Conqueror’s Blade

Conqueror’s Blade (originally announced as War Rage) is a war-focused MMO that mixes third-person action with light RTS-style unit command, aiming for the feel of a cinematic siege battle where players are both frontline fighters and battlefield leaders. Set against an ancient Chinese backdrop, it emphasizes large-scale PvP and the push-and-pull of taking objectives, breaching defenses, and coordinating with allies.

Publisher: MY.GAMES
Playerbase: Medium
Type: Action RPG/Strategy MMO
Release Date: May 30, 2019
PvP: Large-scale War
Pros: +Sharp visual detail and strong atmosphere. +Impactful melee and siege combat. +Meaningful tactical layer through unit control.
Cons: -Balance can be uneven between units and matchups. -Movement and inputs can feel awkward at times. -New players may struggle to catch up.

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Overview

Conqueror’s Blade Overview

Conqueror’s Blade is a 3D war simulation MMO from Chinese developer Booming Games. The setting leans into an ancient Chinese aesthetic, framing battles around sieges, fortified positions, and open-field clashes where teamwork and timing matter as much as personal skill. Matches typically revolve around capturing supply points, holding chokepoints, and coordinating pushes on gates and walls, with the battlefield filled out by both players and their commanded troops.

At its core, the game plays like a third-person action title, your hero is a commander who fights directly with melee weapons while issuing orders to an AI unit. That combination is what gives Conqueror’s Blade its identity, you are expected to duel and brawl at the front while also thinking like a squad leader, positioning archers, timing cavalry charges, or using shield units to stabilize a lane. In practice, it lands somewhere between the crowd-clearing spectacle associated with Dynasty Warriors and the objective-driven unit play seen in RTS hybrids such as Kingdom Under Fire II.

Sieges are the centerpiece. Attackers try to break defenses using siege engines and coordinated pressure, while defenders attempt to slow momentum, deny entry points, and punish overextensions. The result is a PvP experience that feels closer to a multiplayer war scenario than a typical arena brawler, especially when both sides are organized and the map fills with units, ladders, towers, and contested capture zones.

War Rage Key Features:

  • Dynasty Warriors-inspired Combat – control a powerful commander and carve through groups of enemies with chained strikes and aggressive melee play.
  • Destructible Buildings – smash gates with siege equipment to open routes inward, or destroy siege tools to delay an enemy breach.
  • Large-Scale PvP – fight alongside a team of players in battles designed to feel like full-scale warfare rather than small skirmishes.
  • Ancient Chinese Setting – a historical-inspired era that echoes classic Three Kingdoms fiction and the style of traditional siege warfare.

Conqueror’s Blade Screenshots

Conqueror’s Blade Featured Video

Conqueror's Blade: Siegecraft. Gameplay Trailer

Full Review

Conqueror’s Blade Review

Conqueror’s Blade is at its best when it delivers on its central promise, making you feel like a battlefield commander who can personally tip a fight while also directing troops to win the larger objective. Instead of focusing purely on character rotations and loot treadmills, the game puts most of its weight on match-based warfare where positioning, unit choice, and coordination decide outcomes. When the teams are evenly matched, the pacing can be excellent, slow buildup at the walls, a decisive push through a breach, then frantic fighting around the final capture point.

The moment-to-moment combat is straightforward and weighty. Your commander’s attacks have a deliberate feel, and fights often hinge on spacing and commitment, especially when multiple units collide in narrow lanes. The game’s strongest moments come from reading a chaotic frontline and choosing the right response, protecting friendly ranged units from a flank, using shields to stabilize an approach, or timing a charge to break a defensive formation. Even if you are not topping the kill count, smart play around objectives can be the difference between a stalled siege and a clean win.

Where Conqueror’s Blade distinguishes itself is its unit layer. Choosing between cavalry, archers, swordsmen, and spearmen gives matches a strategic texture, and you can feel the battlefield change depending on what each side fields. A well-placed ranged line can lock down an approach, while disciplined spear units can punish reckless charges. That said, the same system can create frustration. Balance can be inconsistent, and some unit matchups can feel oppressive until you learn the counters or have access to comparable options.

Presentation is another highlight. The game generally sells the fantasy of siege warfare with detailed environments, imposing fortifications, and the spectacle of dozens of troops clashing at once. Seeing formations advance under arrow fire or watching a gate crumble under siege pressure is exactly the kind of scale the genre rarely nails. Performance and readability can vary depending on how crowded the fight gets, but the ambition is clear, it wants to look and feel like a war, not a small brawl.

The biggest hurdles are accessibility and feel. The controls can come across as clunky, especially when you are managing your own character, issuing unit commands, and navigating tight spaces during heavy combat. New players also face an uphill climb, not only in learning the game’s systems but in dealing with opponents who already understand unit matchups and siege flow. If you enjoy competitive PvP and do not mind a learning curve, the payoff is a unique blend of action and strategy that few MMOs attempt.

System Requirements

Conqueror’s Blade System Requirements

Minimum Requirements:

Operating System: Windows 7 64-bit
CPU: Intel Core i5 4-core processor
Video Card: Nvidia GTX 750 | AMD R9 270+
RAM: 6 GB
Hard Disk Space: 25 GB

Recommended Requirements:

Operating System: Windows 10 64-bit
CPU: Intel i7 4-core processor 3.0 GHz or better
Video Card: Nvidia GTX 1060 | AMD RX 480
RAM: 16 GB
Hard Disk Space: 25 GB

Music

Conqueror’s Blade Music & Soundtrack

Coming soon!

Additional Info

Conqueror’s Blade Additional Information

Developer: Booming Games
Game Engine: CHAOS Engine

Announcement Date: November 12, 2015

Development History / Background:

First revealed under the name War Rage, the project debuted with a gameplay trailer at G-Star 2015 in South Korea on November 12, 2015. Development began in 2013, and the game ultimately released as Conqueror’s Blade. One notable detail is its technology, it runs on the studio’s in-house CHAOS Engine, built specifically to support its large battles and siege-focused design.