Double Action

Double Action: Boogaloo is a multiplayer first-person shooter built around cinematic gunplay, where dives, rolls, and wall flips are not just for show, they are how you score. Matches are quick, chaotic free-for-alls, and the game pushes you to chase style as much as raw efficiency by rewarding flashy kills with extra points and bullet-time opportunities.

Publisher: Double Action Factory
Playerbase: Low
Type: FPS
Release Date: July 02, 2015
Pros: +Signature slow-motion gunfights. +High-speed matches with constant action. +Style-focused scoring encourages creative play.
Cons: -Weapon balance can feel uneven. -Bullet time triggers so often it can disrupt pacing. -Not many maps to rotate through.

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Overview

Double Action Overview

Double Action: Boogaloo is a lobby-based arena shooter that leans hard into over-the-top action movie energy. Instead of carefully holding angles and winning by patience, you are constantly in motion, chaining slides, dives, rolls, and flips while spraying bullets into whoever crosses your path. It is fundamentally a free-for-all, but the scoring system nudges you toward spectacle: the more acrobatic and “cool” the elimination, the more points you earn, which means the top player is usually the one taking the biggest risks and making them work.

The headline mechanic is bullet time. Stylish kills award time for a slow-motion ability, and activating it slows the action down so you can line up a shot, react to an ambush, or attempt a ridiculous mid-air finish. The game also supports both first-person and third-person perspectives, and you can swap viewpoints during a match, which changes how readable fights feel and how easy it is to track your own movement. Loadouts are flexible as well, letting you experiment with weapon combinations and a selected ability to land on a personal “signature” playstyle.

Double Action: Boogaloo Key Features:

  • Bullet Time – trigger a time-slow effect for everyone, giving you room to plan, react, and land dramatic shots.  
  • Style Points –  earn extra score by getting kills while diving, rolling, flipping, and generally fighting with flair.
  • Unique Abilities – pick an ability that tweaks your strengths, for example more explosives or better mobility.
  • First Person or Third Person – choose either camera style and switch perspectives mid-match when it helps.
  • Customizable Loadout – build your weapon setup and adjust it while playing to find a combo that matches your approach.

Double Action Screenshots

Double Action Featured Video

Double Action - One Second Steam Trailer

Full Review

Double Action Review

Double Action: Boogaloo feels like a love letter to exaggerated gun-fu. It takes familiar multiplayer FPS fundamentals and then turns the speed knob up while asking you to treat every encounter like a stunt sequence. You spawn, sprint, and immediately start improvising routes through cramped spaces, bouncing off corners and vaulting through windows because the movement is tied directly to how well you score. When it clicks, the game produces those memorable moments where you dive into a room, snap a headshot in slow motion, and tumble out the other side before anyone can answer.

Nonstop, close-quarters chaos

The first few matches can be slightly overwhelming because the loadout and ability choices suggest more complexity than the game initially explains. Once you stop overthinking it and just pick a primary weapon you like, the core loop becomes clear: stay moving, take fights at odd angles, and try to convert every duel into a highlight clip. The Source engine foundation gives the shooting a familiar snap, while the level props (glass, pillars, clutter, and narrow lanes) encourage you to improvise rather than hold a single safe position.

Map sizes are generally tight, and respawns happen fast, so the action rarely cools down. That constant contact is part of the appeal, but it also means you are frequently interrupted mid-plan by a new threat appearing behind you. Scoring reinforces the intended behavior: damage and kills matter, but kills earned during dives, flips, wall moves, and other stunts pay out better. In practice, the winner is often the player who can keep composure while doing something reckless, not necessarily the one with the most conservative aim.

Bullet time that shapes every fight

Slow motion is the mechanic that defines Double Action’s identity. Stylish eliminations add to your slow-mo reserve, and spending it turns firefights into a readable, cinematic exchange where you can track trajectories and reposition with intent. Landing a slow-motion kill is especially satisfying because it doubles down on the game’s theme, it looks good, it feels good, and it usually pays out extra points.

The downside is frequency. In fuller matches, especially with a lot of players trading stunt kills, slow motion can trigger so often that it becomes a regular cadence instead of a special swing moment. It does not ruin the game, and the online implementation works smoothly, but the pacing can get choppy when time is constantly being pulled and released.

Abilities and loadouts, finding a personal “signature”

Before a match you pick an ability such as Marksman, BounceMan, Reflexes, Athlete, or Nitrophiliac. These modifiers are small but meaningful, and the right pairing can push you toward a specific role even in a free-for-all. Marksman is the obvious choice if you want cleaner recoil control and more reliable mid-range shots, while Nitrophiliac leans into explosives by boosting your grenade options and carrying capacity.

For a movement-heavy approach, Athlete is an easy fit, especially when you want to force close-range engagements. Shotgun play benefits from speed and confident pushes, and it pairs well with the game’s dense environments where corners and doorways create sudden, decisive duels. The ability to swap between first-person and third-person also matters here. First-person can make tight fights more precise, but third-person offers better awareness and lets you actually appreciate the acrobatic animations you are being rewarded for.

Small objectives that stir up the brawl

Although the primary focus is stylish elimination, Double Action also mixes in objective-style events that grant bonus points. These are less about structured team play and more about creating a temporary hotspot that pulls everyone into the same space. One common example is Capture the Briefcase, where a money bag appears and must be carried to a marked ring for points.

Because the arenas are compact, the briefcase holder immediately becomes the most hunted person on the map, and the case often changes hands in a messy chain of takedowns. The result is a fun shift in tempo, it is still a free-for-all, but with a clear momentary goal that encourages aggressive plays and risky routes.

A gritty Source look built for stunt combat

Visually, Double Action: Boogaloo lands in a grimy action-movie aesthetic. The environments resemble worn industrial zones, subways, and run-down city spaces, filled with props that make the levels feel like practical sets designed for chase scenes. Shattering windows, scattered vehicles, ramps, and construction clutter become tools for movement, giving you plenty of opportunities to launch into a dive or ricochet around a corner.

The level layouts are intentionally congested, even when the map opens up, which keeps sightlines short and pressure high. That design choice supports the game’s identity: you are rarely far from danger, and you are almost always one good stunt away from turning a losing situation into a scoring run.

Final Verdict – Great

Double Action: Boogaloo succeeds by committing to a clear fantasy: fast, exaggerated gunfights where looking cool is part of winning. The movement, style scoring, and bullet time create matches full of ridiculous, memorable exchanges, especially when you play with friends and lean into the chaos. Balance quirks, frequent slow-mo triggers, and a limited selection of maps hold it back from being a long-term staple for everyone, but as a pure arcade shooter built for highlight moments, it delivers consistent, adrenaline-heavy fun.

System Requirements

Double Action System Requirements

Minimum Requirements:

Operating System: Windows XP
CPU: 1.7 GHz
RAM: 512 MB
Hard Disk Space: 5 GB

Double Action is also available for SteamOS + Linux

Music

Double Action Music & Soundtrack

Coming Soon…

Additional Info

Double Action Additional Information

Developer(s): Double Action Factory
Publisher(s): Double Action Factory

Other Platforms: SteamOS + Linux
Other Languages: Russian

Steam Greenlight: June 17, 2014
Steam Beta: October 12, 2014

Steam Release Date: October 23, 2014
Release Date: August 02, 2014

Development History / Background:

Double Action: Boogaloo is developed by the studio Double Action Factory. The project appeared on Steam Greenlight on June 17, 2014, and later reached an early public release on August 02, 2014. “Boogaloo” refers to the first iteration of the game, and the team involved the community when naming the next version, which was chosen as Double Action: Doves of Fury. The title released on Steam on October 23, 2014, and Double Action: Doves of Fury remains in development.