SMITE Patch Livestream Notes – Izanami Revealed
On today’s SMITE patch notes livestream, Hi-Rez revealed Patch 3.16 – Final Awakening, including balance changes, new skins, and a new Japanese goddess: Izanami.
Balance/Bug Fixes
Relics:
- Phantom – Cooldown up 140-180s. Now affects allies within 35 units.
Items:
- Divine Ruin – Magic up 50-65.
- Magi’s Blessing – Cost Reduction 2350->2150.
- Pythagorem’s Piece – Cost 2600->2400. Power 70->60. Passive Aura Increased 20->30. Passive Aura lifesteal 10%->15%.
- Spectral Armor – Cost Reduction 2100->1900.
- Witchblade – Phys Protection up 45->60.
Season Ticket Update:
- Griffindwarf Fafnir
- Adanas Voice Pack
- Prize Money Global Emote
God Balance Changes
- Arachne: Spiders on web now showcase your mastery color.
- Erlang Shen: Pin Cooldown increased from 12s-16s.
- Fafnir:
- Passive no longer persists after death.
- Endless Greed Bonus gold reduced from 4-2.
- Coerce cooldown increase from 13s-15s.
- Hou Yi:
- Golden Crow made him impossible to box.
- Ricochet – scaling increased, base damage and bounce damage decrease.
- Mark of the Golden Bow – removed 25% armor pen at rank 5. Ability now reveals all marked targets at all ranks. Duration reduced 15s-10s.
- Kali: Attack animation fix.
- Odin: Legendary Odin was showing wrong spears on ultimate.
- Sylvanus:
- Buff to ability to pressure enemy.
- Verdant Growth – damage increased late game. 240 max rank.
- Wisps – increased protections given.
- Nature’s Grasp – reduced cooldown by 2s at each level.
NEW GOD: Izanami – Hunter Class (Japan)
Weapon: Boomerang – 50% scaling to balance double hit. On hit effects only proc on first target it hits. Lifesteal AoE – 30% lifesteal to everything it hits. If boomerang hits a wall, it immediately bounces back. Procs second damage hit sooner, but loses range.
Passive: Near Death Mechanic. Gains passive bonus to %penetration (up to 15%). Caps at 20% health.
1: Sickle Storm: 6s has 100% scaling, basic attacks don’t boomerang. Dramatically increased attack speed.
2: Spectral Projection: Projectile Vengeful Spirit. Passes through enemies, walls, and gods, dealing damage and slowing. If target afflicted by slow dies, permanently powers up the ability itself to give a stronger slow. Up to 3 times.
3: Fade Away: Leaps to target location and stealths halfway through the leap. Stealth deactivates if she uses an attack ability or takes damage. 5 second stealth at max level.
4: Dark Portal: Big damage slow cast AoE that silences.
Izanami will be weak in the early game, but have a strong late game. She’ll have a rough time dueling without items on-line. She’s very item dependent as most of her abilities are focused on her auto-attacks.
You can check out the full patch notes here!
SMITE 3.16 Patch Stream
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