Dragons and Titans
Dragons and Titans is a 3D fantasy action MOBA built around a simple hook, you do not just pick a hero, you saddle up on a dragon and take to the sky. It plays closer to a skill-shot brawler than a traditional lane-pushing MOBA, with aimed attacks, quick matches, and a deep loadout system built around dragons, legendary weapons, and further progression layers.
| Publisher: Wyrmbyte Playerbase: Shut Down Type: MOBA Release Date: March 12, 2014 Pros: +Distinctive weapon loadouts that change your kit. +Quick, action-heavy matches. +Strong customization via Mastery, Runes, and Weapons. Cons: -Matchmaking and balance can feel uneven. -Queues drop you straight into matches with little team planning. -Map availability is limited by a rotating schedule. |
Dragons and Titans Overview
Dragons and Titans drops you into 5v5 battles where you select a dragon, pair it with a legendary weapon, and fight to break the enemy objective. The roster sits at over thirty rideable dragons, and the game leans into shorter sessions than most MOBAs, with matches generally wrapping up in the 10 to 15 minute range. One unusual quirk is how maps are handled: rather than letting you pick a preferred battlefield, only a single map is playable at a time, and it changes on a rotation.
Customization is a major pillar. Beyond each dragon’s baseline kit, legendary weapons add two extra abilities that meaningfully alter how your build plays. On top of that, runes and mastery systems further shape stats and cooldowns over time, giving the game a strong “build tinkering” identity even without an in-match item shop.
Dragons and Titans Key Features:
- Skill-shot focused combat – attacks and abilities require manual aiming and positioning.
- Short match format – most games land around 10 to 15 minutes.
- Wide build variety – over thirty dragons, thirty legendary weapons, plus runes and masteries for extra tuning.
- Solo content option – a single player adventure mode is included.
- In-game shop progression – dragons and weapons are acquired through the store before you can use them.
Dragons and Titans Screenshots
Dragons and Titans Featured Video
Dragons and Titans Review
Dragons and Titans is a fast, third-person MOBA that trades the familiar lane-and-item structure for constant projectile dodging and ability aiming. Developed by Wyrmbyte, it released on Steam on March 12, 2014. It also landed on Android, which is a rare move for a MOBA and helps explain some of its streamlined match lengths and straightforward objective design. The end result is a game that prioritizes quick action and repeated runs over long, strategic marathons.
Getting your bearings
Before you can queue for competitive modes, the game pushes you through a tutorial sequence. You can skip steps, but you do need to finish or skip the tutorial set before the full menu opens up. It is worth spending the time, because Dragons and Titans does not feel like a typical top-down MOBA. The pacing is more reminiscent of an arena shooter, with constant incoming shots, tight movement, and the expectation that you will actively dodge and aim rather than rely on auto-targeting.
That core feel is the game’s biggest differentiator. Team fights are busy and demand attention, and even early matches make it clear that mechanical execution matters as much as matchup knowledge.
Choosing a dragon, then building around a weapon
Match prep starts with picking from a roster of more than thirty dragons. Each dragon comes with two unique abilities and a passive stat-boost skill. The passive is shared in function across the roster, improving baseline survivability and regeneration style stats, while the two abilities provide the character identity. During a match you earn a skill point per level, and those points can be allocated across your dragon abilities, the passive, or your weapon skills depending on what you want to emphasize.
The second half of your kit comes from legendary weapons, and this is where Dragons and Titans becomes particularly distinct. There are over thirty weapons, each granting two additional abilities that sit alongside your dragon kit. Because weapon abilities can also be leveled with skill points, your build is not locked into a single path. Two players can pilot the same dragon and still feel dramatically different if their weapon choice and skill allocation diverge.
To round out the loadout, you also select two spells that function similarly to the auxiliary spell systems in other MOBAs. They are not upgraded during the match, but they add another layer of choice and help define playstyle, whether you want more mobility, survivability, or utility.
Progression and the store economy
Outside of the starter selection, additional dragons are unlocked via the in-game store. A notable twist is that crystals (the earnable currency) are used to purchase packs rather than letting you directly buy a specific dragon. You can purchase packs of 3 random dragons for 5,000 crystals, while individual dragons are available through real-money purchase.
Weapons follow the same pattern. You can buy a 3-pack of random weapons for 2,500 crystals or $3.99, while single weapon purchases are reserved for cash. The upside is that crystals accumulate at a reasonable pace through play, including Co-op vs AI grinding and daily login rewards. The downside is that players chasing a particular dragon or weapon can feel at the mercy of randomness.
Queueing up and team planning limitations
Once you are past the tutorial, the main modes include PvP, Co-op vs AI, and a Single Player option. Your dragon, weapon, and spells are chosen before you enter queue. The flow from queue into match is extremely quick, but it also means there is little room for coordinating composition. Without a dedicated draft or pre-game planning phase, you often discover team synergy, or the lack of it, only after the match has already begun.
Maps are varied in layout and secondary mechanics, but the objective structure stays consistent: your team is trying to free its Guardian by destroying the opposing Guardian Cage. The map rotation system is one of the game’s stranger structural choices. Rather than selecting a map to queue for, you can only queue for the single currently active map. Roughly every 30 minutes, players vote on the next map, and the winner becomes the only available option for the next window.
Combat, objectives, and what replaces items
In play, Dragons and Titans is defined by constant aiming and evasive movement. Despite being a MOBA, it does not use an in-match item shop. Gold exists, but it is tied to map-specific mechanics rather than personal item builds. On Ballistae Alley, for example, gold contributes to charging your team’s Ballista, and once fully powered it unleashes a volley that pressures the enemy side.
Because there is no itemization, power growth comes from leveling and distributing skill points. There is also no ultimate ability. Instead, all five skills (three dragon-related and two weapon-related) are accessible from the start, with your initial point placed into the default attack. That basic attack tends to be the backbone of sustained damage in fights because it is inexpensive to use and reliable when everything else is on cooldown.
After matches you earn crystals, account experience, and mastery progression. Mastery is tracked separately for the dragon and the weapon you used, and as those mastery levels rise, your dragon gains permanent stat improvements while weapon abilities benefit from reduced cooldowns. This progression system gives long-term goals and rewards specialization, but it can also create fairness concerns when highly mastered loadouts collide with newer players. The game does include a rating system intended to place you with similarly skilled opponents, but mastery-based power can still be felt.
Conclusion
Dragons and Titans works best as a MOBA you play in short sessions. The 10 to 15 minute match target keeps momentum high and avoids the slow midgame stretches common in longer MOBAs. At the same time, combat can become visually chaotic, with overlapping projectiles and effects making it difficult to read fights until you develop familiarity with common weapons and dragon kits. Presentation also shows its age, and the cross-platform nature (including Android) contributes to a simpler, more compact look compared to PC-only competitors.
Final Verdict – Good
Dragons and Titans delivers an energetic, skill-shot driven take on the MOBA formula, and its dragon-plus-weapon loadout system offers real build diversity. It is easy to jump into and satisfying in bursts, but the visual clutter in fights, dated graphics, and limited pre-match coordination can hold it back for players who prefer more structured drafting and clearer readability.
Dragons and Titans Links
Dragons and Titans Official Site
Dragons and Titans GooglePlay
Dragons and Titans Gamepedia [Database / Guides]
Dragons and Titans Wikia [Database / Guides]
Dragons and Titans System Requirements
Minimum Requirements:
Operating System: Windows 7 / 8 / 10
CPU: Pentium D or Athlon 64 X2
Video Card: GeForce 7600 GT / Radeon X800 XT
RAM: 1 GB
Hard Disk Space: 1 GB
Recommended Requirements:
Operating System: Windows 7 / 8 / 10
CPU: Core 2 Duo E6600 or Athlon 64 X2 5000+
Video Card: GeForce 8800 GT or Radeon HD 4850
RAM: 1 GB
Hard Disk Space: 1 GB
Dragons and Titans is also available on MAC OS X 10.7 and newer. Dragons and Titans is also Linux compatible.
Dragons and Titans Music & Soundtrack
Dragons and Titans Additional Information
Developer: Wyrmbyte / Backflip Studios
Publisher: Versus Evil
Game Engine: Unity Engine
Other Platforms: Mac OS X / Linux
Release Date: March 12, 2014
Shut Down: February 18, 2019
Development History / Background:
Dragons and Titans was created by American indie studio Wyrmbyte out of Louisville, Colorado, and built using the Unity Engine. The project stood out for its broad platform reach, launching across PC, Mac, and Linux, while also supporting Android devices. Backflip Studios contributed to portions of the mobile development work. The game’s servers ultimately closed on February 18, 2019 after DDOS attacks.
