OrbusVR

OrbusVR is a buy-to-play VR MMORPG that aims to deliver the full “living world” feel in virtual reality, with a persistent map spanning more than 10 square kilometers. Instead of treating VR as a camera gimmick, it leans into physical inputs for combat and crafting, then backs that up with open zones, instanced dungeons, and areas where PvP is enabled.

no images were found

Publisher: Orbus Online
Type: VR MMORPG
Release Date: December 15, 2017
PvP: Arena, Zone-Specific PvP
Pros: +Distinctive magic built around rune drawing and execution. +Classes feel purposeful and mechanically different. +Co-op play is meaningfully rewarded.
Cons: -Character customization is fairly basic. -Interface can feel awkward in VR.

Play Orbus

Overview

OrbusVR Overview

OrbusVR is built around the idea that an MMORPG can work in room-scale VR without stripping away what makes the genre satisfying. Combat is active and quick, with a noticeable emphasis on player execution and on group synergy. At the start you can choose from three core classes, and a fourth becomes available after completing an early quest, giving new players a clear short-term goal while they learn the fundamentals.

Progression is not only about character level and item upgrades. Each class also asks you to improve at its VR-specific “tools,” and that personal improvement translates directly into better performance. Landing shots with ranged weapons requires real aiming, defense depends on timing and positioning, and spellcasting asks you to interact with runes rather than pressing a hotbar. That design makes the game feel more like a skill-based action MMO than a traditional tab-target experience.

The game also nudges you toward cooperation in a way that feels intentional rather than forced. Quest pacing, enemy tuning, and the general flow of leveling frequently favor parties, and several classes are simply more comfortable when you have teammates to cover weaknesses. Even routine grinding tends to go faster and feel safer with other players nearby, which fits the social expectations of an MMORPG.

OrbusVR Key Features:

  • Unique Class Mechanics – Classes play very differently, from mages learning and rapidly drawing runes for spells, to ranged fighters who must aim shots manually, to melee characters chaining weapon actions while managing blocks and counters.
  • Co-op Encouraged – The main questline regularly throws encounters at you that are hard to handle solo, making grouping a practical advantage rather than a purely optional choice.
  • VR Focus – Systems are designed around motion controls, not just combat. Activities like fishing and potion-making rely on VR interactions (such as handling ingredients and using a cauldron), and player dexterity with the controls can noticeably improve results.

OrbusVR Screenshots

OrbusVR Featured Video

OrbusVR Early Access Trailer

Links

OrbusVR Online Links


OrbusVR Official Website

System Requirements

OrbusVR System Requirements

Minimum Requirements:

Operating System: Windows 7/8
CPU: Intel i5-4950 or AMD FX 8350
Video Card: GTX 970 or Radeon R9 290
RAM: 8GB
Hard Disk Space: 4GB

Recommended Requirements:

Operating System: Windows 10
CPU: Intel i7 6700 or greater
Video Card: Nvidia 1080
RAM: 16GB
Hard Disk Space: 4GB

Music

OrbusVR Music & Soundtrack

Coming soon!

Additional Info

OrbusVR Additional Information

Developer: Orbus Online, LLC
Publisher: Orbus Online, LLC

Announcement Date: May 13, 2011
Closed Beta 1 Date: August 18th at 12 PM CST to August 21st at 11 PM CST
Closed Beta 2 Date: September 15th at 12 PM CST to September 19th at 11 PM CST
Closed Beta 3 Date: October 20th at 12 PM CST to October 27th at 11 PM CST
Closed Beta 4 Date: November 15th at 12 PM CST to December 8th at 12 PM CST

Steam Launch: December 15, 2017

OrbusVR is recognized as one of the earliest VR MMORPGs to reach a wide audience. It supports both Oculus Rift and HTC Vive, and it entered Steam Early Access on December 15, 2017, giving VR players a persistent online world built specifically around motion controls and cooperative play.