One Tower
One Tower is a free-to-play 1v1 MOBA built around a simple win condition, protect your own tower while tearing down your opponent’s. Matches focus on hero pick and moment-to-moment skirmishing, but they are also shaped by how you build your minion waves, since upgrading and customizing your creeps is a major part of the strategy.
| Publisher: SkyReacher Entertainment Playerbase: Low Type: MOBA Release Date: November 11, 2016 Pros: +Roster offers distinct heroes with different playstyles. +Neutral camps create extra objectives and tactical choices. +Free-to-play entry point. Cons: -Not much public information and coverage to reference. |
One Tower Overview
One Tower drops two players into a head-to-head arena where each side is anchored by a single tower. You choose from a lineup of heroes (more than eleven are available) and then play out a match that blends familiar MOBA beats with a stronger emphasis on wave planning. As you fight, you gain experience and gold, which you can spend on leveling skills and improving the minions that march down your lane.
The standout system is wave customization. Rather than sending the same basic creeps every time, you can tune what spawns in each wave by swapping minion types to fit your plan, whether that means adding sturdier frontline bodies, bringing in spell-focused units, or adjusting the mix to counter what your opponent is doing. This creates a steady tug-of-war between direct hero pressure and the longer-term advantage of better waves.
Outside the lane, maps include additional points of interaction. Neutral camps can be cleared for extra gold and temporary combat buffs, giving you a reason to rotate and fight over side objectives. Health packs provide sustain between engagements, and trap switches add another layer of positioning, since a well-timed trigger can punish an opponent who is chasing, retreating, or scrambling for a pickup. The game also frames its battles with setting and lore, including references to the Flame that ties the arena conflict together.
One Tower Key Features:
- Hero Selection and Identity – pick from multiple heroes, each designed with their own ability kit and role in the duel.
- Resource Management in Real Time – earn gold during the match and decide when to invest in power spikes versus economy.
- Wave Building as a Core Mechanic – reshape your minion waves by choosing specific minion types for each slot, emphasizing function over a fixed creep lineup.
- Neutral Objectives – clear neutral camps to gain gold and combat buffs that can swing trades and tower pushes.
- Environmental Tools – use trap switches and map pickups to create advantages around fights and rotations.
One Tower Screenshots
One Tower Featured Video
One Tower Review
One Tower aims for a streamlined MOBA experience by stripping the objective down to its most direct form, one lane, one tower, one opponent. In practice, that narrow focus helps matches feel readable and competitive, because there is rarely confusion about what matters at any given moment. You are either preparing a push, stopping a push, or taking a calculated detour to secure resources that will enable the next fight.
Hero combat is built for duels, with kits intended to create clear windows of aggression and counterplay. Because the format is 1v1, small mistakes can be costly, but it also means skill usage, spacing, and timing are easy to evaluate. The more interesting layer comes from how your purchases translate into wave pressure. Investing in minion upgrades can make your lane presence feel increasingly oppressive over time, but spending too heavily on wave strength can leave your hero underpowered in direct confrontations if your opponent chooses to fight early.
Neutral camps do a lot of work in keeping the map from feeling like a straight line. They introduce an objective rhythm that encourages movement, and they create moments where you can bait fights, steal value, or punish greed. Health packs and traps further reinforce that idea, since players are rewarded for learning the arena and thinking a step ahead about where the next engagement will happen.
The main drawback is less about the design and more about the surrounding visibility. With limited public information and coverage available, it can be harder for new players to find guides, community discussion, or detailed breakdowns of systems and optimal strategies. For players who enjoy experimenting and learning by doing, the wave customization alone can provide plenty to explore, but those looking for a heavily documented competitive scene may find fewer resources to lean on.
One Tower Links
One Tower Official Site
One Tower Steam Page
One Tower Steam Greenlight Page
One Tower Facebook Page
One Tower Kickstarter Page
One Tower System Requirements
Minimum Requirements:
Operating System: 64-bit Operating Systems (Windows 7, Windows 8 & Windows 8.1)
CPU: Intel Core i3-4170 or AMD FX-8120
RAM: 2 GB RAM
Video Card: DX11 Compatible GeForce GTX 460 1GB or AMD HD 6850 1GB
Hard Disk Space: 5 GB
One Tower Music & Soundtrack
Coming Soon!
One Tower Additional Information
Developer(s): SkyReacher Entertainment
Publisher(s): SkyReacher Entertainment
Game Engine: Unity 5
Platform(s): PC, Mac
Steam Greenlight Post Date: March 19, 2016
Steam Greenlight Award Date: April 14, 2016
Release Date: September 2016
Development History / Background:
One Tower is a free-to-play 1v1 MOBA created and released by SkyReacher Entertainment. SkyReacher is a US-based studio, and One Tower represents the company’s first standalone release. Development started with a Kickstarter campaign and later gained approval through Steam Greenlight in early 2016. The game launched in September 2016 on PC and Mac, and it is built using the Unity 5 engine.

