Epic Card Battle
Epic Card Battle is a free-to-play, 3D online trading card game where your main job is assembling decks and chasing better cards through PvE stages and asynchronous PvP. While it borrows the presentation and collectible appeal of bigger TCGs, it has earned a rough reputation because the actual matches resolve automatically, leaving players with little to do beyond deck selection and progression management. It is available on both mobile devices and PC.
| Publisher: momoStorm Entertainment Playerbase: Low Type: F2P Card Game Release Date: 2013 (NA/EU) Pros: +Striking card art and a polished fantasy look. +Plays across iOS, Android, and Steam. Cons: -Battles largely play themselves with minimal strategy. -Limited card pool. -Premium currency advantages can feel pay-to-win. |

Epic Card Battle Overview
Epic Card Battle revolves around card acquisition and incremental upgrades. You expand your collection through the Campaign, through PvP modes such as Card Loot, and by purchasing packs or prebuilt decks. A key sticking point is that many of the most desirable cards are tied to Diamonds, the game’s premium currency, which is typically obtained with real money. As a result, progression can feel skewed toward spenders, especially once you start comparing decks in competitive modes.
In terms of match flow, this is closer to auto-battlers like Berserk: The Cataclysm and Summoner’s Legion than to hands-on TCGs. Once you queue into a fight, the combat plays out on its own, with the player’s meaningful decisions happening before the match begins (deck composition, card selection, and upgrades), not during the turns themselves.
Epic Card Battle Key Features –
- Build your deck – Put together a deck using dozens of cards spread across five factions.
- Card Battles – Fights resolve automatically with no in-match commands; the main planning happens in deck construction.
- Improve your cards – Collect Rubies and invest them into strengthening your collection.
- Play the campaign – Work through PvE stages, each offered in three difficulty settings.
- Climb the leaderboards – Challenge other players’ decks and try to rise in the rankings.
Epic Card Battle Screenshots
Epic Card Battle Featured Video
Epic Card Battle Review
Epic Card Battle is an online trading card game developed and published by momoStorm Entertainment. It first launched on mobile in 2013, and later arrived on PC via Steam on July 9, 2015. On the surface it aims for the same collectible satisfaction you get from genre staples, but its biggest defining trait is also its most divisive feature: matches require virtually no direct participation. Cards trigger and attack automatically, so the experience leans more toward collection management than competitive play.
Getting Started
Early onboarding is simple. After picking one of two servers, you choose a nickname, select gender, and set a region to create your account. The game quickly hands you an initial card and pushes you into the first Campaign encounter, which acts as a practical introduction to how battles look and how your deck is represented on the field.
There is also a dedicated tutorial section that breaks down the basics of card text and effects. Even with that guidance, the important thing to understand is that once a battle begins, you are not issuing commands. You cannot pick targets, decide which unit gets healed, or time abilities. Your influence is essentially limited to which cards you bring into the match.
Early Progression
Leveling up exists, but it does not meaningfully reshape how you play. Hitting level 10 unlocks card enhancement, and reaching level 50 opens Card Loot PvP. Outside of those gates, the rewards are mostly modest bumps to gold and energy, the latter being a resource used to run Campaign stages and participate in PvP. The pacing can feel like it is pushing you toward repetition, since the biggest improvements come from acquiring stronger cards or upgrading existing ones.
Combat and Decision-Making
Moment-to-moment gameplay is extremely hands-off. Deck building is where the game asks you to think, because your lineup determines what triggers, what synergies you can potentially create, and how resilient you are against certain opposing builds. The problem is that the auto-resolution can undermine those choices; cards may prioritize actions in ways you would not, and because you cannot intervene, you are left watching outcomes rather than shaping them.
The broader loop then becomes familiar for mobile-first freemium design: play to earn resources slowly, or speed the process up via premium currency. If you enjoy passive progression and collecting, that loop can still be satisfying, but players looking for tactical card battles will likely feel shortchanged.
Systems and Modes
At level 10, enhancement becomes a major part of your power curve. Upgrades require Rubies, which can be earned in Campaign or purchased through the Cash Shop. The scaling is steep: a 1 star card needs 38 Rubies to reach level 10, while 4 star cards can require close to 1,200 Rubies. That disparity makes high-tier upgrades difficult to sustain through normal play alone, and it is one of the points where the monetization pressure becomes most visible.
The game also includes an Academy that teaches fundamentals like interpreting card stats, understanding abilities, and building decks. It is split into four courses, and finishing it awards 5 Diamonds, which is a small but helpful boost for new players.
Card sacrifice is another tool for resource gain, letting you trade unwanted cards for Rubies. It helps, but it does not fully solve the upgrade economy at higher rarity levels. There is also a known issue where sacrificing can unintentionally remove all duplicates of a card, even if you only meant to convert some of them.
PvP
PvP is built around asynchronous matches against other players’ decks, rather than live, interactive duels. There are three primary PvP options: Coins Bet, Cards Loot, and Ladder. Because battles are not real-time, there is no direct communication during matches, and the focus is entirely on how your deck performs when left to run on autopilot.
Coins Bet requires you to stake 100 gold to enter. Winning earns coins, but losing means you walk away down your entry cost, so it can be a risky way to farm currency if your deck is not consistent.
Cards Loot follows a similar structure, with a sharper twist: the losing player forfeits the cards they used to the winner. That adds tension and makes the mode more memorable, but it is locked until level 50. Epic cards are not allowed in this mode.
Ladder mode is the standard ranking climb, with seasons ending every two weeks. Top performers receive rewards such as Diamonds, Rubies, and cards. In practice, the ladder can feel stacked, since premium access to better cards often translates into stronger performance at the top end.
Cash Shop
Epic Card Battle’s store is heavily centered on Diamonds. Diamonds can be exchanged for stronger cards and decks, plus resources like gold and Rubies. The VIP system is also driven by Diamonds, offering perks such as increased experience gains, higher maximum energy, and a larger deck size. At VIP levels 4, 5, and 6, players gain the ability to directly purchase individual Diamond, Legend, and Epic cards, respectively, which further reinforces the advantage of paying players.
Final Verdict – Poor
Epic Card Battle looks like a trading card game, but it rarely plays like one. With battles resolving without meaningful interaction, the experience is closer to a collection and upgrade simulator than a strategic TCG. The monetization, especially around premium currency access to top cards and the steep upgrade costs, makes competitive play feel tilted toward spenders.
For players who simply want to collect attractive cards and watch automated fights, there is some casual appeal. For anyone seeking the decision-heavy back-and-forth that defines the best card games, there are stronger free options available, and even paid alternatives that provide far more depth for the time and money invested.
Epic Card Battle Links
Epic Card Battle Official Site
Epic Card Battle Steam
Epic Card Battle Android Google Play
Epic Card Battle iOS
Epic Card Battle System Requirements
Minimum Requirements:
Operating System: Windows XP / 7 / 8 / 10
CPU: Any 2 GHz CPU
Video Card: Any GPU
RAM: 512 MB
Hard Disk Space: 300 MB
Mobile System Requirements:
Android 2.3+ / iOS 5.1 and newer
Epic Card Battle Music & Soundtrack
Coming Soon!
Epic Card Battle Additional Information
Developer: momoStorm
Release Date: 2013
Steam Release Date: July 9, 2015
Development History / Background:
Epic Card Battle was created by Singapore-based developer momoStorm. It debuted on iOS and Android in 2013, then later expanded to PC through Valve’s Steam platform on July 9, 2015. The Steam version drew criticism for its shallow, hands-off match design, while the mobile release gained traction, including 80,000+ reviews on the Google Play Store, suggesting a healthier audience on phones and tablets than on PC.


