Age of Ascent

Age of Ascent was a planned browser-based space MMO built around real-time, first-person ship combat at an unusually large scale. The pitch centered on thousands of players sharing a single starfield, choosing from different ship classes and modular loadouts, then fighting across a huge map generated from real-world star catalogues.

no images were found

Publisher: Illyriad Games
Type: Simulation MMO
PvP: Open World
Development Abandoned: August 17, 2022
Pros: +Single, large-scale server concept. +Runs well on modest hardware. +Supports both PvP and PvE activities. +Several ship classes and roles.
Cons: -No final release date was ever announced. -Public details and finished content remained limited.

Age of Ascent Developed Abandoned on August 17, 2022

Overview

Age of Ascent Overview

Age of Ascent is a free-to-play science-fiction MMO concept that aimed to deliver enormous, real-time space battles directly in a web browser. Its standout goal was scale, with technology and server architecture intended to keep huge numbers of players in the same shared environment rather than splitting them into many small instances. Combat and piloting were designed around a first-person perspective, with players selecting from ten core ship types and then shaping their performance through modular customization to match different combat jobs and preferred handling.

Beyond solo flight, the game leaned into multi-crew play. Instead of every player doing everything, groups could divide responsibilities aboard the same vessel, for example one player focusing on engineering tasks while others handle navigation or weapons. In theory, coordinated crews would gain an edge through specialization, giving organized groups a different kind of mastery than pure aim and reflex.

For players less interested in constant firefights, Age of Ascent also described a set of PvE-oriented loops. Resource nodes could be harvested for materials, items could be crafted using blueprints, and trading was positioned as a meaningful way to progress. The broader idea was a space sandbox where combat, industry, and logistics all feed into one another, with the economy and player activity helping define what is valuable at any given time.

Age of Ascent Key Features:

  • Variety of Ships and Loadouts – fly multiple ship classes and tune them with modules so different builds stay relevant over time, including explorers, transports, scouts, destroyers, and more.
  • Massive-Scale Combat – take part in large PvP engagements, either piloting your own craft or filling a specialist role as part of a larger crewed ship.
  • Player-Led Economy – gather limited resources, turn them into crafted goods via blueprints, then exchange them with players or NPCs for currency and supplies.
  • Space Stations – construct and upkeep stations and infrastructure such as jumpgates, trade routes, defensive platforms, and other space-based facilities built from field resources.
  • Join an Alliance – organize with other players through alliances that include roles, permissions, communication tools, hangars, and other group management features.

Age of Ascent Screenshots

no images were found

Age of Ascent Featured Video

Full Review

Age of Ascent Review

Coming Soon!

System Requirements

Age of Ascent System Requirements

Operating System: XP / Vista / 7 / 8 / 10
CPU: Intel Pentium 4 or AMD Equivalent
Video Card: Any Graphics Card (Integrated works well too)
RAM: 512 MB
Hard Disk Space: 100 MB (Cache)

Because Age of Ascent was designed as a browser MMO, it was intended to perform comfortably even on lower-end machines. It was reported to run well across common browsers including Internet Explorer, Opera, Firefox and Chrome. In practice, any up-to-date browser should have been sufficient, and the team documented known hardware, OS, or browser quirks on the official FAQ.

Music

Age of Ascent Music & Soundtrack

Coming Soon!

Additional Info

Age of Ascent Additional Information

Developer: Illyriad Games

Announcement Date: February 28, 2014
World Record Attempt Date: March 14, 2014

Open Pre-Alpha Date: July 12, 2014

Development Abandoned: August 17, 2022

Development History / Background:

Age of Ascent was in development at Illyriad Games, best known for the long-running browser MMORTS Illyriad (launched in 2009). It was positioned as the studio’s second major project and was first revealed on February 28, 2014, with a technical focus on Microsoft Azure and WebGL. That combination was notable at the time because Azure had not been commonly associated with large-scale games, and Age of Ascent framed it as a way to scale server capacity on demand and, in theory, host extremely large numbers of concurrent players (with ambitions stated as over fifty-thousand at once).

Shortly after announcement, the team attempted a world-record-scale PvP battle on March 14, 2014, aiming to surpass EVE Online’s then-record of 4075 participants. The attempt did not succeed, with the main issue being insufficient turnout and server switching behavior intended to manage crowds, which resulted in active players being distributed across different servers by the underlying system.

To keep development visible and to stress-test the technology, the game held regular open pre-alpha sessions starting in July 2014, described as weekly tests on most Saturdays for short windows of time. Despite the continued testing, a final launch date was never publicly confirmed. Development on Age of Ascent was ultimately abandoned on August 17, 2022.