Myth War 2

Myth War 2 is a 2D fantasy MMORPG built around turn-based, console-style battles, with four distinct playable races and a setting shaped by conflict among the gods. As a follow-up to Myth War Online, it largely keeps the original formula intact, focusing on party-friendly PvE questing, battle pets, and guild-based PvP activities rather than modern presentation or deep customization.

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Publisher: TDT Games
Playerbase: Low
Type: MMORPG
PvP: Guild Battles
Release Date: May 04, 2007
Pros: +Turn-based, RPG-like combat loop. +Pets that fight and grow with you. +Four race choices with different strengths.
Cons: -Outdated visuals. -Pay-to-win elements. -Busy interface. -Auto-battle reduces engagement.

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Overview

Myth War 2 Overview

Myth War Online 2 is a 2D free-to-play MMORPG set in a medieval fantasy world, offering four playable races: Humans, Centaurs, Mages, and Borg. In practice, these “races” function as the game’s class archetypes, each bringing its own stat tendencies and skill set, with gender adding an extra twist through unique abilities that can change how a build plays. Battles are heavily influenced by classic turn-based console RPGs, with characters acting in order and selecting actions like attacks, skills, or items, and for players who prefer a lighter touch, much of the combat can be handed over to an auto-battle option.

Progression leans on a traditional PvE quest path, while the competitive side is framed around guild PvP events such as Mine Battles and War of the City. Social systems are also a big part of the package, including an apprentice and master setup to help newcomers learn the ropes, plus marriage mechanics that provide themed titles and housing-related perks. One of the more unusual mechanics is the rumor system, where scrolls dropped by enemies can be turned in to a dedicated NPC, encouraging players to “spread” those rumors among NPCs and other players in exchange for rewards.

Myth War 2 Key Features:

  • Four Playable Races – pick Human, Centaur, Mage, or Borg, then push toward advancement by completing challenging class progression quests.
  • Spread Rumors – collect rumor scroll drops, hand them to a special NPC, and earn rewards for getting those rumors circulated to enough players.
  • Apprentice and Master System – new players can pair with a mentor for guidance and faster early progression.
  • Battle Pets – bring a pet into fights, raise it with experience, and develop pet skills that matter in combat.
  • Shapeshifting – use shapeshifting potions for temporary transformations and buffs, ranging from imposing creatures to intentionally silly forms.

Myth War 2 Screenshots

Myth War 2 Featured Video

Myth War 2 Online Game Play Trailer

Full Review

Myth War 2 Review

Myth War 2 positions itself as a sequel, but in moment-to-moment play it often feels closer to a refreshed edition of the first game. The same four race choices return, and the core loop, turn-based encounters, familiar stat framework, and pet-focused progression all follow the original blueprint. Visuals are cleaner than before, but they still sit firmly in an older 2D MMO era, and the interface design can feel dense. The biggest practical improvement is the onboarding, which is more straightforward than the original’s slower, NPC-heavy introduction. That said, the localization remains rough in places, so players should expect awkward phrasing and occasionally unclear instructions.

Races that function like classes

Although the game presents Humans, Centaurs, Mages, and Borg as “races,” they operate as the primary class identities, defining what you do in combat and what stats you naturally favor. Character creation is extremely limited by modern standards, with no real appearance customization and only a small set of preset avatars determined by race and gender. Where Myth War 2 does add meaningful variation is through gender-based skills, which can subtly change your toolkit. That difference is not enough to satisfy players looking for deep build crafting, but it does encourage at least a bit of experimentation when choosing your starting character.

A more streamlined beginning

Veterans of the original will notice that the early-game flow has been simplified. Instead of dragging players through a long, convoluted tutorial structure, Myth War 2 pushes you through a more compact starting area with clearer prompts and nearby NPCs. The map is easy to read, and the game provides coordinates to reduce aimless wandering. Early quests hand out skill points that can be invested into your starting abilities, with higher skill levels requiring more points. For new players, focusing on one reliable offensive skill early tends to be the most efficient approach.

Stat growth is also straightforward. There are four stats: Stamina, Intelligence, Strength, and Agility. Each level grants four points to distribute, letting you emphasize survivability, magic output, physical damage, or turn speed. Not long into the opening quest chain, the game introduces pets, which are central to both progression and combat. Pets gain experience, improve stats, and learn skills, effectively functioning as a second character in battle. Outside of combat, movement is standard point-and-click, with most of the game’s personality showing up once you enter the turn-based fights.

Turn-based, but paced quickly

Myth War 2 uses a turn-based system, but it is not the slow, wait-forever style some players might expect. A readiness bar fills based on agility, and once it is your turn you choose an action such as a basic attack, a skill, an item use, defending, or attempting to flee. Your pet takes part alongside you, and the synergy between your race choice and your pet’s strengths can matter as you move beyond the earliest zones. Defensive pets can help fragile builds stay stable, while more aggressive pets can speed up grinding for physical-oriented characters.

Early enemies are forgiving, and death is not especially punishing, as you are returned to the nearest town restored to full health. The game also grants a strong early experience boost (a triple experience buff for roughly an hour), which can accelerate the opening hours considerably if you stay focused on quests and combat during that window.

Charm, but limited scale

The best reasons to try Myth War 2 are the turn-based combat rhythm and the pet system, which remain the game’s defining features. However, the genre landscape changed significantly after the original Myth War found its niche. Turn-based online RPGs are no longer rare, and many competitors, including larger 3D titles and newer 2D pet-based MMOs, offer more modern presentation and broader content pools. Against that backdrop, Myth War 2 can feel small, with a limited number of towns and bosses, and a quest catalogue that does not take long to exhaust compared to bigger rivals. If you are looking for a sprawling MMO with lots of endgame variety, this is not that kind of experience.

Final Verdict: Fair

Myth War 2 still delivers a distinctive turn-based MMO loop and satisfying pet progression, but the overall package shows its age. Between minimal customization, limited breadth of content, dated visuals, and a UI that can feel cluttered, it is difficult to recommend broadly. It is best suited to players who specifically want an older-school 2D MMO with turn-based battles and are comfortable with rough edges.

System Requirements

Myth War 2 System Requirements

Minimum Requirements:

Operating System: Windows 98 (DirectX 8.0)
CPU: Pentium III 800 MHz
Video Card: TNT2
RAM: 128 MB
Hard Disk Space: 1 GB

Recommended Requirements:

Operating System: Windows XP (DirectX 9.0)
CPU: Pentium IV 1.0 GHz
Video Card: GeForce 2 MX
RAM: 256 MB
Hard Disk Space: 1.5 GB

Music

Myth War 2 Music & Soundtrack

Coming Soon…

Additional Info

Myth War 2 Additional Information

Developer: Unigium
Publisher: TDT Games, IGG

Open Beta Date (IGG): May 20, 2009
Closure Date (IGG): February 27, 2015

Re-Release Date (TDT): August 31, 2015

Development History / Background:

Myth War 2 was developed by Unigium and was first distributed under IGG, a publisher based in Singapore known for a catalogue of online titles. Rather than reinventing the series, Myth War 2 functions as a substantial update built on the original Myth War Online foundation, retaining the core systems while adding and adjusting features around them. The first game was shut down in May 2009, clearing the way for the sequel’s rollout. Myth War 2 then entered open beta via IGG on May 20, 2009. IGG later closed the servers on February 27, 2015, offering incentives for players to move to other IGG games. The title returned under TDT Games on August 31, 2015, continuing from its open beta state, though it has seen relatively few updates since that re-release.