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League of Legends Patch 6.1 Reveals Jhin the Virtuoso

Jhin Patch Notes

League of Legends reveals details of their first 2016 patch, 6.1, along with a new ADC focused on slow methodical artistic killings, Jhin. After the long holiday break, you can bet this is a hefty patch with more notes than we can sum up here, so don’t miss the Jhin reveal page, Shen reveal page, or patch notes here.

Jhin is an almost Phantom of the Opera inspired champion who carries with him an odd trait: he can’t build into attack speed. Rather his crit adds to movement speed and attack speed builds into attack power, which should add quite a layer of mastery unique to this champion. Below is a list of his kit detailing how he sets up the perfect stage for the kill.

Passive: Whisper
Jhin’s gun – Whisper – chambers four shots, the last of which always crits and applies extra damage based on a portion of his target’s missing health. After firing all four shots, Jhin takes a moment to reload.

Jhin’s crits deal less damage than normal, and his attack speed doesn’t actually scale with attack speed. Instead, Jhin gains attack damage from any attack speed and crit chance he earns through itemization and runes, while crits give him a burst of movement based on his attack speed.

Q: Dancing Grenade
Jhin throws a cannister at a nearby targeted enemy. After landing, the cannister bounces up to four times on other nearby enemies. Killing an enemy with Dancing Grenade causes the following bounces to deal extra damage.
W: Deadly Flourish
Passive: Enemy champions that have been struck by Jhin’s basic attacks, Captive Audience, or any allied damage are marked for a few seconds.

Active: Jhin fires a massively long range shot that damages all enemy minions and the first enemy champion in a target direction. If the enemy champion he strikes has already been marked, they’re briefly rooted, while Jhin himself gains a burst of movement speed.

E: Captive Audience
Jhin places a trap on the ground that turns invisible after arming. Enemy champions that walk over the trap trigger it, revealing and marking them with Deadly Flourish and creating a large slowing zone. After a brief pause, the trap detonates, damaging all enemies inside its explosion.
R: Curtain Call
Jhin fully assembles his weapon before taking aim in a target direction, revealing all marked targets in a huge area. He can then fire four rounds that stop at the first enemy champion struck, slowing them and dealing damage based on their missing health. Jhin’s fourth and final shot with Curtain Call deals massively increased damage and is guaranteed to crit.

Although not mentioned in the reveal, Riot Gypsylord has confirmed that roses spawn on champions that receive a killing blow from Jhin, slowing and revealing nearby allies before exploding for damage!

Moving on is Shen’s rework as the Eye of Twilight! In addition to a visual overhaul to match his in-game look to his epic splash arts, this rework focuses on his old school skills, updating them to far more flashy and viable traits. He now brings a spirit blade around not too unlike Orianna’s ball, which he can pull to him for additional bonuses or ally buffs as listed below.

Shen Eye Of Twilight Rework

Passive: Ki Barrier
After casting an ability, Shen gains a temporary shield. The shield has a relatively long cooldown which is significantly reduced if one of his abilities affects an allied or enemy champion.
Q: Twilight Assault
Shen calls his spirit blade, empowering his next three basic attacks to deal damage based on a portion of his target’s max health. If his spirit blade collides with an enemy champion on its way to him, Shen deals increased damage and gains greatly increased attack speed. All enemies struck by the returning blade briefly suffer reduced movement speed when moving away from Shen.
W: Spirit’s Refuge
Shen’s spirit blade creates a protective barrier that allows Shen and his nearby allies to dodge all basic attacks for a few seconds. The ability triggers when there are allied champions in the zone – if there are no allies are in the zone, it waits to start until one gets close enough.
E: Shadow Dash
Passive: Shen recovers a flat portion of energy whenever he deals damage with Twilight Assault or Shadow Dash.

Active: Shen dashes in a target direction, dealing damage to all enemy champions in his path and taunting them briefly.

R: Stand United
Shen channels as he prepares to teleport to an allied champion anywhere on the map. As he channels, he grants his target a shield, and once he arrives, he brings his spirit blade with him.

As for the patch overview, this week’s primary focus is on toning down outliers on the too weak or too strong side based on data analyzed since patch 5.24. The big story though comes in the form of a new champion select system for normal and ranked draft. Not too unlike the now disabled Team Builder, this system allows you to reserve a position on the team before entering queue. This should help alleviate some BM and team issues in the draft process!
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