Infinity Wars

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Infinity Wars Overview

How will you forge your empire? Using tooth and claw, or steel, honor or deception, magic or sword. Overcome all in Infinity Wars The new age Digital Trading Card Game, keeping the best parts of classic TCG’s you’ve grown up loving, and combined them with innovations that allow the Digital Card Game genre to really come to life with exciting new combat mechanics, and game modes.

Infinity Wars seeks to challenge the online iTCG industry with some new changes to the game! Included are a fully animated deck, a complex game strategy, and a “merged deck” mode that combines opponent’s deck. The game also promises weekly updates with new quests and cards.


Flame Dawn (FD)

This faction displays fast and efficient lethality with a fusion of unexpected utility from their ability cards. Capable of delivering more damage than most factions in the first 5 turns, their mid game is enhanced by the versatility of their ability cards. If you choose more Flame Dawn commanders, their late game becomes enhanced and an opponent will be punished significantly for not defending.

Genesis Industries (GI)

This faction focuses on the unity and synergy that cards have with other cards. Having access to utility cards can disrupt tempo, given the right timings. Characters are generally improved and strengthened to the point of being nearly unstoppable. There is a heavy risk-reward ratio as you funnel cards, resources and turns into powerful killing machines. If you protect your investment, you will receive a bountiful return.

The Warpath (WP)

This faction’s play style focuses on raw power and sheer overwhelming battlefield dominance to produce character-based victories. The Warpath’s utility involves resource acceleration and character-based interaction abilities. If you believe the best offense involves trampling all defenses, this play style is for you.

The Cult of Verore (CV)

This faction has an answer for everything. People attacking you? Kill them. People defending against you? Wipe them out and continue attacking. Characters hanging out in the Support Zone because they don’t want to die? They can’t hide. Yobo looked at you the wrong way? Kill him even if he looked at you the right way. Verore has access to the largest amount of removal and damage-generating spells in the game. Their characters involve slow but powerful demons which produce a direct threat to their opponent’s chances of winning. Then again, who’s going to stop them when their opponents are all dead?

Descendants of the Dragon (DoD)

This faction believes the best offense is a good defense. They also believe the best defense involves even more defense. How much so? You can win games without this faction even attacking, due to the morale mechanics of this game. Cards within this faction support each other synergistically as the utility cards accessed in this purity increase your staying power long enough to win the day!

Sleepers of Avarrach (SoA)

Zombies. Robots. Everything you could want from a faction like this is here. Recurring characters, Graveyard manipulation, fear, death and assimilation. The Sleepers of Avarrach feature a host of stall effects, creation and reanimation tactics and card control.

The Exiles (EX)

A rather chaotic faction, The Exiles focus on death, sacrifice and anything that disrupts what players feel is ‘normal’ when a game is being played. There are discard effects and synergy that exist alongside sacrifice mechanics.

Creating a Game

All games can be created using a combination of Game Speed (Any, Standard, Hyper, Epic), Mode (Any, Standard, Merged) and Format (Normal, Tournament, Pauper, Singles).

Ranked Games use the Tournament format, omitting any cards that are part of unreleased sets or non-purchasable cards. Playing Ranked games will affect your personal Ranking. You may check the leaderboards to see standings.

Game Speeds

Standard:  Both players start at 100 health and 100 morale. Each turn, there will be an increase in resources and cards in hand by 1. Resources cap at 10 unless you use characters, abilities or the Trading Post to increase the cap.

Hyper: Both players start at 100 health and 100 morale. Each turn, there will be an increase in resources and cards in hand by 2. Resources cap at 10 unless you use characters, abilities or the Trading Post to increase the cap.

Epic: Both players start at 200 health and 200 morale. Each turn, there will be an increase in resources and cards in hand by 1. Resources gained in Epic mode do not have a cap.

Game Modes

Standard: Use your selected custom deck for playing matches. A selected deck must be Legal according to the Deck Builder and regular Rulebook guidelines.

Merged: Your selected Legal deck is combined with the opponent’s selected Legal deck. This creates a situation where both players use cards from the combined decks for their card pool. Each player may choose 3 Commanders from the available 6 Commanders in the pooled decks before the game begins.

Game Formats

Normal: All cards can be played according to regular Rulebook guidelines.

Tournament: The Tournament format is played according to regular Rulebook guidelines and restricts decks from containing any cards from unreleased sets until the full set is officially released. (This format is always subject to change).

Pauper: Currently this format restricts decks to the use of Common and Uncommon cards only and otherwise plays according to regular Rulebook guidelines.

Singles: This format plays according to regular Rulebook guidelines except that a player may not have more than 1 of each card in their deck at any time.

Infinity Wars Screenshots

Infinity Wars Featured Video


Full Review

Infinity Wars Review

By Ojogo, Mobile Guru
So we’re back in the waters of Lightmare Studio’s animated TCG, Infinity Wars, after nearly a year out from ApocaRUFF’s first look at the game. It seems that Lightmare Studios kept the game’s development tight over those twelve months, providing a noticeably more polished, balanced, and developed game than what we remember.



A Brief Look at the Past

So, to those who haven’t heard of the game or just stumbled into this review, here’s a brief rundown of what makes up Infinity Wars and how the game is played.


Infinity Wars follows the traditional TCG playstyle where you create decks from the game’s seven factions which are the Flame Dawn, Genesis Industries, The Warpath, The Cult of Verore, Descendants of the Dragon, Sleepers of the Avarrach and the Exiles. Being added to this is the Klingon and Federation as part of the Star Trek partnership that’s just recently been revealed. The field where you will be playing is segregated into zones which are namely the Defense, Attack, Support and Command Zones.

You start off with one resource at the beginning of the match that you can use. After each turn from there you’ll have your resources replenished while it increases 1 per turn. You’ll be using this resource to summon units from either your hand to the support field or from the commander field to either the attack or defense zones.


The defense and attack zones are the areas where your units will be actively participating in battles while the support and command zone contains your inactive units that you can place later in the field. Units you summon from your hand have to sit a turn out in the support zone unless they have a specific ability that says otherwise. However units from the commander zone can be put immediately either to the defense or attack zones without going through the support zone. The commander zone is almost the most defended and hard to impact zone on the playing field, making your choice of commander cards all the more important.


The commander zone cards are the special cards in the field that you can choose before any match. This allows you to choose those ace cards in your deck immediately without gambling in the hope that you draw them early.

The game’s win condition is if the opposing player’s morale (a number reduced each time cards are destroyed) or HP is taken down to 0.



How About Now?

As I mentioned earlier, Infinity Wars looks better than ever. Lightmare Studios basically had the gameplay skeleton done in our earlier look into the game. The artwork is superb and constantly improving, and it’s pretty amusing to see the units come alive with in-game animation.

I loved the fluidity of the game’s GUI where no frame is wasted and no choppy transitions occur whenever my cursor rolls over to my field or my opponent’s. Much can be said however to the game’s interface in the main menu since there are moments when I transition between resolutions that the interface just blows up.


I love that Infinity Wars has a campaign mode included now since it allows you to acquire faction specific cards without shelling out a dime. I loved the fact that the game has this equilibrium between those who are playing for free and those who have kept on purchasing booster packs. You can in fact go toe-to-toe against players who have purchased booster packs even with the cards you get for free.


This “equilibrium” of sorts emphasizes on player skill/strategy over how much money one has invested in their cards. Since the free cards have pretty decent abilities to begin with, you won’t feel that you’ve been short-changed after coming away a battle where you faced an opponent packing a rare deck.
Given the somewhat hardcore tactics of the game, I applaud their decision to require newbies to go through the process of learning game mechanics while being rewarded with starter cards. This safe haven period helped me familiarize myself enough that my first PvP matches weren’t total blowouts. I’m sure veterans are grateful as well to have fewer “farming fodder” players filling the queues as well. Of course I really couldn’t discount that there are just dumb players out there, since no game can really find an effective measure to eliminate those kinds of players ever.




Beyond offering a location for players to freely acquire cards from a specific faction, the Campaign mode also offers an ideal setting to ease yourself into the tactics each faction specializes in. If you take proper notes of the cards frequently used in each campaign, you can ascertain the gameplay mechanics of each faction in-game without having to suffer repeated defeats while working out viable counters.


Each campaign stage provides you with a pre-constructed deck so you won’t have to go through the hoops of going to read every single, faction specific card out there to actually see them in action. This allows players to learn gameplay mechanics actively rather than via boring tutorials, again while preserving your PvP record.



Deck Building

What eTCG game (or TCG game for the matter) is worth its salt if it doesn’t offer a comprehensive and smooth deck building feature? In Infinity Wars, deck building is fun, fast and easy, and I’m not even referring to the interface just yet. Your deck’s factions are determined by the commanders you’ll be choosing so you have the option to either go solo, duo or tri-faction in the game.


The game also has non-faction units that you can add into your decks to catch your opponents off guard from time to time.


The Deck building interface on the other hand is pretty streamlined. Anyone with common sense can pick it up immediately. Creating a deck is easy enough using the game’s interface. The game also helps out in your deck balancing responsibilities by providing an overview of your cards, including how many character versus spell cards you have and the resource cost distribution of the deck as a whole.



Final Word? Excellent.

Overall, I would have to say that I pretty much enjoyed Infinity War as much as ApocaRUFF. As someone who has been grinding through countless TCG titles this year, Infinity Wars certainly makes the grade.

It’s easy to jump into but hard to master. Add the fact that you can enjoy the game without investing in needed starter decks is just icing on the cake.
I also like the fact that you can play the game across different platforms. You can play on both PC and Mac machines using the same account and having the same experience on both platforms. Meanwhile Lightmare is also busy at work with the iOS and Android versions of the game, both of which will be connected to your account and providing the same experience the PC/Mac versions would bring. Also, don’t worry, your cards are connected to your account so whatever you get via PC/Mac/iOS/Android/etc will be passed on to one another so you can play the game both on the dekstop/laptop or while on the go.
And to me, that’s the best icing in Infinity War’s cake since there are times that I prefer playing the game on my ipad than my PC. So try it and I’m sure you’ll definitely have fun!



Infinity Wars Screenshots


Infinity Wars Videos

Infinity Wars – First Look

Infinity Wars – Dev Preview

Infinity Wars Kickstarter iTCG Trailer & First Look


Infinity Wars Links

Official Game Site

System Requirements

Infinity Wars System Requirements

Coming Soon. . .



Infinity Wars Articles

  • Infinity Wars 2014 Review - Posted on April 25, 2014
    It seems that Lightmare Studios kept the game’s development tight over those twelve months, providing a noticeably more polished, balanced, and developed game than what we remember.
  • Infinity Wars CCG to feature “Star Trek: TNG” Booster Sets - Posted on April 15, 2014
    Lightmare Studios, an Australian Indie Studio, has just announced that their CCG, Infinity Wars, will receive booster sets featuring "Star Trek: The Next Generation." These cards will be making their way to the Infinity Wars universe on April 26.
  • Infinity Wars Prepares to Launch Star Trek Themed Cards into Pre-Order - Posted on April 9, 2014
    During a meeting with Lightmare Studios' Infinity Wars creator, Elphie today, we discovered the teased upcoming Star Trek faction addition to their fully animated iTCG is set to enter the pre-order phase today.
  • Infinity Wars Beams In Star Trek: The Next Generation - Posted on March 20, 2014
    Lightmare Studios announces the upcoming introduction of officially licensed Star Trek: The Next Generation cards in Infinity Wars.

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