Overpower

Overpower is a third-person arena shooter that trades modern weapons for blades, bows, and spellcraft, dropping players into medieval fantasy battlegrounds built for quick, lethal skirmishes. It uses a class-based setup with swappable abilities, so each match is less about long-term progression and more about outplaying opponents in the moment across several competitive modes.

Publisher: Overpower LLC
Type: Arena Fantasy Shooter
Release Date: April 20, 2016
Shut Down Date: 2018
Pros: +Clear class identities. +Several modes and maps for variety. +Responsive, fluid combat.
Cons: -Small roster of classes. -Not much in the way of persistent progression.

Overview

Overpower Overview

Overpower is a third-person fantasy shooter that blends arena pacing with MOBA-like ability kits. Instead of building a character over dozens of hours, you jump into matches and pick one of four roles, Mage, Warrior, Assassin, or Ranger, then tailor your skill selection to match your preferred approach. The result is a compact, match-driven experience where awareness, positioning, and timing matter as much as aim.

Matches take place across 9 maps and support battles with up to 32 players, depending on mode. The available modes include staples like Deathmatch and Team Deathmatch, along with variants such as Last Team Standing, Capture Points, and Critter Capture. Regardless of mode, combat is intentionally unforgiving, players can be dropped quickly, so winning fights often comes down to landing the first clean burst, using mobility tools wisely, and coordinating with teammates when the mode demands it.

A signature twist is the periodically appearing “OP” token. Securing it temporarily boosts your damage, which can swing a fight or even an entire round if the opposing team fails to respond. It adds a simple objective that creates hotspots on the map, encouraging ambushes, risky contests, and sudden momentum shifts.

Overpower Key Features:

  • Multiple Classes – pick from four roles (Ranger, Assassin, Warrior, or Mage), and switch classes mid-match when you need a different toolset.
  • 5 Game Modes – rotate between five rule sets, including Deathmatch, Team Deathmatch, Critter Capture, Last Team Standing, and Capture Points.
  • Twitch-based Combat – success favors quick decisions and sharp execution, with class matchups and cooldown use playing a major role.
  • Customizable Loadout – adjust your equipped abilities to fit your style, mixing options from a pool of 30+ class abilities.
  • Become Overpowered – contest the spawning “OP ” token for a short-lived, high-impact damage increase.

Overpower Screenshots

Overpower Featured Video

Overpower Gameplay - Sunday Funday Round 33

Full Review

Overpower Review

Overpower’s biggest draw is how quickly it gets to the point. You spawn, pick a class, and within seconds you are in a brawl where cooldown management and movement matter as much as raw accuracy. The third-person camera works well for the game’s pace, giving you enough peripheral awareness to track threats while still rewarding players who can aim reliably and read the flow of a fight.

The four-class lineup is small, but each archetype is easy to understand at a glance. Warriors are built to pressure and hold space, Assassins thrive on flanks and burst windows, Rangers control lanes with ranged pressure, and Mages provide high-impact abilities that can punish clustered enemies. The ability swapping is where the system becomes more interesting, because it lets you tune the same class toward aggression, survivability, or utility depending on the mode and the opponents you are facing.

Mode variety helps keep the experience from feeling one-note. Deathmatch and Team Deathmatch are straightforward and highlight mechanical skill, while Capture Points and Critter Capture push players toward objective play and team coordination. Last Team Standing, in particular, leans into the game’s low time-to-kill, since a single mistake can remove a player from the round and change how both sides approach engagements.

The “OP” token is a simple mechanic, but it creates reliable conflict points. When it is up, teams that communicate and arrive first can force favorable fights, while disorganized groups often get baited into bad contests. It is also a strong comeback lever in public matches, because a well-timed grab can erase a small deficit quickly, even if it can feel swingy when one player snowballs a streak.

Where Overpower struggles is in long-term retention. The core loop is match-based, and while the combat and modes provide immediate fun, the game does not lean heavily on persistent progression systems that keep players chasing goals between sessions. The limited number of classes also means that once you have learned the matchups and found a comfortable loadout, the sense of discovery can plateau.

Overall, Overpower is best viewed as a fast, skill-focused fantasy arena shooter, one that emphasizes sharp engagements and readable class roles over MMO-style growth. If you enjoy short, intense matches and do not need extensive persistence to stay motivated, its moment-to-moment combat is the main reason to play.

Links

Overpower Online Links

Overpower Official Site

System Requirements

Overpower System Requirements

Minimum Requirements:

Operating System: Windows XP / Vista / 7 / 8
CPU: Intel Dual Core / AMD X2 5600+
Video Card: Nvidia GeForce 7600 GT / ATI Radeon 2600 XT
RAM: 2 GB
Hard Disk Space: 10 GB

Official system requirements have not yet been released for Overpower. The requirements above our based on our experience and will be updated when official numbers become available.

Music

Overpower Music & Soundtrack

Coming soon!

Additional Info

Overpower Additional Information

Developer: Hydrant Games
Publisher: Hydrant Games

Engine: Unity

Kickstarter: January 19, 2016
Steam Greenlight: January 19, 2015

Shut Down Date: 2018

Development History / Background:

Overpower was created by the independent studio Hydro Games, a small team established in 2014. Development reportedly ran for more than two years with only two developers, reflecting a tightly scoped, arena-first design. The project also planned both a Kickstarter and a Steam Greenlight push dated for January 19, 2016, positioning it as a community-discovered indie title built around competitive multiplayer.