Rakion
Rise through the ranks and push back the sinister Cane in Softnyx’s free-to-play MMO, Rakion. Set in a colorful fantasy arena, the game focuses on fast, real-time brawling and tactical creature support via summonable “Cells” that join you mid-match.
| Publisher: Softnyx Playerbase: Low Type: MMO Action and Strategy Release Date: December 1, 2005 Pros: +RPG-style progression and leveling. +Satisfying combo-driven combat. +Deep Cell summoning and growth system. Cons: -Few options for customizing characters. -Competitive end game can lean pay-to-win. |
Rakion Overview
Rakion is a free-to-play 3D fantasy MMO that blends lobby-based matches with RPG progression. It was originally created by NetCraft and is currently published and operated by Softnyx, the South Korean company associated with Gunbound. Instead of open-world questing, Rakion puts its emphasis on repeatable battle modes, character growth, and a combat engine built around timing, spacing, and multi-hit strings.
At the start you pick one of five classes, each with its own feel in close-range fights and ability usage. After every match you earn experience that increases your level and unlocks additional skills, giving the game a light RPG layer over what is mostly an arena action title. There are seven modes in total, with six designed around PvP, so most of your time is spent testing mechanics against other players rather than grinding monsters.
Several modes can also enable “chaos mode.” When a character reaches the required kill threshold, they temporarily evolve into a stronger form, which can quickly flip the pace of an ongoing team fight. The moment-to-moment play rewards clean execution, because the best damage often comes from linking attacks into dependable combos and punishing mistakes as opponents try to disengage.
Progression is tied not only to character level but also to gear and your creature options. Equipment can be purchased with in-game currency, but the game also offers stat-boosting items via real-world cash, which can matter more as competition becomes geared and optimized. Rakion’s signature system is its summoning mechanic, where you bring “Cells” into battle, level them over time, and generally summon up to three creatures per match for added pressure, disruption, or support.
Rakion Key Features:
- Summon Cells – Cells are battle companions you call in during fights, adding utility and extra damage. They can be leveled so your lineup becomes more effective as you continue playing.
- Various Game Modes – from familiar team-based combat to more specialized options like Boss War, where a chosen player becomes the key target to attack or defend.
- RPG Leveling Elements – earn experience after matches to advance your character, improve access to skills, and increase how many Cells you can bring into a fight.
- Real-Time Battle – combat runs in real time and favors players who can string attacks together, confirm hits, and avoid being comboed.
- Free-to-Play – there is no entry fee, and plenty of items are obtainable with grindable currency, although some equipment is reserved for premium purchases.
Rakion Screenshots
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Rakion Featured Video
Rakion Review
Full review forthcoming.
Rakion Links
Official Rakion Website
Rakion Wiki
Official Forums
Fan Community & Trading Forums
Rakion on Facebook
Rakion Subreddit
Steam Community Page
Rakion System Requirements
Minimum Requirements (Windows):
Operating System: Windows 98
CPU: 800 MHz
Video Card: GeForce MX 4000/Radeon 9200
RAM: 256 MB
Hard Disk Space: 1 GB
Recommended Requirements (Windows):
Operating System: Windows XP or higher
CPU: 2GHz or higher
Video Card: GeForce FX 5700+/Radeon 9600+
RAM: 512 MB or higher
Hard Disk Space: 1GB
Rakion Music & Soundtrack
Soundtrack details will be added soon.
Rakion Additional Information
Developer(s): Softnyx, NetCraft
Publisher(s): Softnyx
Languages: English, Spanish
Closed Beta Release Date: August 2005
Open Beta Release Date: October 2005
Initial Release Date: December 1, 2005
Development History / Background:
Rakion is published by Softnyx, a South Korean company best recognized by many players for Gunbound. Development initially came from NetCraft, while ongoing operations and maintenance are handled by Softnyx today. The game’s first public testing phases began with a closed beta in August 2005, followed by an open beta period starting in October 2005, before the official launch in December 2005.

