LaTale is an innovative 2D side-scrolling fantasy MMORPG with anime-inspired graphics. Unlike the other side-scrolling MMORPGs out there, LaTale has a good deal of character customization and a detailed skill system. With it’s massive player base, ample amount of quests and innovative gameplay LaTale is certainly one of the best free MMORPGs out there.
EXP Rate: Medium
PvP: PvP Arena
Filesize: ~2 GB
Pros: +Great music. +Plenty of customization. +Massive library of skills. +Solid interface. +Player crafting. +Free to play, but not pay to win. +Several classes. +Cash shop items tradeable between players. +Abio Rangers! Why can’t we be them? If only the gear was purchasable…
Cons: -Clumsy controls. -Aggroing multiple mobs with attack skills is tedious. -Quests incredibly repetitive. -Character banners are an eyesore. -Deleted characters’ names can’t be reused.
LaTale is an innovative 2D side scrolling fantasy MMORPG. The game’s most prominent features are its incredibly large library of skills for each character class and its unique fast paced combat. Start your adventure in the world of LaTale by selecting one of the game’s four starting classes:
Warriors- Warriors are the generic melee archetype in LaTale, they can use two-handed swords, spears, or knuckles. They are capable of dealing large amounts of physical damage, but lack strong defensive capabilities.
Knights- Knights are similar to Warriors with a stronger emphasis on defense than damage. They can use either a sword or blunt weapon in one hand, and a shield in the other.
Wizards- Wizards are capable of using staffs, knives, and knuckles. They are capable of dealing large amounts of damage with their area-of-effect spells but have incredibly low hit points and defense. Wizards can use any of the four elements; fire, water, wind and earth.
Explorers- Explorers are the ‘archers’ of LaTale. They are capable of using daggers, bows, crossbows, and knuckles. They deal little damage but have the fastest attack speed in the game.
Engineers - Engineers use a combination of dark magic and technology to devastate their foes.
Soul Breakers- Soul Breakers are capable of using some of the most destructive magic in the land.
LaTale Featured Video
LaTale Season 2 Review
By Jason Parker (<a title=”Ragachak” href=”http://www.onrpg.com/author/ragachak/” target=”_blank”><strong>Ragachak</strong></a>)
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<strong>A Thousand Years in the Woods</strong>
Or so it felt like, as much of my time spent was wandering through forests. LaTale is a Korean Action-MMO produced by Actoz Soft and originally published in 2008. In it, you play the role of a character with a goofy anime-style (Japanese art) and fairly generic hair, eye and skin tones. It is a very simplistic character creation system. The name you choose can’t be reused if you delete the character, so it is important that you like what you pick from the outset. There are a few starting classes, and as the game goes on, you can upgrade into higher tiers of character class. The game plays very similar to MapleStory, in that it is a side-scrolling action MMO, with lots of jumping and climbing on platforms and trees to reach destinations; you use a keyboard and mouse, but if you are so inclined, you can use the clunky controller options. I was a little disappointed by how they ran. If you have a controller plugged into your PC, make sure it does not have the sticks or directional pads against a surface it might register on. Otherwise it can counteract your keyboard and mouse inputs. I learned this by having my PS4 controller sitting on top of my PC tower, and spent several moments trying to figure out just why I wasn’t moving! It was terribly embarrassing.
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There is a story, but outside of the early cutscenes, it isn’t immediately noticeable. Initially it feels like you are just a random adventurer until you meet Iris, who changes your world and ultimately sets you on an epic quest. Much of the early game revolves around the Abio Rangers (a parody of the very popular Super Sentai franchise in Japan) who show you the ropes, literally, as you climb up and down ropes and jump across chasms, learning the ins and outs of being a hero. It is a very simple game to pick up and it is certainly not pay to win. The items you buy with real currency are fashion items, and can be bought and traded to other players, which is another definite plus. A lot of F2P MMOs have some kind of items that are incredibly useful to you and are used as a crutch, hindering you with a virtual broken leg if you choose not to indulge their accountants. This is not the case here, much to my delight. I do feel like the game is too cutesy and generic-anime for me, despite being an anime fan myself. I feel like it is trying hard to be super ultra-cute and that is not a good look. That said, the class system is very fun, and there is a lot of promise here. I tried a couple of the classes and found that they were all fun for one reason or another.
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Classes vary a great deal in LaTale. You can pick whichever one you want from the outset, but I advise a little reading on them first to see what suits your playstyle. Upon character creation they do have some stat bars describing what the class is or is not good at, but I do not really think that is enough information to go on. While they are standard fantasy tropes (excluding Engineers and Soul Breakers), there is nothing wrong with being forewarned about what you are in for. Personally I was most interested in Engineer and Soul Breaker simply because they are classes one does not see often, and Enginstar looks like a Magi-tek Knight from Final Fantasy VI.
While I am about to go into who does what, I have read that Warriors are recommended for beginners because of their damage, having the hardest hitting attacks in the game in exchange for very low defenses. That low defense is exactly why I would disagree with the above statement. It is easy to get swarmed by enemies by accidentally hitting a large group of critters. No matter what you do, exercise caution! At level 50 you can access the first upgrade, and at 100, you can access the second. In Season 1, these restrictions were higher, but were lowered in the second Season.
<strong>Warriors:</strong> Warriors excel in up-close, high-impact combat. Wielding two-handed swords and spears, they can dole out powerful burst damage to anything before them, but are low on the defense stat. Their level 50 upgrades are Warlord and Blader, and level 100 are Dragoon and Strider.
<strong>Knight:</strong> Knights are heavy on stamina and can tank on the frontlines of combat. They also have unique, Knight-only shields. Typically they wield a one-handed weapon and shield. They can also use knuckles, but have to go without their signature shields in exchange, so I wouldn’t advise it. Their level 50 upgrades are Templar and Guardian, and level 100 are Holy Order and Saint.
<strong>Wizard:</strong> Glass cannon describes the typical wizard. Wielding a staff or dagger and clad in robes, wizards hurl arcane magic at their foes dealing massive damage. Sadly they are not very durable, but they usually can get the job done before the enemy gets to them. At level 50 they can become Sorcerer or Bard, and at 100 they become Elemental Master or Minstrel.
<strong>Explorer:</strong> Agile and lucky, Explorers rely on their speed and lightning fast attacks to see them through any adventure. With their extraordinary luck stat, I imagine they will have few problems finding fantastic gear to use or sell. At level 50 these players can become Treasure Hunters or Gunslingers, and at 100 a Ruin Walker or Duelist.
<strong>Engineer:</strong> Engineers wield a heavy toolbox and use “advanced knowledge of ancient mechanical civilizations” . . . which I think is an absurd statement. The class however is very much a blast. Wielding dark magic and their toolbox, nothing can stop them. At 50 they become Meisters, and at 100 they become Engistars.
<strong>Soul Breaker:</strong> Carrying a usually adorable Soul Stone, these entities wield powerful dark magics and use the soul stones to bring their power to bear on their enemies. They push forward and blast away with powerful spells, and while they are not very sturdy, they make up for it in raw power. At level 50 they can upgrade into Soul Reavers and then to Soul Lords.
With dedication, it is not terribly hard to level up to 50 and then to 100. It will not take you thousands upon thousands of hours to complete. Even in Season One, when the levels were set to 80 and 140, it did not take a long time. While it is not so easy that you’d complete it in a week, you also won’t feel like you’re wasting your time in a desperate struggle for experience.
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<strong>The Journey of A Thousand Miles. . .</strong>
. . . begins with a single step, or so I am told. There are plenty of quests to embark on, and they are not terribly spread out thanks to the game’s 2D setup. Players can teleport to the other towns once they are strong enough to tackle the challenges that await them there. However, I will say this about the first 15 or 20 levels of questing: the questing is incredibly formulaic, and that says something from a WoW veteran. It feels much like Assassins Creed 1, in that every set of quests is almost the same. For example: kill 10 Rabbits, kill 10 Lizards, kill 10 Wolves. The next block of quests will ask you to fight the next level of those exact same enemies. After that, you will have to collect items from those enemies listed above. From there, you will move on to the next screen and do the same thing again. That bothers me a great deal. Most other MMOs will mix it up just a little bit, but as a 2D Side Scroller, perhaps there is a limit to what you can do. Through I would say level 20 this is what I put up with.
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Combat is interesting, though, which is what questing really is: it’s combat, killing defenseless enemies and stealing their items. The first few areas the mobs do not attack until you hit them, but as you progress eventually the bad guys get a little smarter. They can jump, and follow you, and attack before you are necessarily ready. So it is a good idea to proceed with a little caution and feel out just how the enemies will react to you. The default controls are in a very awkward place, with z and x being your default light and heavy attack. Then you have a s d f and 1 2 3 4 5 to place various skills that you will acquire throughout the course of a game. The attacks are sort of skill shots; when you make an attack, it goes out and anything in its range it hits. This can be a blessing and a curse: if you deal lots of damage and kill things fast, then no problem. But if you’re weaker and hit say five or six things at once, you could be overwhelmed by a mass of boars or other unfriendly creatures. You get several types of skills to boot.
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Skills are a large part of how you perform in the game, and there are several types of skills, not just combat actions. The types of skills are Weapon Skills (weapon-based damage), Magic Skills (mostly exclusive to just Wizards), and Miscellaneous Skills (generally supportive). The latter are skills like Dig, Ignite, Fish, and general non-combat skills. Action Skills are commands that do not require skill points, and are already at your disposal (jump, sit, guard). Emoticon Skills are emoticons for your face. That’s it. They are facial expressions that you can acquire through skill books. I personally think these are a waste of time, but there are social players that will find these to be adorable. Craft skills speak for themselves. When Engineers came out, Ely Skills came with them: Ely is a currency in-game, and you can purchase these skills to increase your stats. You lose these upon promotion, so I do not advise spending money this way until after promotion. They are also pretty damn expensive to boot. You can perform combos with melee and skill attacks, but you can only combo skills of the same skill list (skills in the same row on the skill list).
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<strong>Ultimately A Social Experience</strong>
The game is more social than a hardcore raid game. Lots of people stand around in cities, showing off their absurd fashion gear, touting their humongous, cheesy anime-font titles over their heads like a halo. There are a host of things one can do outside of merely questing and exploring. For those who enjoy PVP, the Coliseum offers you battles against a random player of similar skill and rank. Ranks in PvP also confer stat bonuses, so there is a great deal of competition in this very casual, social game. Do you play this game with your girlfriend or boyfriend? It’s possible; it’s a fun game to play and have a good time for a little bit. If you group with someone at least once a day, there is a reputation gauge that builds. When it reaches 100% you can purchase an engagement ring to give to your significant other. It’s a sweet idea, but does not confer any bonuses that I am aware of; nonetheless, it is a gesture towards someone special that I cannot say is a bad idea.
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Guilds are another large aspect of this game. There are three types of guilds: Good, Chaotic, and Neutral. Guild leveling is another standard in the industry. So many games have done it, and generally the bonuses are mild or cosmetic. Here in LaTale, players gain stat bonuses depending on their guild level, so it is incredibly beneficial for one to join up or found their own. To start one, it requires 10,000 Ely, and the fashion-purchased guild crystals. Fear not, these can be bought from other players, or looted rarely. I rather like the idea of guilds offering bonuses other than an Exp Boost, or adorable pets; there are also banners and emblems you can gain as a guild which have their own potential boosts. I personally did not find a guild to join, but perhaps I will as I progress. You can acquire items and weapons as well through your guild that may not be available anywhere else.
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<strong><span style=”text-decoration: underline;”>Jump-And-Shoot Guy:</span></strong> <strong> 3/5 Good</strong>
As a casual, social MMO, this is a fantastic find. It’s cutesy fun, harmless, and I can see it being addictive. Personally, it doesn’t fill that purpose for me, but I can see it really fitting its demographic, which are likely otaku (anime fans), who are really into this adorable art style. It is truly in the same vein as Maple Story, but I do not know if I would go so far as to say a clone. The class system is fantastic, and I’d like to see more games with upgrades to the base classes (which reminded me of a MUD I played in my youth, and the Final Fantasy MMOs). It is very basic, the quest system can be a little tedious, and the crowding of those obnoxious banners in a 2D scape can be very hard to look at. Nonetheless, I do not think this is a bad title at all, and in fact, think it will be a lot of fun if this is your cup of tea.
The graphics are not great by any standard, but this is a free game, and it appeals well to its target audience who typically loves this art style. I mean, Soul Breaker’s first Soul Stone looks like the Luna-P Ball from Sailormoon (only a lighter color). It is a very colorful and basic game but that is by no means a detractor.
Lord above I hated the basic controls for this game. The controller and keyboard controls both felt awkward and peculiar. I do not mind moving with directional keys (I actually prefer it), but z/x and then asdf 12345 were incredibly strange to me and it just did not feel right at all. I was glad my PS4 controller worked on the game, but I did not like how it played on it at all. The controls are reactive with little delay once buttons are pressed, but maneuvering your fingers to reach them in an intense battle can be very awkward.
The gameplay feels like an action-adventure game coupled with an MMO. I can see this being a very popular game for people who don’t want the sort of game that World of Warcraft or Final Fantasy XIV are. This is more action-oriented, and while the questing feels repetitious and tedious, the gameplay is still fun regardless. There are lots of little things to see and do, and I am sure they will continue to add content to the game as it goes on through the years.
The music is pretty catchy and poppy, and not in a bad way. The sound effects are kind of annoying though, and the whiny character voices frankly set my teeth on edge. The cute little sounds can become very aggravating after a while of extended play. The music reminded me in little ways of older games, like Bubble Bobble, and had that sort of upbeat feel to it. It sets the stage for the type of game it is, most certainly.
By, Omer Altay
LaTale is an innovative new 2D side-scrolling fantasy MMORPG published by OG Planet. It’s no secret that the game got a lot of its inspiration from games like Maplestory and Wind Slayer, but the game did a lot of innovating on its own, as each of the game’s four starting classes, Warrior, Knight, Wizard and Explorer have an incredible amount of skills. LaTale is hands down the best looking side-scrolling MMORPG out there and perhaps the most content rich one.
When I first logging into LaTale, the first thing I noticed was the game’s phenomenal music. Aside from the game’s login music which sounded surprisingly like the background music from Ragnarok Online, the game’s other tunes sound a lot like traditional RPG music, which certainly enhance the gameplay. While creating my character, I was surprised to find that I actually had a great deal of choice when it came to picking my character’s hairstyle, color and appearance. When I say a ‘great deal of choice’ the character customization is nowhere near as varied as Perfect World, but it is more varied than the game’s side-scrolling competitors. After creating my character, I was presented with a short yet informative tutorial that I recommend all MMORPG newbies should undertake. The basics of the game are explained by a series of power rangers, which is pretty whack, but since the tutorial only takes a few minutes to complete it shouldn’t bore too much. After jumping into the game and getting a feel for it, I quickly came to the conclusion LaTale is one of those rare few free MMORPGs that are truly great. The game’s most impressive component is the game’s massive skill library.
Yo mang, I got lots of skills!
The sheer number of skills in LaTale is quite impressive, as each character gets multiple class specific skill trees and general crafting skill trees to experiment with. Wizards for example have a different skill tree for each of the games four elements, Fire, Wind, Water (regular), water (healing), and earth along with a skill tree for ‘general’ wizard skills which gives Wizards six class specific skill trees on top of five crafting and two weapon specific ones. What I’m trying to emphasize is that there are A LOT of skills to choose from, which adds a lot of variety to the game. Since characters only gain a single skill point each level, it’s impossible to become proficient in all skill trees, so it’s best to focus on a single skill tree while only putting a few points into others if it’s absolutely necessary. Although Wizards have the largest selection of skills, the game’s other classes also have their own unique skill trees to play around with, and there are enough skill trees for each class to ensure that not everyone has the same exact build. The one real complaint I have with the game’s skill system is that players have to wait until level 80 before reaching their first job advancement, which may feel ‘out of reach’ for some players.
Argh! Clumsy Controls
The single biggest complaint I have with LaTale is the game’s clumsy controls. At times I found myself having to fight a two front battle, one against the monster in front of me and another with the controls. In order to ‘sprint’ in LaTale, you have to double tap the direction you wish to travel, which isn’t terrible, but it becomes a nightmare to do while in combat, as you’ll constantly have to reposition your character in combat if you expect to hit your enemy, as every time an enemy attacks you, they get closer to your character and at times can actually be ontop of you, making it impossible for you to hit them unless you sprint away and reposition yourself accordingly. The simple solution to this mess would be to have an option to permanently enable ‘sprinting’ without having to double tab. Another complaint with LaTale’s controls is that they simply feel unresponsive at times, especially when fighting multiple enemies, as whenever you get hit your character will get knocked back, and if you’re fighting enough enemies you can potentially get ‘stun locked’ making it impossible to get out of harm’s way. There’s no reason why these obvious control issues couldn’t be before fully launching the game, as the ‘sprinting’ issue can become extremely frustrating at times.
LaTale vs MapleStory
Although LaTale borrowed a lot of features from MapleStory, it is absolutely no clone. Sure, both games have side-scrolling graphics and the same exact minimap, but the gameplay itself is significantly different. LaTale’s game mechanics, although a bit buggy at times, are genuinely different than MapleStory’s or any other competitors, as the gameplay feels a bit faster and the graphics aren’t as childish. The game takes the simplicity of MapleStory and builds on it by adding its own unique features, like PvP and a mailing system. If you’ve played MapleStory before and liked it, odds are you’ll also love LaTale, as the XP rate is a bit higher and players can participate in PvP. Maplestory today has a much larger world map and feature list compared, but that’s probably because it’s been out for over three years.
Final Verdict: Great
Although LaTale’s game world isn’t nearly as big as its competitors, the game has a fair amount of character customization and genuinely fun core gameplay along with a massive library of skills for each character class. If you’re a fan of side scrolling MMORPGs or are looking to try something different, there’s no reason not to give LaTale a chance.
LaTale Character Creation
LaTale Intro Movie
LaTale Gameplay Footage
LaTale Boss Battle
LaTale Gameplay Trailer
LaTale System Requirements
OS: Windows XP / Vista / 7
CPU: Pentium 4 2.0 Ghz or higher
RAM: 1 GB+
HDD: 2 GB Free Space
Graphics Card: GeForce4 MX, ATI RADEON 9000 or higher
OS: Windows XP / Vista / 7
CPU: Intel Core i3 530 or higher
RAM: 2 GB+
HDD: 2 GB Free Space
Graphics Card: GeForce 7 Series, ATI RADEON HD or higher
- La Tale GSP – Available on Gamengame (Southeast Asia) - Posted on August 13, 2014
Actoz Soft (CEO, Chien Tung Hai, www.actoz.com) has opened one of its games, La Tale (GSP), worldwide on a global platform through the game portal Gamengame site. La Tale has been providing its service in Korea since 2006 July 21st and it has had many big updates since.
- LaTale Season 2 Review - Posted on August 6, 2014
Classes vary a great deal in LaTale. You can pick whichever one you want from the outset, but I advise a little reading on them first to see what suits your playstyle.
- La Tale: Now available on Steam - Posted on June 18, 2014
OGPlanet is proud to announce that the cute, anime-style MMORPG La Tale has just been released on Steam.
- Become a True Hero in La Tale’s New HEROES Expansion - Posted on May 1, 2014
OGPlanet releases a new expansion for La Tale, introducing a new job class, new skills, and more.
- La Tale Reveals Long Awaited Season 2: Storm Update - Posted on May 8, 2013
OGPlanet, a publisher of Free-to-Play, multiplayer, online games, reveals the long awaited Season 2: Storm update to La Tale, the longstanding fantasy MMORPG with massive customization and a reputation for the friendliest community on the F2P net.