Darkfall: New Dawn

Darkfall: New Dawn was positioned as a community-driven revival of the original Darkfall Online, built around the same kind of open world freedom and player conflict that defined the series. Its pitch centered on a seamless sandbox where clans could carve out territory, fight over resources, and shape the politics of Agon.

Publisher: Ub3rgames
Playerbase: TBD
Type: MMORPG
Release Date: never launched
Pros: +Classless progression with flexible builds. +Strong focus on territory control and clan empires. +Massive PvP conflicts framed around races.
Cons: -Development was discontinued.

Overview

Darkfall: New Dawn Overview

Darkfall: New Dawn is a sandbox-leaning MMORPG designed first and foremost around open PvP and player agency. It was one of the officially licensed efforts to bring Darkfall Online back, with Ub3rgames describing the goal as delivering a more complete version of what the original aimed to be rather than producing a traditional sequel. Set in Agon, players would pick a race and alignment and then develop their character through use-based skills instead of locking into a rigid class role.

The intended gameplay loop revolved around getting stronger through combat and progression, then using that power in clan politics and territorial warfare. With conquest and holdings at the center, the game leaned heavily into large clan conflicts, city and territory control, and an economy where gathering and crafting mattered because equipment and resources were expected to change hands through risk-heavy play. PvE existed as a way to feed progression and create points of interest, but the broader identity was built on unpredictable encounters, loot-driven stakes, and big fights that mixed melee, archery, and magic.

Darkfall: New Dawn Key Features:

  • A continuation of classic Darkfall ideas – players familiar with Darkfall Online would recognize the same sandbox priorities, including open conflict, a large world, and a focus on emergent clan stories. The project was led by fans of the original who wanted to iterate on its foundation.
  • Classless Characters – progression was meant to be open-ended, allowing players to learn skills and shape a build without being confined to a single predefined archetype.
  • Empire building through clan warfare – control of land and the struggle for holdings were core goals, with clans competing to establish influence and expand their footprint across the world.
  • Large-scale race-driven PvP – the game aimed to support huge battles with many participants, where coordinated groups could clash using a full spread of combat styles.
  • Player-Driven Economy harvesting, trading, and crafting were positioned as meaningful paths, feeding into markets for valuable resources and equipment.

Darkfall: New Dawn Screenshots

Darkfall: New Dawn Featured Video

Darkfall: New Dawn first in game footage

Full Review

Darkfall: New Dawn Review

Coming Soon!

System Requirements

Darkfall: New Dawn System Requirements

Minimum Requirements:

Operating System: Windows Vista 32 bit
CPU: Core 2 Duo E4600 2.4GHz or Core 2 Duo E4600 2.4GHz
Video Card: GeForce GTS 450 or Radeon HD 6770
RAM: 4 GB
Hard Disk Space: 10 GB

Music

Darkfall: New Dawn Music & Soundtrack

Coming Soon!

Additional Info

Darkfall: New Dawn Additional Information

Developer(s): Ub3rgames
Publisher(s): Ub3rgames

Official License Date: February 2016 (from Aventurine)
Stress Test Release Date:
June 28, 2016
Full Release Date: TBD

Development History / Background:

Darkfall: New Dawn was developed and published by Ub3rgames, a game company based in France. After Darkfall Online was shut down indefinitely in 2012, separate licensing efforts emerged with the aim of bringing the game back under new stewardship. One of these projects became Darkfall: Age of Agon (led by Big Picture Games), while the other was Darkfall: New Dawn under Ub3rgames.

Ub3rgames framed New Dawn as an attempt to refine and complete the original concept rather than build a brand-new follow-up. A stress test version went live on a development server in late June 2016. Following roughly three weeks of open, free testing, access returned to a subscription model while the game remained in that development environment.