Chronicle: Runescape Legends

Chronicle: RuneScape Legends is an online collectible card game with a tabletop flavor, built around the RuneScape setting. Instead of a flat board, duels play out on a 3D quest path where both players try to guide their chosen Legend through dangers, earn gold, and outlast the opposition in tactical 1v1 matches.

Publisher: Jagex
Playerbase: Shut Down
Type: Strategy Card Game
Release Date: May 26, 2016
PvP: Ranked 1v1 Duels
Pros: +Distinct board-based card battles. +Solid card pool variety. +Competitive ranked ladder. +Responsive, polished presentation
Cons: -A portion of the card set feels overly niche. -Progression can be grindy. -Limited direct disruption of the opponent.

Overview

Chronicle: Runescape Legends Overview

Chronicle: Runescape Legends is a RuneScape themed CCG where each match is framed like a short adventure across a board. You select one of the game’s Legends (hero tokens) and bring a deck tailored to that character. During play, you lay down cards on key spaces of a 3D path, then your Legend advances and resolves each encounter in order, either fighting monsters for rewards or paying gold to trigger beneficial events.

Cards are broadly split into two families. Fight cards represent enemies, including tougher boss style threats, and defeating them typically pays out gold to help fund later turns. Adventure cards function more like effects and upgrades, they cost gold to activate, and can change stats or add useful tools to your run. Because both players are laying obstacles and opportunities onto the same route, positioning and timing matter as much as the raw strength of any single card.

Matches are built around 1v1 duels on themed boards inspired by RuneScape locations. New cards are primarily obtained from packs in the in-game store, with additional packs earned through play and wins. Once you have a foundation, the main competitive hook is Ranked 1v1, where smart sequencing, resource management, and good reads on the opponent’s plan decide who finishes the journey standing.

Chronicle: Runescape Legends Key Features:

  • Runescape Universe – battles unfold in 3D boards themed after RuneScape regions such as Mortyania, backed by a large set of lore driven cards.
  • Unique CCG Gameplay – a hybrid approach that blends card battling with a board-game route and light RPG style progression choices.
  • Strategic Card Game – plan your route and your card placements across five rounds, aiming to control tempo and resources until the final showdown.
  • Legends – choose from five Legends based on well-known RuneScape characters including Ariane, the Mage, Vanescula the Vampyre, and Ozan the Thief.
  • Customizable Decks – expand your options through solo play unlocks or booster packs, then tune your list to match your preferred style.

Chronicle: Runescape Legends Screenshots

Chronicle: Runescape Legends Featured Video

Chronicle: Runescape Legends Gameplay First Look HD - MMOs.com

Full Review

Chronicle: Runescape Legends Review

Chronicle RuneScape Legends takes familiar CCG ideas and reshapes them into something closer to a quest board with card driven encounters. Visually it lands in the same friendly, animated fantasy space many digital card games occupy, and it is easy to see why people compare it to Hearthstone at a glance. The important difference is that Chronicle’s core interaction is not about minions trading on a lane, it is about designing a path of problems and opportunities that both Legends must travel.

Learning The Rule Set

Your first session pushes you through a full tutorial match, and it is longer than what many card games require. In this case, the extra time is justified because Chronicle’s fundamentals are not the standard “play a unit, attack the opponent” loop. The tutorial walks through damage and health values, how gold is generated and spent, and how board placement influences future turns. If you bounce off early, it is worth revisiting later, the tutorial can be replayed from the settings menu, which helps when returning after time away.

The Legends And The Board

Rather than trying to burn down an opposing hero immediately, each player pilots a Legend token across a route. The board is divided into marked spaces that act like encounter slots. You place cards onto those spaces, then as the Legends progress they resolve each encounter in sequence. A typical duel lasts five Chapters. If both Legends make it to the end of the fifth, the game transitions into a direct brawl where the two finally exchange hits until one drops.

Mechanically, Legends begin with 30 health and a base damage value of 2. Fight cards serve as enemies that must be defeated to claim their payout, usually in gold. Adventure cards, by contrast, are purchased with gold as you reach them, triggering effects that can buff your Legend or alter how the remainder of the Chapter plays out. Because your Legend’s stats and your economy are intertwined, decisions often come down to whether you can afford a detour for value, or need to prioritize survival and tempo.

Cards can grant extra damage, health, armor, and other bonuses, and weapons act as temporary power spikes similar in spirit to weapon systems in other digital card games. The most satisfying turns come from chaining effects by placing encounters in a deliberate order, setting yourself up to earn gold at the right time and spend it immediately on a high impact adventure. Reading what your opponent is likely to place on upcoming spaces becomes a major skill, especially as you climb into more experienced matchmaking.

Modes And Progression

Multiplayer is where the design shines, because different players approach the board like different puzzle-solvers. You can queue into casual games or step into Ranked, which becomes available at level 5. For learning and steady rewards, Solo Mode provides AI opponents with increasing challenge and offers booster packs for clearing fights, a good way to broaden your collection without relying entirely on PvP results.

At level 15, Dungeoneering unlocks and adds a draft oriented variant alongside additional challenges and reward paths. It is a smart inclusion because it gives players a mode where card evaluation and on-the-fly deck building matter more than collection size, even if your long term power still benefits from having more options overall.

Deckbuilding And Card Acquisition

Deck construction is one of Chronicle’s best hooks. Each Legend leans toward a distinct style, such as Ariane’s more aggressive damage focus or The Raptor’s emphasis on durability and armor. The game supports both building from scratch and using pre-made guide decks that unlock as you level, which helps newcomers avoid the common CCG problem of not knowing what a functional list looks like.

New cards come from level-up rewards, purchased booster packs, and crafting. Packs can be bought with Copper Coins (earned currency) or Platinum Ingots (premium currency). Crafting uses gem shards gained by disenchanting cards you do not want or through ranked rewards. The economy is generous enough early on that you can get your first pack fairly quickly, but the option to buy packs with premium currency introduces the familiar tension seen in many free-to-play card games, players who spend can accelerate collection growth and increase the odds of pulling higher rarity staples.

Final Verdict – Excellent

Chronicle RuneScape Legends borrows the approachable presentation of modern digital CCGs, but its board-based “quest” structure makes it play very differently once you understand the flow. The blend of card placement, gold management, and Chapter pacing creates a strategic identity that stands apart from more straightforward face-damage focused games. While repetition can creep in over long sessions (a common issue for the genre), the underlying systems are polished and genuinely inventive. For players who enjoy collectible card games and want a twist that rewards planning rather than only reaction speed, it remains one of the more interesting experiments in the space.

System Requirements

Chronicle: Runescape Legends System Requirements

Minimum Requirements:

Operating System: Windows 7 64 bit
CPU: Intel Core 2 Duo / AMD Athlon 64X2
Video Card: NVIDIA GeForce 100 series (512 Mb) / Radeon HD 3xxx or better
RAM: 2 GB
Hard Disk Space: 3 GB

Recommended Requirements:

Operating System: Windows 7 64 bit
CPU: Intel Core i3 / AMD FX-6300 or better
Video Card: NVIDIA GeForce GTX 5xx / ATI Radeon HD 6xxx or better
RAM: 4 GB
Hard Disk Space: 3 GB

Music

Chronicle: Runescape Legends Music & Soundtrack

Coming Soon!

Additional Info

Chronicle: Runescape Legends Additional Information

Developer: Jagex

Lead Designer: James Sweatman
Senior Designer: Pete Brisbourne
Animator: Victor Gil

Closed Beta: November, 2015
Release Date: May 26, 2016

Shut Down: August 06, 2018

Development History / Background:

Chronicle: Runescape Legends was created by Jagex, the studio best known for RuneScape itself. Ahead of launch, the team showed a live play test at the Insomnia 54 Gaming Festival on April 16, 2015, giving players an early look at how its board-and-cards concept worked in practice. The closed beta followed in November, 2015, and at the time the game was targeting a Q4 2015 release window. Chronicle: Runescape Legends ultimately launched on Steam on May 26, 2016, and remained available until it was shut down on August 06, 2018.