Mad World
Mad World was a cross-platform MMORPG presented in a 2D world with a grim, cartoon-horror vibe. Instead of locking you into fixed classes, it tied your abilities to the weapon you carried, encouraging players to swap gear to change their skill set while clearing dungeons alone or alongside others.
| Publisher: Jandisoft Type: MMORPG Release Date: January 24, 2024 Shut Down: July 04, 2024 Pros: +Plays across many devices. +Distinctive dark comic visuals. +A wide range of PvP options. Cons: -Performance issues on some setups. -Combat and progression can feel basic. |
Mad World Shut Down on July 04, 2024
Mad World Overview
Mad World aimed to stand out in the MMORPG space by mixing hand-drawn, unsettling cartoon art with familiar MMO structure. Character creation was straightforward, but the game’s defining hook was its classless approach, your active toolkit was determined by whatever weapon you equipped, so changing playstyle was more about gear decisions than rerolling a new character.
The broader loop revolved around pushing through dangerous zones, taking on instanced content, and grouping up when the game demanded more coordination. Large world bosses, often positioned as central events within an area, encouraged players to converge and cooperate for big fights and loot. For players who preferred endurance-style challenges, the infinite dungeon offered repeated waves of enemies, leaning into repetition and efficiency rather than narrative set pieces.
PvP was a major pillar, offering both direct player-vs-player skirmishing and structured modes that borrowed from classic competitive formats like capture the flag. Another notable part of its identity was accessibility, Mad World was designed to run through HTML5, meaning you could jump in without a traditional client install, and it supported play across PC and mobile devices (including Mac and Linux).
Mad World Key Features:
- Cross-Platform – play from PC or mobile hardware and keep going on whatever device you have available.
- HTML5 – designed around browser-based access, so you can get into the game without a full download.
- No Classes – your skill set shifts with your weapon choice, letting you adapt by changing equipment.
- Huge World Bosses – cooperative boss encounters that draw players together in central map locations.
- Extensive PvP – supports open PvP and dedicated modes, including capture the flag.
Mad World Screenshots
Mad World Featured Video
Mad World Review
Mad World delivered an MMO framework with a few genuinely interesting twists, most notably its weapon-driven skills and its striking, creepy-cute presentation. In moment-to-moment play, the experience leaned toward fast, readable combat and straightforward dungeon crawling, with the visual style doing a lot of the heavy lifting to keep routine grinding from feeling completely generic.
The classless setup was easy to appreciate in practice. Instead of committing to a single role forever, you could change your capabilities by swapping weapons, which made experimentation relatively painless. This also helped group play, if your party needed more damage, control, or survivability, you could pivot by adjusting loadouts rather than asking someone to log onto a different character. The downside is that this flexibility could also make builds feel less personal, since “identity” came from equipment choices rather than a deep class fantasy.
PvE content was built around recognizable MMO beats: questing through hostile regions, grouping for tougher targets, and tackling repeatable activities for progression. World bosses were a natural social focal point and the kind of content that works well in any MMO when participation is high, because it creates shared moments and encourages spontaneous grouping. The infinite dungeon catered to players who enjoy pushing efficiency and surviving longer runs, although, like most wave-based modes, it depended heavily on whether you enjoyed the core combat loop enough to repeat it.
PvP was clearly positioned as a long-term engagement tool. Traditional fights and objective-based modes gave competitive players more to do than simple dueling, and the variety helped break up the rhythm of PvE grinding. Still, competitive play is unforgiving when performance is inconsistent, and Mad World was often criticized for optimization problems, which can undermine fairness and responsiveness in PvP.
The cross-platform, HTML5 approach was both a selling point and a technical gamble. The convenience was real, being able to play without a heavy install and move between devices lowered the barrier to entry. At the same time, players expecting the smoothness of a dedicated client could run into rough edges, especially on weaker hardware or in busier scenarios.
Ultimately, Mad World was an accessible, visually memorable MMORPG with flexible weapon-based progression and plenty of PvP ambition, but it struggled to elevate its underlying gameplay depth and technical stability enough to sustain a long-lived MMO community, a problem reflected in its short lifespan before shutdown.
Mad World System Requirements
Minimum Requirements:
Operating System: Windows 7, 8 or 10
CPU: 1.5 GHz or faster Dual-Core Processor
Video Card: On Board Graphics
RAM: 4 GB
Hard Disk Space: 250 MB
Mad World will also be available for Mobile devices, Linux, and Mac.
Mad World Music & Soundtrack
Coming Soon…
Mad World Additional Information
Developer: Jandisoft
Publisher: Jandisoft
Game Engine: Jandisoft Engine
Announcement Date: April 01, 2017
Release Date: January 25, 2024
Shut Down Date: July 04, 2024
Development History / Background:
Mad World was developed and published by South Korean studio Jandisoft. The project was first revealed via the company’s official site on April 01, 2017, with the stated goal of supporting a wide spread of platforms (including Windows, Mac, Linux, and Android) and running on essentially any modern device. It later launched on Steam on January 25, 2024, but the service closed not long after, with shutdown taking place on July 04, 2024.
