Heroes of Order and Chaos

Heroes of Order & Chaos is a free-to-play mobile Multiplayer Online Battle Arena that aimed to deliver a full fantasy MOBA experience on phones and tablets, complete with 5 vs 5 and 3 vs 3 battles, a large hero roster, and visuals that were unusually sharp for its era. Built around the same universe as Order & Chaos Online, it mixed familiar lane-pushing objectives with mobile-friendly matchmaking and progression, but it also carried some rough edges, especially in its older control scheme and occasional online stability issues.

Publisher: Gameloft
Type: Mobile MOBA
Release Date: December 5, 2012
Shut Down: December 2022
Pros: +Strong-looking 3D visuals for a mobile title. +Supports both 5v5 and 3v3 matches. +Large roster of heroes to unlock.
Cons: -Controls can feel dated and awkward. -Intermittent connectivity and server problems.

Heroes of Order and Chaos Shut Down in December 2022

Overview

Heroes of Order & Chaos Overview

Heroes of Order & Chaos is a 3D mobile MOBA developed and published by Gameloft, and it draws heavily from the fantasy look and characters of Order & Chaos Online. Matches revolve around classic lane pressure and objective play, where two teams fight to break through defenses and destroy the enemy’s core structure. You can queue with friends or jump in with random teammates, then choose a hero with a defined kit and role before heading into real-time battles.

The game offers both 5 vs 5 and 3 vs 3 formats, giving players a choice between a longer, more traditional three-lane MOBA flow and a quicker one-lane brawler style. A sizable roster (over 52 heroes) provides plenty of variety across different playstyles, from straightforward damage dealers to tanks and support-oriented characters. Between matches you can work toward unlocking heroes, experiment with different builds, and personalize your favorites with skins, including rewards tied to the game’s lottery-style systems.

Visually, Heroes of Order & Chaos leaned into bright colors and readable effects, with a presentation that still looks respectable for a 2012 mobile release. For controls, it supports both a virtual joystick approach and tap movement, which can help players find a setup that feels comfortable, even if the overall handling reflects an older generation of mobile action games. For competitive-minded players, ranked play provides longer-term goals through ladder progression and matchmaking.

Heroes of Order & Chaos Features:

  • Bright Fantasy Presentation – A colorful, stylized world with characters and environments that echo the Order & Chaos Online setting.
  • High Quality 3D Graphics – Surprisingly detailed visuals and effects for its time, with crisp environments and flashy abilities.
  • Tactical, Team-Oriented Matches – Success depends on coordination, timing, and smart objective play rather than solo fighting alone.
  • Over 52 Heroes – A broad lineup of heroes with different roles, kits, and matchups to learn over time.
  • Traditional MOBA Structure on Mobile – 5 vs 5 with three lanes alongside 3 vs 3 on a single lane, mirroring familiar PC MOBA rhythms.

Heroes of Order & Chaos Screenshots

Heroes of Order & Chaos Featured Video

Heroes of Order & Chaos - Launch Trailer

Full Review

Heroes of Order & Chaos Review

Heroes of Order & Chaos arrived as an early attempt to bring a complete MOBA ruleset to smartphones, at a time when the genre was still mostly associated with PC. Developed and published by Gameloft (also known for Asphalt 8: Airborne, Modern Combat 5: Blackout, and Gangstar Vegas), it uses recognizable names and aesthetics from Order & Chaos Online while focusing on compact, match-based PvP. Released on December 5, 2012, the game built a reputation for having a deep amount of content for mobile, including a large hero selection and multiple ways to play. Even so, as newer mobile MOBAs raised expectations for responsiveness and onboarding, Heroes of Order & Chaos began to feel more like a classic that shows its age in a few key areas.

Match Types and Battleground Variety
At its core, Heroes of Order & Chaos supports two main PvP formats across three maps. The quicker option is a 3 vs 3 mode built around a single lane, while the more traditional experience is a 5 vs 5 mode with three lanes, offered on two separate maps. Beyond standard PvP, there are additional ways to play, including Co-op vs AI, a practice option for solo learning, custom rooms, and a casual Fun mode that drops players into unranked 3 vs 3 using random heroes.

Progression gates some features early on. Once you reach level 5 you can queue into PvP with matchmaking, select your hero, and load into a match where the goal is straightforward: break through towers and minion waves to destroy the opposing team’s core (Royal Castle for Order and Fel Crystal for Chaos). Like most MOBAs, the objective encourages coordinated pushes, timing around team fights, and efficient map movement. Ranked play opens at level 10, and it also requires owning at least 9 heroes, creating a small collection requirement before stepping into the more competitive ladder.

How a Match Plays Out
Each match begins in your team’s base, which houses the core, a safe zone for recovery, and the item shop. The shop is packed with familiar MOBA stat upgrades, including boots and a range of offensive and defensive items that influence physical damage, magical power, attack speed, mana regeneration, and other key attributes. The itemization is a major part of the game’s strategy, and it rewards players who understand when to pivot builds based on enemy threats and team needs.

In 3 vs 3, the action is concentrated into a single lane, so clashes happen frequently and momentum swings can be quick. After pushing through towers, teams navigate the final stretch with a split path around the last defenses, then attempt to finish by destroying the enemy core. In 5 vs 5, the pacing is closer to traditional PC MOBAs, with teams typically spreading out to cover lanes, rotating to reinforce pressure, and grouping when it is time to contest objectives or force decisive fights. Match length varies by mode, with 3 vs 3 usually running 10 to 20 minutes and 5 vs 5 commonly lasting 20 to 40 minutes. Surrender voting becomes available at around 9 minutes, which helps avoid overly drawn-out, one-sided games.

The maps also include genre staples such as brush for ambushes and a jungle space with neutral monsters that can be cleared for gold. The economy uses a last-hit approach, meaning you earn gold for landing the final blow on minions or enemy heroes, which adds a layer of mechanical skill and lane control to even the quieter moments of a match.

Controls That Reveal the Game’s Age
Heroes of Order & Chaos supports both joystick movement and tap-based navigation, but either way, the overall feel can be awkward compared to newer mobile MOBAs. The biggest friction point is combat targeting. Instead of simply tapping a target and flowing directly into attacks the way many modern titles do, the game often requires you to lock onto an enemy and then confirm attacks using an additional button. There is also a separate option to cycle targets, which can become a nuisance in busy team fights.

That extra layer of input does not sound dramatic on paper, but MOBAs thrive on speed and clarity. When target switching and basic attacks take more steps than expected, it can make the game less approachable for new players and occasionally frustrating for experienced ones. With practice, the scheme becomes usable, but it is not the kind of control setup that immediately disappears into the background, and it can be the deciding factor for players comparing it to smoother competitors.

Visuals That Hold Up Better Than Expected
For a 2012 mobile release, Heroes of Order & Chaos still presents itself well. It keeps the bright, fantasy-forward personality of Order & Chaos Online, and the maps feature plenty of environmental detail, from foliage and rocks to lighting and water effects. Abilities are readable and flashy, which helps in hectic fights, and the interface aims for a clean, modern look rather than the cluttered layouts that older mobile games sometimes suffer from.

Heroes are distinct in silhouette and style, and the inclusion of voice lines and multiple skins adds a layer of character to the roster. The three maps also do a good job of offering different visual flavors, which helps the game avoid feeling like you are repeating the exact same battleground every session.

A Deep Hero Roster and Clear Roles
One of the game’s strongest points is how many heroes it offers. After years of updates, it reached over 52 heroes, which creates meaningful variety in team compositions and matchups. Heroes are organized into four broad categories: Fighter, Mage, Guardian, and Support. Fighter is the widest umbrella, covering everything from melee bruisers to ranged archers and bursty assassins, so the label describes general damage orientation rather than a single rigid play pattern.

Mages fill the expected role of ranged spellcasters with high burst potential but limited durability. Guardians lean tanky and often provide control, debuffs, or team utility alongside their defenses. Support focuses more heavily on healing and buffs, typically trading survivability for stronger team-enabling tools. While these categories provide a baseline, each hero’s kit and stat profile creates more specific strengths and weaknesses, and learning those interactions is a large part of long-term enjoyment. A weekly rotation of six free heroes also helps players test options before committing currency.

Monetization and the Lottery Angle
Like many free-to-play MOBAs, Heroes of Order & Chaos sells progress and cosmetics through a mix of earned and premium currency. Heroes can be purchased using Emblems (earned in-game) or Gems (paid currency), which is fairly typical. The unusual wrinkle is the presence of a lottery system. The Normal Lottery can award a variety of items, including fragments used to unlock heroes, and it can be spun with Emblems (with one free spin per day). The Premium Lottery is tied to Gems and can award exclusive heroes and skins, plus Essence that can be used toward certain lottery-locked content.

Because some heroes are restricted to lottery outcomes or Essence accumulation, the system can feel arbitrary, especially to players who prefer clear, grindable unlock paths. On the other hand, most of the roster can still be earned through regular play, and skins are cosmetic, which helps keep the game from leaning too heavily into pay-to-win perceptions. Balance is always a sensitive topic in MOBAs, but the overall structure is closer to pay-for-convenience and cosmetics, with the lottery being the most questionable design choice.

Final Verdict – Good
Heroes of Order & Chaos earned its place as a foundational mobile MOBA by offering modes that looked and felt closer to classic PC lane-based play than most early competitors. Its hero variety and vibrant presentation remain appealing, and the 5 vs 5 option helped it stand out for years. The main drawback is that its control and targeting systems feel dated, which can make the game harder to recommend to newcomers when compared to later, more refined mobile MOBAs. For players interested in the genre’s mobile history or those who enjoyed Gameloft’s Order & Chaos universe, it was a strong entry for its time, even if its rougher edges were always part of the package.

System Requirements

Heroes of Order & Chaos System Requirements

Minimum Requirements:

Android 2.3 and up / iOS 6.1.6 or later

Music

Heroes of Order & Chaos Music & Soundtrack

Coming Soon…

Additional Information

Heroes of Order & Chaos Additional Information

Developer: Gameloft
Publisher: Gameloft
Platforms: Android, iOS
Release Date: December 5, 2012

Shut Down: December 2022

Heroes of Order & Chaos was developed and published by Gameloft, a France-based mobile gaming company with subsidiaries in 28 different countries. The game is set in the same broader franchise as Order & Chaos Online, Gameloft’s mobile MMORPG that launched on April 27, 2011 and reached over 5 million downloads on Android and iOS. Heroes of Order & Chaos released on December 5, 2012 and, by 2015, had notably outpaced the MMORPG in downloads. Years after launch, it continued to receive updates that expanded its roster and features, and it helped establish Gameloft as a recognizable name in the mobile multiplayer space alongside titles like Asphalt 8: Airborne, Modern Combat 5: Blackout, and Gangstar Vegas.

The game was delisted from the Apple and Google App Stores in late December 2022 with servers shutting down in early 2023.