Blade: Sword of Elysion

Blade: Sword of Elysion is a free-to-play, dungeon-focused mobile MMORPG built around fast hack-and-slash combat and flashy skill chains. Players step into the role of one of three heroes, Warrior Leo, Mage Reina, or Assassin Limon, and take the fight to the resurrected Dark Lord through instanced stages, boss encounters, and competitive modes designed for quick sessions on a touchscreen.

Publisher: 4:33 Creative Lab
Type: Mobile MMORPG
Release Date: September 17, 2015
Shut Down: 2017
PvP: Duels/Arena Combat
Pros: +Satisfying combo-driven action. +Live, skill-based PvP modes. +Snappy, accurate touch controls.
Cons: -Occasionally sluggish menus and interface. -Monetization can lean into pay-to-win.

Blade: Sword of Elysion Shut Down in 2017

Overview

Blade: Sword of Elysion Overview

Blade: Sword of Elysion is a free-to-play 3D action MMORPG that launched on iOS first, with Android support arriving later. Instead of the hands-off combat common in many mobile RPGs, it leans hard into manual play, asking you to aim attacks, weave abilities, and time defensive movement with precision. The overall feel takes cues from high-energy action staples like God of War and Diablo 3, with a focus on quick strings, burst windows, and keeping enemies locked down.

One of the game’s biggest talking points was its real-time PvP. Matches are built around reading opponents and reacting quickly, so positioning, dodges, and well-timed counterattacks matter a lot. The closest comparison in the mobile space is the live PvP approach seen in Eternity Warriors 3, although Blade: Sword of Elysion puts more emphasis on baiting, punishing, and avoiding damage rather than simply racing DPS.

Outside PvP, the content mix includes solo and co-op dungeon runs, plus longer-form challenges like the 100-floor Infinity Dungeon that rewards endurance and consistent play. For players who want progression without constant tapping, the game also includes automation options, including auto-play for repeat farming and an auto-clear function for previously completed stages, which requires a small premium currency spend.

Blade: Sword of Elysion Key Features:

  • Three Playable Classes – Choose between three distinct heroes, each with their own skill kits and style: Warrior Leo, Mage Reina, and Assassin Limon.
  • Action-first Combat – Chain skills into combos, manage timing, and capitalize on openings, rather than relying on basic auto-attacks.
  • On-screen Controller Layout – A virtual pad and buttons replicate a console-like control scheme while keeping input responsive for quick movement.
  • Real-time PvP – Enter 1v1 duels or larger arena fights of up to 10 players, where dodging and counterplay can outweigh raw stats.
  • Infinity Dungeon – Push through a 100-level gauntlet for a change of pace from story stages, with meaningful rewards for reaching the end.

Blade: Sword of Elysion Screenshots

Blade: Sword of Elysion Featured Video

Blade: Sword of Elysion - Official Gameplay Footage

Full Review

Blade: Sword of Elysion Review

Coming Soon!

System Requirements

Blade: Sword of Elysion System Requirements

Minimum Requirements:

Operating System: iOS 6.0 or later

Music

Blade: Sword of Elysion Music & Soundtrack

Coming Soon!

Additional Information

Blade: Sword of Elysion Additional Information

Developer: 4:33 Creative Lab
Platforms: iOS, Android (November 2015 release)
Game Engine: Unreal 3 Engine

Release Date (iOS): September 17, 2015
Releaes Date (Android): November 2015

Shut Down: 2017

Blade: Sword of Elysion was both developed and published by South Korean studio 4:33 Creative Lab (FourThirtyThree Inc.). Founded in 2009, the company built a strong reputation in mobile gaming, and Blade: Sword of Elysion became one of its standout hits, reaching top positions on iOS and Android charts for a notable stretch. The game also earned major recognition in South Korea, including a Game of the Year award, marking a milestone as the first mobile title to receive that honor.

After establishing itself domestically, the project expanded toward international audiences in 2015 as part of a broader push to globalize 4:33 Creative Lab’s catalog, supported by investment from Tencent and Line Corp. Financially, the game performed extremely well early on, grossing $100 million in seven months and ranking #4 globally on Google Play at the time, despite only being available in South Korea during that period. The Western Android release was planned for November 2015, and the service ultimately shut down sometime in 2017.