Forgotten Myths

Forgotten Myths is a free-to-play collectible card game set in a classic fantasy realm where three rival kings are locked in a long war. You build decks from five distinct factions, each offering more than fifty cards, then take those decks into campaign battles or player versus player matches.

Publisher: Anchora Games
Playerbase: Low
Type: CCG
Release Date: March 21, 2016
Shut Down: May 29, 2016
Pros: +Easy to learn while still supporting deeper play. +Premium currency can be earned through play. +Dedicated, welcoming community.
Cons: -Onboarding does not explain enough. -User interface feels awkward. -Frequent technical issues and bugs.

Forgotten Myths Shut Down on May 29, 2016

Overview

Forgotten Myths Overview

Forgotten Myths is a free-to-play CCG originally created by Anchora Games. In December 2014, Anchora announced a partnership with Dream Harvesters with the goal of reworking the game and bringing it to Valve’s Steam platform. At its core, it follows familiar digital card game conventions, but it tries to stand apart with its Energy cost structure and the inclusion of Fortification cards, essentially buildings that remain in play to provide ongoing bonuses.

Deckbuilding revolves around five factions, each stocked with more than fifty unique cards, giving players plenty of room to experiment with archetypes and counterplay. Beyond deck construction, the game supported a sizeable set of modes and systems for a small CCG, including a lengthy single-player campaign, multiple PvP formats, guilds, and several social and economy features such as referrals, an auction house, and direct card trading. It also allowed players to earn Diamonds, the premium currency, through gameplay rather than requiring purchases.

Forgotten Myths Key Features:

  • Wide Faction Pools – five factions with over fifty cards each encourage matchup knowledge and varied deck plans.
  • Premium Currency Earnable In-Game – Diamonds, the paid currency, could also be farmed through regular play.
  • Classic CCG Foundation With a Tactical Twist the basics will be recognizable to CCG veterans, but Energy management and Fortifications create different decision points.
  • Longstanding Player Community – after years of development and testing, the remaining audience was generally supportive and invested.
  • Player Economy Tools cards could be exchanged via trading and also sold through an auction system.

Forgotten Myths Screenshots

Forgotten Myths Featured Video

Forgotten Myths CCG - Doma walkaround

Full Review

Forgotten Myths Review

Even among smaller free-to-play CCGs, Forgotten Myths aimed for a fairly complete package: multiple factions, a campaign to learn the basics, and a player-driven economy through trading and auctions. In practice, the game landed in an unusual spot, approachable in its moment-to-moment rules while still leaving room for careful planning thanks to how Energy and Fortifications shaped the board state.

The strongest element is how quickly matches can pivot based on resource pacing. Energy costs create a steady rhythm to turns, and Fortification cards add a second layer of priorities, you are not only answering creatures and threats, you are also deciding when it is worth investing in a persistent buff engine. That extra axis helps decks feel more like they have a “plan,” rather than simply curving out minions and spells. With five factions and sizable card pools, it was possible to build straightforward lists for consistency or go for more specialized synergy decks that punished specific play patterns.

Progression and monetization were also relatively player-friendly on paper. The ability to grind Diamonds meant patient players could access premium features without spending money, and the trading and auction options reduced some of the frustration that comes from pure pack RNG. Systems like guilds and referrals further emphasized a community-centered ecosystem, which is consistent with the game’s reputation for having a small but committed playerbase.

Where Forgotten Myths struggled was polish and onboarding. The tutorial did not fully prepare new players for the nuances of the game’s tactical layers, and the interface often made routine actions feel slower than they should be. Combined with a noticeable number of bugs, the overall experience could feel rough around the edges, especially for players coming from more refined digital card games with smoother deck management and clearer visual feedback.

Ultimately, Forgotten Myths is best remembered as a passionate project with interesting ideas that did not get the time and resources needed to mature. The strategic core had promise, particularly for players who liked experimenting with persistent board effects and community-driven trading, but technical issues and a lack of momentum made it difficult to recommend even before its shutdown.

Links

Forgotten Myths Links

Forgotten Myths Website
Forgotten Myths Guide (PDF)
Forgotten Myths Google Play Link
Forgotten Myths Subreddit
Forgotten Myths Facebook Page
Forgotten Myths Apple App Page

System Requirements

Forgotten Myths Requirements

Minimum Requirements for PC:

RAM: 2 GB RAM
Hard Disk Space: 200 MB available space
*Requires Internet connection.

Minimum Requirements for Mac:

RAM: 4 GB RAM
Hard Disk Space: 200 MB available space
*Requires Internet connection.

Forgotten Myths is also available for Linux.

Music

Forgotten Myths Music & Soundtrack

Coming Soon!

Additional Info

Forgotten Myths Additional Information

Developer(s): Anchora Games and Dream Harvesters
Publisher(s): Anchora Games

Open Alpha Release Date: December 7, 2012
Open Beta Release Date: January 17, 2013
Android Release Date: December 17, 2015
Steam Release Date:
March 21, 2016

Shut Down: May 29, 2016

Development History / Background:

Development began at Anchora Games, with the project reaching open alpha on December 7, 2012 and moving into open beta on January 17, 2013. In December 2014, Anchora Games revealed it would collaborate with Dream Harvesters to re-develop the title and support a launch on Steam. The Steam version arrived on March 21, 2016 as a free-to-play release. Following an unsuccessful attempt to secure additional funding through Kickstarter, the project was discontinued and the game was shut down on May 29, 2016.