League of Legends Building Dedicated Network
If you haven’t taken the MOBA gaming scene seriously yet, you might want to pay attention to this: Riot Games is building a direct network for League of Legends traffic in North America.
A recent update from the Riot Team included revised roadmap expectations and a Q&A with staff. So why is Riot taking the leap into building its own traffic lane?
“Currently, ISPs focus primarily on moving large volumes of data in seconds or minutes, which is good for buffered applications like YouTube or Netflix but not so good for real-time games, which need to move very small amounts of data in milliseconds. On top of that, your internet connection might bounce all over the country instead of running directly to where it needs to go, which can impact your network quality and ping whether the game server is across the country or right down the street.”
Players may expect to see less ping time, packet loss, and disconnects as the network rolls out and more ISPs in the US and Canada get connected. The full network should be finished by the end of March 2015, though some negotiations may still be in place with ISPs by the time it is complete.
Articles You May Enjoy
- Guns and Robots: Now approved on Steam's Greenlight
- Masthead Studios, today announced that their cartoon-style shooter has been greenlit by the Steam Community. The title is planned for initial ...
- Population Zero Gets Ready for Alpha With Upcoming Major Update
- Enplex Games is gearing up for Population Zero's upcoming Alpha Phase of development.
- Taichi Panda reveals upcoming release in January
- Snail released new info regarding the anticipated launch upcoming action dungeon crawler for mobile, Taichi Panda. Snail has stated that the g...