UPDATE: This game has been shutdown and is no longer available
Red War: Edem’s Curse is a hack-and-slash, 3D fantasy MMORPG. The game has an isometric camera angle, and closely resembles the graphics of the original Diablo. The game was just recently released here in North America, so if you’re looking for a new game to try, Red War may be worth checking out. Start off your adventure in this PvP-heavy game by selecting one of three available classes and defeating your enemies. Those that can’t tolerate terribly poor graphics should avoid this one, as the game’s graphics feel as if they’re from 1999.
Graphics: Low Quality
EXP Rate: Medium
PvP: Open PvP / Duels / PvP arena
Filesize: 800 MB
Pros: +Runs well on old PCs. +Unique ‘Red War’ PvP system. +Numerous PvP options.
Cons: -Dated graphics. -Poor interface. -Only three classes. -Zero customization. -Few quests. -Only handful of skills in the entire game. -Repetitive, dull gameplay.
This game has been SHUT DOWN – It is NO LONGER available. This means the official servers are offline and no one can create new accounts or log in to the game. For all intents and purposes this game is dead. This page will be updated if the game ever re-launches.
Red War Overview
Red War is one of Uforia’s newest games, but unfortunately one of their worst games. Apparently, Red War was designed to mimic the graphical style of Diablo, which is a bit ridiculous, since Diablo is now well over ten years old. It would have made more sense to copy the graphics of a more recent game. PvP fans should find some love in this game, as it has an open PvP system with PK options and several large PvP events that take place daily. Other than some interesting PvP options, Red War just doesn’t have nearly as much content as other new MMORPGs. Those looking for a “Diablo-style” action-RPG may enjoy Red War. The game’s three classes are:
Warrior - Warriors in Red War are the toughest of the game’s three classes. They have access to the best armor and weapons, but have slower attack speeds and less damage output than the other two classes.
Mage - Like in nearly every other MMORPG, Mages are the primary offensive spell-caster in Red War. They start off with two spells and can learn more later on. They have the least hit points in the game, but do the most damage, at least early on.
Ranger - Rangers in Red War are basically warriors with slightly higher attack power, but lower defense capabilities. They also have less hit points than warriors but more than mages. As the name suggests, rangers normally use bows and crossbows.
Red War Screenshots
Red War Featured Video
Red War Full Review
By Omer Altay
Red War: Edem’s Curse, often called plain ol’ Red War, is a 3D fantasy MMORPG published by Uforia. The game’s graphics look a lot like several older MMOs like With Your Destiny and Mu Online. I’ve actually been keeping an eye on Red War ever since I saw the game’s banners announce that the open beta would take place on June 29th. Unfortunately, though, Red War fell well below my expectations.
A Shallow Game
I don’t think I’ve ever started a game review with such a ‘negative’ title before, but I believe that it’s appropriate in this case, as from the moment I logged into Red War, I was met with a lot of disappointment. Red War is a relatively new game [Released mid 2009], but the game has zero character customization, no tutorial and only three playable classes. Come on! Three classes? No customization? What is this? 1998? Both 2008 and 2009 have been an amazing years for free MMORPGs, as numerous ‘great’ games like Runes of Magic and Atlantica Online were released during this time-frame. Another aspect of Red War that I couldn’t stand was the game’s graphics. Honestly, I believe Red War: Eden’s Curse has some of the worst graphics of any MMORPG. Now, I’m not usually picky when it comes to graphics, as I like both 2D, 3D, cartoony and realistic graphics, but Red War’s graphics were simply an eyesore. If the game had been released in, say, 1999 rather than 2009, the graphics would have been ‘acceptable’. Terrible for even 1999 standards, but still acceptable. Before anyone shouts at me for criticizing the game too heavily I’d like to point out that All of my critiques were targeted at core gameplay elements rather than small bugs that will likely get fixed in the future. Oh, while we’re on the topic of gameplay, let’s smoothly transition into the next paragraph!
I started off my career in Red War as a Mage, one the game’s three classes, but I quickly regretted that decision after learning that the only way to learn new skills in the game is through skill books. I had a gut feeling that I’d end up using my level 1 spell for a lot longer than I should, as I seem to have bad luck finding the skill books that I need in games like this. I really wouldn’t have any complaints with the game’s skill system if the game placed some sort of NPC in town that sold all of the ‘newbie’ skills; perhaps all of the level 15 and below skills – but that isn’t the case here. Players have to grind for countless hours to find the skill books they need. I was actually using my level 1 skill ‘fireball’ skill up until level 15, as I couldn’t find any of the skill books I needed. I Finally found a level 5 skill when I reached level 15 or so, but at that point I ‘should have’ been using level 10 or 15 skills. One ‘good’ thing I’d like to mention about Red War is that every character starts out with a set of ‘newbie armor’ and 1000 ‘newbie’ HP/MP potions. 1000 of each potion may sound like overkill, but these low level potions quickly become obsolete after a few hours of gameplay, as they restore very little hit points after level 5. Starting off with this equipment though makes the early levels of Red War less intimidating than the rest of the game.
Perhaps I’m just spoiled after listening to the music in Sword of the New World, but the background music in Red War is less than stellar. I really can’t complain too much about that, as most MMOs have ‘less than stellar’ game music. It’s unfortunately one of the those things that a lot of developers happen to ignore or commit little effort to. One major gripe that I have with the game is that all of the game’s maps are extremely bland. Basically, each map has 3-4 different kinds of ‘enemies’ on them and enemies appear randomly throughout each map. That’s right; monster spawns in Red War are completely random in each map. This basically means that there is absolutely ZERO reason to explore the ‘deep’ end or corners of a map. The only thing you’ll ever bump into even at the deepest corners of a map is the same exact enemies you can easily find at the entrance. It would have made a lot more sense to place the ‘easy’ monsters at the beginning of the area and the harder ones further away, but it looks like the developers over at Red War prefer to do things their own messy way.
Perhaps the most interesting and best feature in Red War is the game’s PvP arena called the ‘Red War’. Makes sense that the game’s developers named the game after its best feature. ’Red War’ takes place three times a day and is basically a massive PvP event. Anyone level 20 or higher can participate, provided that they have the 200,000 GP entry fee. Upon entering ‘Red War’, players will temporarily have their character leveled all the way up to 80 and gain access to a great deal of powerful skills. After having a few minutes to prepare your skills and distribute your attribute points, you’ll be automatically assigned to one of the event’s two teams, where you’ll have to basically kill as many other players as possible on the opposing team. Whichever team has the most ‘kills’ at the end of the match wins the event. It doesn’t take long to reach level 20 and the game’s PvP can be quite entertaining, especially since everyone at the ‘Red War’ event is the same level. Winning the ‘Red War’ event can be extremely rewarding, as the winning team gets the chance to fight a boss monster called ‘Chaotic Dragon’, which drops great loot. The winning team will also be rewarded 20% bonus experience for a period of time. As I said earlier, this particular PvP event is quite interesting and without a doubt the most enjoyable part of the game in my opinion.
Not enough Content
From my experience with Red War, I can safely conclude that the game has very little content. The game has three classes, each with a total of 15 or so skills. 15 Skills wouldn’t be so bad if each skill could be ‘improved’ on, but that isn’t the case here, as skills can’t get stronger. Aside from skills, Red War certainly needs more quests, as the game only has a handful. Don’t expect more than a few quests per level, as the game just doesn’t have any more at the moment. I’d also like to see additional maps, as the game feels way too linear. There’s basically ONE map dedicated to players level 1-5, another for players 6-11 and another for 11-20 and so on. Players have a lot more options once they reach level 25 or so, but up until that point the game is extremely linear.
Final Verdict – Poor
I honestly tried to look past many of Red War’s faults, but it just wasn’t possible. The game feels like it belongs back in 1999 rather than 2009, as everything from the game’s graphics to gameplay just cannot compete with newer titles. One positive aspect is that the game will run smoothly on low-end computers
Red War Videos
Red War Gameplay / Combat Video
Red War Group Grinding
Red War Official Trailer
Red War Walking Around Town
Red War Gameplay Footage
Red War System Requirements
OS: Windows 2000 / XP / Vista
CPU: Pentium 2 400 MHZ
RAM: 256 MB
HDD: 3.0 GB
Graphics Card: Any 3D Capable Card
OS: Windows 2000 / XP / Vista
CPU: Pentium 4 1.0 GHz
RAM: 512 MB
HDD: 3.0 GB
Graphics Card: GeForce 3Ti or Better