rights and scheduled a sequence of closed tests: Closed Beta 1 ran from October 25, 2016 to November 08, 2016, Closed Beta 2 ran from December 20, 2016 to January 04, 2017, and Closed Beta 3 ran from January 19, 2017 to February 09, 2017. The cash shop became available during the third Closed Beta. Revelation Online then moved into Early Access for Founder’s Pack owners on February 27, 2017, and transitioned into Open Beta on March 06, 2017.

