Divine Storm
Divine Storm is a fantasy-themed, top-down MMORPG that runs in your web browser (and also has a Facebook version). It focuses on fast, ability-driven combat, frequent reward loops, and steady power growth through multiple upgrade systems, making it an accessible option for players who want a light MMO experience without a traditional client download.
| Publisher: Infiplay Playerbase: Medium Type: Browser MMORPG Release Date: March 10, 2017 Pros: +Daily login bonuses and recurring rewards. +Regular weekly event activity. +Bright, satisfying skill visuals. Cons: -Heavy reliance on auto-play. -Noticeable pop-in on some effects. -Busy, cluttered UI layout. |
Divine Storm Overview
Divine Storm is a browser-based MMORPG set in a classic fantasy world, playable directly through a modern web browser or via Facebook. At character creation you pick one of three roles, a frontline Warrior built to soak damage, a ranged Ranger aimed at consistent DPS, or a Mage that leans into spell burst and crowd control. The core loop is straightforward: follow quests, clear packs of enemies in quick encounters, and step into instanced dungeons where bosses act as the main gear and progression checks.
Combat revolves around chaining abilities efficiently. You are encouraged to time your skills in a smart sequence, so your character can trigger stronger combo-like bursts and wipe groups quickly. The game also leans heavily on retention systems such as daily logins and event calendars, which hand out materials that feed into your long-term power climb.
Progression is not only about levels. Your character’s strength is boosted through seven separate systems, Costumes, War Souls, Artifacts, Wings, Relics, Mounts, and Pets. Each adds another layer of stats and visual flair, and together they form the backbone of the game’s “always upgrading” structure. If you prefer a hands-off approach, auto-play can take over questing and grinding, letting your character continue progressing with minimal input, while manual play is still available for players who want to manage movement and skill use themselves.
Subsiege Key Features:
- Three Classes – pick from Warrior, Range, or Mage, each with a distinct combat style and role.
- Auto-Play – enable automated questing and combat to keep your character moving forward with less micromanagement.
- Daily Login Rewards – consistent play is rewarded with items and boosts that accelerate progression.
- Mounts and Wings – unlock cosmetic and stat-focused upgrades that also change how your character looks while traveling.
- Skill Rotation – getting the most out of your toolkit depends on using abilities in an efficient order.
Divine Storm Screenshots
Divine Storm Featured Video
Divine Storm Review
Divine Storm aims for a familiar browser MMO formula: quick access, constant rewards, and a steady stream of upgrades that push your power rating upward. From the first minutes it is clear the game prioritizes momentum. Quests chain into each other rapidly, enemies are designed to be cleared in groups, and the interface keeps multiple progression tracks in view at all times. If you enjoy games where there is always a new button to press for a reward or an upgrade, Divine Storm understands that appeal.
The strongest part of the experience is moment-to-moment combat feedback. Skills are flashy, and the pace is brisk enough that mowing through waves of monsters feels satisfying, especially when you line up abilities to hit multiple targets. The three-class setup is simple, but it does a decent job of covering common play preferences, a tough melee option, a ranged physical damage dealer, and a spell-focused caster. While it does not reinvent MMO combat, it delivers a readable, pick-up-and-play rhythm that works well in a browser setting.
Where Divine Storm becomes more divisive is its emphasis on automation and layered systems. Auto-play is useful for routine questing, but it can also make large stretches of the game feel like watching your character play instead of actively engaging. Manual control helps, particularly in tougher dungeon moments, yet the overall design still points you toward efficiency and steady grinding rather than careful, tactical encounters. The UI reinforces that direction, with many menus and icons competing for attention, which can be overwhelming until you learn where the important systems live.
The game’s long-term hook is its upgrade ecosystem: Costumes, War Souls, Artifacts, Wings, Relics, Mounts, and Pets. This breadth gives players plenty to chase, and it makes returning for daily rewards feel meaningful because nearly every item feeds into some kind of growth. On the other hand, so many parallel systems can blur together, especially for new players who may not know which upgrades offer the best value at a given time.
Visually, Divine Storm is serviceable for a Flash-based MMO, and the spell effects do most of the heavy lifting. You may notice some pop-in with effects or elements appearing abruptly, which can break immersion, but it generally remains playable and readable during combat. Overall, Divine Storm is best suited for players who want a lightweight fantasy MMO they can run quickly in a browser, enjoy frequent rewards, and do not mind auto-play as a central feature rather than a convenience toggle.
Divine Storm Requirements
Minimum Requirements:
Operating System: Windows 7 / 8 / Mac OS 10.6.x
CPU: Intel Pentium 4 or AMD Equivalent
Video Card: Any Graphics Card (Integrated works well too)
RAM: 512 MB
Hard Disk Space: 100 MB (Cache)
Divine Storm is a browser-based MMORPG and will run smoothly on most PCs, as it is Flash-based. Any modern web browser should run the game smoothly.
Divine Storm Music & Soundtrack
The soundtrack and overall audio presentation in Divine Storm play a supporting role, leaning on familiar fantasy cues and functional combat sounds rather than standout musical themes. In practice, the audio does its job of reinforcing ability impacts and signaling action, but it is not the main reason to play, and many players will likely treat it as background while focusing on progression and events.
Divine Storm Additional Information
Developer: Infiplay
Publisher: Infiplay
Engine: Adobe Flash Player
Closed Beta: January 24, 2017
Open Beta: February 14, 2017
First EU Server: March 01, 2017
First NA Server: March 14, 2017
Browser Launch: March 10, 2017
Release Date: March 01, 2017
Development History / Background:
Divine Storm was developed and published by Infiplay, a Russian company founded in 2013. The game first became available through a Closed Beta on January 24, 2017, and later moved into Open Beta on February 24, 2017, with both test phases hosted on Facebook. The European rollout began with the first EU server on March 01, 2017, followed by additional EU servers on March 04, 2017 and March 11, 2017. Infiplay then announced browser availability on March 10, 2017, and the first USA server opened shortly after on March 14, 2017.

