Avalon Lords

Avalon Lords is a real time strategy MMO built around medieval warfare, city development, and competitive multiplayer. You expand your settlement, gather resources, and field armies that collide in crowded battles where positioning and unit composition matter as much as raw numbers.

Publisher: Animus Interactive
Type: Real Time Strategy
Release Date: April 28, 2016
Playerbase: Low
Pros: +Mass battles with lots of units on screen. +City building and economy management. +Competitive leaderboards for long-term goals.
Cons: -Not much public detail on depth and long-term support.

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Overview

Avalon Lords Overview

Avalon Lords drops players into a medieval conflict over the land of Spero, mixing classic RTS decision-making with an online multiplayer structure. The core loop revolves around building up a city, stabilizing your resource flow, and converting that economic advantage into military power. Once armies are on the field, battles emphasize formation and smart placement, especially when you are trying to get the best value out of staples like Knights and Archers.

Multiplayer is split into two primary options. Battle Mode is designed for players who want to jump straight into combat with minimal setup, while Conflict Mode leans more toward preparation, development, and timing, letting you construct and strengthen before committing to war. With leaderboards in play, there is a clear competitive angle, rewarding consistent wins and efficient play rather than one-off skirmishes.

Avalon Lords Key Features:

  • Battle Mode – a quicker route into PvP, focused on immediate engagements and fast decision-making.
  • Conflict Mode – build and plan first, then bring a cultivated army into fights against other players.
  • Unit Variety – field knights, archers, and other troops, with outcomes influenced by how and where you deploy them.
  • Medieval Setting – armored armies and traditional weaponry, with large clashes centered on swords, shields, and battlefield control.

Avalon Lords Screenshots

Avalon Lords Featured Video

Official Trailer | Sneak Peek | Avalon Lords: Dawn Rises

Full Review

Avalon Lords Review

Avalon Lords aims for a familiar but appealing fantasy: the satisfaction of growing a settlement into a war machine, then testing it against other players. Its strongest pitch is scale, battles are presented as sweeping unit-on-unit clashes rather than small squad encounters, which can be a major draw for RTS fans who enjoy watching lines collide and flanks collapse when a formation breaks.

The city side is positioned as more than a menu between matches. Resource collection and economic management are framed as the foundation of your military, and that usually translates into meaningful trade-offs, how much to invest in growth versus how quickly to convert production into troops. In multiplayer-focused RTS design, that tension is often where the most interesting strategy comes from, and Avalon Lords appears to lean into it with its emphasis on preparation and timing.

On the battlefield, the game highlights practical tactics over flashy gimmicks. Placing Knights and Archers correctly is called out as a key skill, which suggests battles reward line management, protecting fragile ranged units, and choosing when to commit heavier troops. When large armies are involved, even small positioning errors can snowball, so players who enjoy classic RTS fundamentals should find the intended gameplay direction easy to understand.

The biggest challenge for prospective players is simply clarity. With limited information available publicly, it is harder to judge how deep progression goes, how varied matchups feel over time, and how well the online components are supported. The inclusion of leaderboards helps give competitive players a reason to keep queuing, but long-term staying power will depend on how well the modes, balance, and city systems hold up after the initial learning phase.

Overall, Avalon Lords reads like a project built for players who want medieval RTS combat at a larger scale, plus a persistent, competitive wrapper. If you are primarily looking for quick fights, Battle Mode should be the entry point. If you prefer the slower burn of planning, building, and then striking, Conflict Mode sounds like the more rewarding route.

System Requirements

Avalon Lords System Requirements

Minimum Requirements:

Operating System: Windows 7
CPU: Intel Core2Duo or equivalent
Video Card: Intel HD3000
RAM: 2 GB
Hard Disk Space: 1 GB

Recommended Requirements:

Operating System: Windows 10
CPU: Core I5 or better
Video Card: NVidia 750 or better
RAM: 4 GB
Hard Disk Space: 1 GB

Avalon Lords is also available for Mac OS X and Linux. 

Music

Avalon Lords Music & Soundtrack

Coming Soon…

Additional Info

Avalon Lords Additional Information

Developer: Animus Interactive
Publisher: Animus Interactive

Game Engine: Unity 5

Game Director: Frank Cefalu
Project Manager: Diego Roldan
Lead Developer: Francesco Crocetti

Release Date: April 28, 2016

Development History / Background:

Avalon Lords is developed by independent studio Animus Interactive. The team was formed in 2012 by Frank Cefalu, with the goal of building a medieval RTS that embraces traditional genre fundamentals, namely city growth, army management, and large battlefield clashes. Avalon Lords is set to launch as an Early Access buy-to-play release priced at $19.99 on April 28, 2016.