Infinity: Battlescape

Infinity: Battlescape is a space combat simulation MMO built around large-scale faction warfare, with battles that can involve hundreds of pilots competing across a procedurally generated solar system. Engagements are not confined to empty space either, you can push fights down into planetary atmospheres and skim across alien terrain, swapping between ship roles as the front line shifts.

Publisher: I-Novae Studios
Playerbase: Low
Type: Simulation MMO
PvP: Open World
Release Date: September 2017
Pros: +Procedurally generated planets. +Supports huge battles with hundreds of players. +Includes an offline sandbox for testing and exploration.
Cons: -Heavily PvP-driven with a thinner content mix. -No firm release date. -Small playerbase.

Play Infinity: Battlescape

Overview

Infinity: Battlescape Overview

Infinity: Battlescape positions itself as a science fiction MMO focused on simulating large fleet engagements rather than delivering a theme park questing structure. Its standout feature is scale, the solar system is presented at a true-to-scale size, and its worlds are procedurally generated so you can fly from deep space to a planet’s surface without a loading break. That seamless transition changes how battles read, long-range pursuit can turn into low-altitude strafing runs, and a retreat can become a dive through atmosphere to shake a tail.

Ship variety is also central to how the game plays. Smaller craft are built for speed and direct piloting, leaning into reactive dogfighting and precision maneuvering. Larger ships, including capital-class options, place you in a different control context with a wider tactical viewpoint and far more firepower on tap. Underneath it all is a Newtonian-leaning physics model that rewards careful thrust management and situational awareness, which helps the combat feel closer to a simulator than an arcade shooter.

Objectives generally revolve around dominating the opposing factions by breaking ships and threatening their infrastructure, including the kind of orbital pressure a space game is uniquely suited to. When you want a less chaotic session, the offline sandbox mode acts as a practical test range where you can learn handling differences and experiment with loadouts before committing to live warfare.

Infinity: Battlescape Key Features:

  • Fight Hundreds of Players at Once – the I-Novae Engine is designed to keep large engagements playable, enabling battles with well over a hundred participants in the same conflict space.
  • Seamless Interplanetary Warfare – move from orbit to atmosphere and down to the surface without traditional loading screens, while still spotting combatants from extreme distances.
  • Distinct Ship Types – pick fast, cockpit-focused fighters or step into heavier vessels, each class handling differently with its own strengths, vulnerabilities, and tactical use.
  • Massive Solar System – travel across a true-to-scale system and encounter enormous planets that lean on procedural generation for their landscapes.
  • Offline Sandbox Mode – a solo environment for practicing flight, tweaking ship setups, and getting comfortable with weapons before jumping into PvP.

Infinity: Battlescape Screenshots

Infinity: Battlescape Featured Video

Infinity: Battlescape Trailer

Full Review

Infinity: Battlescape Review

Coming Soon!

System Requirements

Infinity: Battlescape System Requirements

Minimum Requirements:

Operating System: Windows 7 64-bit
CPU: Dual Core i3 or i5 3.4 GHz or equivalent
Video Card: GeForce 970 GTX | Radeon HD 7950
RAM: 8 GB
Hard Disk Space: 10 GB

Recommended Requirements:

Operating System: Windows 10 64-bit
CPU: Intel i7 3.8 GHz or better
Video Card: GeForce GTX 1070 or better
RAM: 16 GB
Hard Disk Space: 15 GB

Music

Infinity: Battlescape Music & Soundtrack

Coming Soon!

Additional Info

Infinity: Battlescape Additional Information

Developer: I-Novae Studios

Game Engine: I-Novae Engine

Kickstarter Launch Date: October 21, 2015
Kickstarter Funded Date: November 20, 2015

Developer Access Date: January 2016
Closed Alpha Date: October 2016
Closed Beta Date: April 2017

Release Date: September 2017
Steam Release Date: September 26, 2019

Development History / Background:

Infinity: Battlescape comes from I-Novae Studios, a team established in 2010 with a long-term emphasis on building technology capable of handling extreme scale in space environments. Much of the studio’s early effort went into the I-Novae Engine, created to support their broader project, Infinity, a large space simulation concept intended to cover multiple playstyles beyond pure aggression.

To validate the engine and define a clear, shippable experience, the team produced a standalone testbed titled Infinity Combat Prototype. That prototype helped set the direction for a more focused release: Infinity: Battlescape, a combat-centric title that concentrates on intense PvP battles inside a solar system-sized arena rather than spreading thin across many non-combat systems.

The project was funded through Kickstarter, which launched on October 21, 2015 with a $300,000 goal. It reached the goal on November 18, 2015 and officially closed on November 20, 2015 at $339,595. After the campaign, an Indiegogo option remained available for additional support and perk claims, with plans for that functionality to transition to the game’s own site later on. The full release target was September 2017, with some crowdfunding tiers granting earlier access periods across alpha and beta phases. Infinity: Battlescape later launched on Steam on September 26, 2019.