Fractured
Fractured is an in-development open world sandbox MMORPG that aims to blend skill-based, action-oriented combat with a persistent world where players can meaningfully change the environment. The pitch focuses on player-driven progression through exploration, gathering, crafting, trade, and settlement building, whether you prefer to carve out a home with a guild or strike out alone.
| Publisher: Dynamight Studios Playerbase: TBD Type: Sandbox MMORPG PvP: TBD Release Date: TBA Pros: +Highly interactive world systems. +Robust gathering, crafting, and trading focus. +Action-first combat built around player execution. Cons: -Details are still limited while the game remains in development. |
Fractured Overview
Fractured positions itself as a sandbox MMO that tries to avoid the traditional treadmill of endless level grinding. Instead of asking players to chase power strictly through time invested, it emphasizes moment-to-moment decision making, smart use of the environment, and cooperation or rivalry between players who share the same persistent world.
A key part of that vision is a terrain and world simulation meant to be genuinely interactive. The game highlights practical examples of environmental manipulation, such as freezing water to create a crossing, as a way to turn exploration and combat into problem-solving rather than routine pathing. On top of that, Fractured is being built to support a range of playstyles, from group settlement projects to solo roaming in dangerous territory.
Fractured Key Features:
- Fully Interactive Environments – Powered by SpacialOS, Fractured is designed around a shared sandbox where the world reacts to players. Expect resource gathering, crafting, and settlement building to matter because the environment itself is persistent and changeable.
- Action Combat – Combat is framed as execution-focused, where positioning, timing, and creative tactics carry more weight than simply out-leveling an opponent through repetitive grinding.
- Varied Races – 3 completely different races offers 3 gameplay styles: Humans (Versatile), Beastmen (Defensive/Co-op), Demons (Aggressive)
- Crafting – Non-combat progression is central, with activities like Farming, Herding, Mining, Woodcutting, Scavenging, and Hunting providing the backbone for trade and community building.
Fractured Screenshots
Fractured Featured Video
Fractured Review
Fractured is still best approached as a promising concept rather than a fully measurable product, but the design goals are clear enough to evaluate. At its core, it is trying to deliver an MMO sandbox where the world is not just scenery, and where player skill and improvisation sit at the center of combat instead of gear checks and long leveling curves.
The most compelling element is the emphasis on environmental interaction. When a game allows terrain, resources, and world state to meaningfully change, it can create organic player stories, emergent conflicts, and memorable cooperative moments. If Fractured delivers on that, activities like scouting, preparing routes, and controlling local resources could become as important as combat itself, which is a refreshing shift from theme park design.
Combat, as presented, aims for an action feel that rewards smart play. That generally means the outcome should be influenced by movement, timing, and tactical choices, not purely by who has spent the most hours grinding. For players who enjoy PvP or small-group skirmishes, that philosophy can make encounters feel fairer and more readable, especially when the environment becomes part of the toolkit.
The race lineup also suggests a deliberate attempt to support different social dynamics. Humans being versatile is a familiar baseline, while Beastmen leaning defensive and cooperative hints at stronger group utility, and Demons being aggressive points toward risk-reward play. If those identities hold up in practice, they could encourage distinct community roles without forcing everyone into the same optimal template.
Where expectations should be tempered is in the simple reality that information is still limited. Many of the systems that will determine long-term success in a sandbox MMO, including economy stability, settlement conflict rules, and how griefing is managed, are the details that matter most, and they are also the hardest to judge early. For now, Fractured reads like a project to watch closely if you value crafting economies, player-built communities, and a world that responds to creativity.
Fractured System Requirements
Minimum Requirements:
Operating System: Windows XP / Vista / 7 / 8
CPU: Intel Dual Core / AMD X2 5600+
Video Card: Nvidia GeForce 7600 GT / ATI Radeon 2600 XT
RAM: 2 GB
Hard Disk Space: 10 GB
Recommended Requirements:
Operating System: Windows XP / Vista / 7 / 8
CPU: Intel Core i5 / AMD FX Series
Video Card: Nvidia GeForce GTX 400 series
RAM: 4 GB
Hard Disk Space: 10 GB
These are estimates based on our own speculation. We will update this section as official requirements become available.
Fractured Music
Soundtrack details have not been formally outlined yet. We will add music samples and official releases here once they are available.
Fractured Additional Information
Developer: Dynamight Studios
Publisher: Dynamight Studios
Game Engine: Unity and SpatialOS
Platforms: Windows
Development Start Date: January 2017
Announcement Date: June 6, 2017
Release Date: TBA
Development History / Background:
Fractured entered development in January 2017 and was later introduced publicly in June 2017. The project is being built by the Italian startup Dynamight Studios and is described as a Unity and SpacialOS powered MMORPG that aims to merge open world sandbox play with action combat and a heavily interactive environment.
When the game was first announced, the studio described a relatively small team (5 full time employees and 3 freelancers) and indicated that crowdfunding options such as Kickstarter and similar platforms were part of the plan to support development.

