The Galaxy of Lemuria Lets Players Explore Unknown Worlds
The Galaxy of Lemuria is a cute, whimsical upcoming MMORPG and is making its debut on Indiegogo this Wednesday. Their groundbreaking survival MMORPG features a trading card-based skill system alongside procedurally-generated planets. The card-based leveling system lets players forge their own legacy, and the Galaxy of Lemuria will feature worlds, moons and more to discover. As they enter Lemuria, players have several decks to choose from, and the decks come with a variety of skills, and though they receive stats that pertain to the chosen deck, they can still collect cards during their gameplay and buy/sell/trade them with other players. There will also be a reward system to grant players booster packs with skills and abilities, once criteria is met. But these cards can only be used so many times per lifespan; when a player dies and is revived at their home, the cards and deck will be restored.
As every legend knows, greatness comes at a price. Each time a player begins a new game, they will experience starting over on a new, procedurally-generated planet that may or may not have others already trying to survive. From there, players must gather resources — sometimes having to travel to different planets for items. The A1 Explorer, a modifiable spaceship, will be at their disposal as a chariot to the stars. Of course, a stylish adventurer needs a ride to match: players are able to collect materials to build and upgrade their own ship. This can be kind of lonesome, traveling the galaxy on one’s own, but players can also acquire pets, which also need food and HP restoration. These pets are beasts and creatures that appear out in the wild that players must befriend and tame.
Transcendental items are another way that Galaxy of Lemuria tackles a big obstacle within the tradition survival genre. Loss of items and progress is one aspect of the genre that turns many folks away, but the transcendental items ease some of that pain. The feature itself is an enhancement that may be applied to the most precious of items found in the galaxy — though it is only one item per game. Enchanting the item will allow it to transcend with the player to the start of a new game, though there are limitations that will be expanded upon at a later time.
Key Features of Galaxy of Lemuria Include:
- Build To Your Heart’s Desire: Build the home that perfectly meets your aesthetic with the materials found on each respective planet — this could be wood, metal, stone, etc. Be wary, as other players have the ability to destroy your hard work. On the flip side, other players can team up with you to forge a sprawling metropolis!
- Catch ‘Em All: Players have a chance of obtaining a “Monster Card” upon killing an enemy, which then can be used to either attach to a weapon for added abilities or used to summon that slain creature as a pet. Pets can be called in as a backup in battle, carry items and perform certain skills. Their loyalty does come at a price, as pets need food and attention in exchange for their help.
- Don’t Get Too Comfortable: A galaxy holds a delicate balance, and occasionally something will go awry. Players will sometimes find that their planet on which they reside with lose its “energy” and will be stripped of all natural light. During this time, the vilest and most dangerous creatures will roam the planet and have one goal in mind: killing whatever stands in their way. It will be up to players whether to stay and protect their homestead or flee the planet to escape from the endless perils.
- Decks on Deck: The card-based skill and leveling system is the core of The Galaxy of Lemuria. Players choose a specific deck to begin the game with, and each deck holds a specific set of skills. The power of the cards in the starting deck is finite, but players can collect cards as they play the game and can also trade, sell and buy cards from other players. Booster packs can also be obtained via the reward system by performing certain tasks and meeting certain criteria. Every skill, from crafting to combat requires a card, and it is up to the player how much they want to beef up their deck!
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