Chronicles of Elyria

Chronicles of Elyria was a planned MMORPG built around a generational character system where your avatar would grow older, pass away, and be replaced by a successor from your player-made family. The pitch centered on long-term identity, player-driven society, property ownership, and a contract-based economy rather than traditional quest hubs.

Publisher: Soulbound Studios
Type: MMORPG
Release Date: Cancelled (Shutdown Mar 25,2020)
Pros: +Generational aging concept. +Destructible world ambitions. +Player contract framework.
Cons: -Details remained scarce. -Never reached a final launch date.

Overview

Chronicles of Elyria Overview

Chronicles of Elyria was conceived as a sandbox MMORPG where characters were not meant to be permanent. Instead, your story would unfold across a bloodline. Players would start as a young character (roughly early teens), live through adulthood, and eventually die at an advanced in-game age. The defining twist was that death was intended to be progression with a cost, not a hard reset. Your next character would continue the family line while inheriting the “soul” of the previous one, carrying forward accomplishments and benefiting from faster skill growth.

Character development was framed around choosing a broad life role, such as Champion, Explorer, Supplier, or Producer. Each was positioned as a pillar in the game’s economy and social structure, encouraging specialization and interdependence rather than every player doing everything.

Instead of relying on a theme park quest log, the game emphasized agreements made between players. Contracts would function as formalized jobs and obligations, including deliveries, escorts, bounties or captures, and even tasks like destroying structures. The expectation was that both sides would agree on terms and penalties ahead of time, creating a system where reputation and enforcement mattered.

Land and property were also central to the design, with players aiming to secure territory through money, politics, or conflict to protect their household’s standing over generations. Development on Chronicles of Elyria ended before release. Soulbound Studios announced an official shutdown on March 25, 2020, citing a lack of funds and laying off the entire team.

Chronicles of Elyria Key Features:

  • Age/Dying Mechanic – characters were meant to live finite lifespans, then be replaced by a new family member so your lineage continued even after death.
  • Character Souls – a successor would inherit a previous character’s soul, keeping achievements and talents while improving the pace of future skill learning.
  • Contracts – players could create enforceable agreements for services like trade, escorts, captures, and other player-driven jobs.
  • Four Character Roles – Producer, Supplier, Explorer, and Champion were designed as distinct paths with different strengths that supported the wider economy.
  • Land Ownership – territory control was planned to be a major goal, acquired through purchase or taken through force.

Chronicles of Elyria Screenshots

Chronicles of Elyria Featured Video

Official Chronicles of Elyria - Pre-Alpha First Look

Full Review

Chronicles of Elyria Review

Chronicles of Elyria is best understood as a “what if” MMO, a project with an unusually ambitious set of social systems that ultimately never materialized as a released game. The idea of building an MMO around mortality and inheritance was compelling because it reframed the usual endgame loop. Rather than chasing endless vertical power, the long-term motivation would have been preserving a family legacy, accumulating influence, and shaping a living world that outlasts any single avatar.

The proposed soul inheritance system was a smart attempt to solve a common MMO problem: players dislike losing progress. By carrying achievements and providing a boost to skill acquisition, the design tried to make death meaningful without making it punitive. If implemented well, this could have encouraged risk-taking and roleplay while still respecting the time players invest.

The contract system also stood out as a practical tool for turning “emergent gameplay” into something structured. In most sandboxes, player jobs and mercenary work exist informally through chat and guild forums. Contracts promised a built-in way to define tasks, set expectations, and attach consequences for failure. That sort of scaffolding can be invaluable for a player-driven economy, especially when the game aims to support professions beyond combat.

The major downside, from a player perspective, is that much of what made Chronicles of Elyria interesting stayed at the concept level. With development ending on March 25, 2020, the game never reached the point where its systems could be judged on feel, balance, usability, or how they would hold up under real player behavior. As a result, any evaluation is less about whether it was good or bad to play, and more about whether the design goals were promising.

For MMO fans who enjoy social sandboxes, political drama, and long-term worldbuilding, Chronicles of Elyria remains a notable example of big ideas in the genre. Unfortunately, it is also a reminder that ambitious MMORPG designs require enormous resources and time, and even strong concepts are not enough if a project cannot reach launch.

System Requirements

Chronicles of Elyria System Requirements

Minimum Requirements:

Operating System: Windows 7 64 bit or newer
CPU: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
Video Card: ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000 Integrated Graphics
RAM: 6 GB
Hard Disk Space: TBD

Official system requirements have not yet been released for Chronicles of Elyria. The requirements above our based on our experience and will be updated when official numbers become available.

Music

Chronicles of Elyria Music & Soundtrack

Coming Soon…

Additional Info

Chronicles of Elyria Additional Information

Developer: Soulbound Studios
Publisher: Soulbound Studios

Game Engine: Unreal Engine 4/ Soulborn Engine / SpatialOS

Lead Developer: Jeromy Walsh
Art Director: Eddie Smith

Reveal Date: November 16, 2015
Kickstarter Campaign: May 3, 2016
Closed Alpha: 2018
Planned Release Date: 2020

Shut Down Announcement: March 25, 2020.

Development History / Background:

Chronicles of Elyria was in development at independent studio Soulbound Studios. The company was established in 2015 by Jeromy Walsh alongside Eddie Smith. The project was first revealed publicly on November 16, 2015, followed by a Kickstarter campaign that began on May 3, 2016. Funding surpassed its stated goal of $900,000, reaching over $1,300,000 during Kickstarter. After the campaign, the project reportedly raised about $8 million in total. The game was expected to reach Closed Alpha in 2018 and targeted a release window of 2020, but it shut down before launch. Soulbound Studios announced the end of development on March 25, 2020.