Iron Knights
Iron Knights was a free-to-play mobile action RPG built around fast, arcade-like dungeon runs and a flexible party setup. You controlled a main hero in real time, then filled the rest of the squad with collectible companions that fought alongside you, letting you swap lineups to suit different encounters. Its focus was straightforward hack-and-slash combat, flashy skill activations, and repeated clears of linear stages for upgrades and drops.
| Publisher: Eyedentity Mobile Type: Mobile Action RPG Release Date: July 17, 2014 Shut Down: May 31, 2017 Pros: +Sharp-looking 3D presentation for a mobile title. +Large pool of companions to collect and build around. +Satisfying, skill-driven hack-and-slash action. Cons: -Stage flow can feel samey over time. -Environments lack variety and personality. -Monetization can create power gaps. |
Iron Knights Shut Down on May 31, 2017
Iron Knights Overview
Iron Knights is a 3D hack-and-slash action MMORPG developed by Entwell (known for the fantasy MMORPG NosTale). The game frames its adventure in a realm overwhelmed by violence and disorder, pushing players into a save-the-world campaign against the Dark King Maggedron and his forces. In practice, the experience is structured around bite-sized runs through mostly linear maps where enemies scale upward in difficulty as you progress.
Combat leans heavily on automation for basic attacks, but the player still directs movement and timing, especially when triggering hero skills. You begin by choosing one of three hero classes, each defined by a different skill kit and role in combat. Your hero is backed up by a roster of collectible units that join your party and fight beside you, adding extra damage, utility, and elemental coverage.
Progression comes from leveling, unlocking skills, and improving both your main character and your companions. Skills can be chained into combinations, giving the system a light “build” layer where you aim for synergy rather than simply equipping the newest unlock. On the companion side, units can be strengthened by feeding them lesser units, which doubles as a way to clean up duplicates while focusing resources into the party members you actually use.
Beyond the campaign, Iron Knights includes a mix of activities such as PvP arenas, ranked dungeon content, and repeatable challenge modes. The main story dungeons can also be replayed across multiple difficulty settings, which is where the grind for upgrades and better units tends to live.
Iron Knights Key Features:
- Strategic Party System – build a lineup that matches enemy elements and resistances, adding a planning layer to what is otherwise an action-first game.
- Variety of Collectible Units – collect many different companions through drops and random rolls, each bringing distinct visuals, stats, and combat strengths.
- Hack-and-Slash Combat – control your hero directly while firing off upgradeable skills to clear packs quickly and burst down tougher targets.
- Multiple Game Modes – replay story dungeons on higher difficulties, then branch into competitive and challenge-oriented modes against players or AI.
- Combine Skills – merge existing hero abilities into stronger combo skills, encouraging experimentation as you unlock more tools.
Iron Knights Screenshots
Iron Knights Featured Video
Iron Knights Review
Iron Knights aimed to deliver a console-style action loop on phones, with quick stages, readable enemy groups, and satisfying skill effects. At its best, it succeeds, moment-to-moment combat feels snappy, and building a party around elemental matchups adds just enough decision-making to keep early progression engaging. The core loop is simple: enter a dungeon, let your hero carve through mobs with assisted party damage, then spend the rewards to improve your roster and push into higher difficulties.
The biggest strength is how accessible the gameplay is. Even with automated basics, movement and skill timing still matter when bosses start demanding dodges and burst windows. Each of the three hero classes has a clear identity, and the skill-combination mechanic gives players something to chase besides raw stat upgrades. When you are unlocking new abilities, testing combinations, and tuning a party for a specific dungeon, the game feels like it has a steady rhythm.
Companions are the other major pillar. Collecting units and deciding who earns upgrades is where most long-term planning happens. Feeding weaker units into stronger ones is a familiar mobile progression trick, but it works here as a practical way to consolidate resources and keep a core squad relevant. The downside is that the system can also emphasize the importance of pulls and duplicates, which ties directly into monetization pressure.
Where Iron Knights starts to falter is variety. Stages are generally straightforward corridors and arenas, and the visual themes do not shift dramatically enough to keep repeated clears feeling fresh. That would be less of an issue if the encounter design changed more often, but a lot of runs blend together once you have learned the common enemy types and optimal skill rotations. The game’s extra modes, including PvP and ranked content, help break up the campaign grind, yet they still rely on the same core combat and progression systems.
The other persistent issue is balance tied to spending. Like many free-to-play action RPGs from its era, Iron Knights can push players toward power through convenience and purchases, which can be especially noticeable in competitive modes or when trying to keep pace in higher-end content. Dedicated free players can still progress, but the experience is at its smoothest when the game is not asking you to compensate for a weak roster with extra grinding.
Ultimately, Iron Knights was best suited for players who wanted an action-forward mobile RPG with collectible party members and a straightforward upgrade chase. It offered competent combat and solid production values, but it struggled with repetition and the familiar free-to-play tension between time investment and wallet power. With the servers shut down as of May 31, 2017, it now stands as a snapshot of that mid-2010s mobile action RPG design.
Iron Knights System Requirements
Minimum Requirements:
Operating System: Android 2.3.3 or later / iOS 6.0 or later
Iron Knights Music & Soundtrack
Coming Soon…
Iron Knights Additional Information
Developer: Entwell
Publisher: Eyedentity Mobile, Actoz Soft
Platforms: iOS, Android
Release Date (Android): July 17, 2014
Release Date (iOS): July 24, 2014
Shut Down: May 31, 2017
Development History / Background:
Iron Knights was developed by Entwell, a Korean studio best known for the MMORPG NosTale. Publishing was split across platforms, with Eyedentity Mobile handling the Android release and Actoz Soft publishing on iOS, both of which also published the tactical RPG GrandChase M in their respective markets. After launching on Android on July 17, 2014, the game followed with an iOS release on July 24, 2014.
The title gained notable reach during its run, including surpassing 5,000,000 downloads on Google Play. It was localized into 10 languages, covering major options such as English, French, German, and Japanese. By 2017, official communication had slowed, with the last post dated January 25, 2017, and the game ultimately being removed from app stores by May 31, 2017.
