Age of Armor
Age of Armor Overview
Age of Armor provides players with an incredibly complicated and robust design system, but does little in the way of explaining how to properly navigate it. Players can customize almost every part of their Mech and participate in both PvE and PvP combat once they are happy with their design. Unfortunately, the slower-paced combat and hard to digest translations may deter many players from truly experiencing all that Age of Armor has to offer.
Neo Humans – Long-range Focused
Natural Humans - Healing Focused
Enhanced Humans - Melee Focused
Mechs: Can be built from the ground up to player specifications.
Age of Armor Screenshots
Age of Armor Feature Video
Age of Armor Review
By Cody ‘Neramaar’ Hargreaves
I can’t be sure, by I like to think that there are a great many MMO games released across Asia that never make it to western shores. I often wonder who is tasked with choosing which games should be translated into English, and which shouldn’t. More importantly, I wonder who decides when they are finished with the translation – who gets to the final say. I wonder this, as I wonder what I would do to them if I ever had the opportunity to meet them in person. It’s not something I can safely mention here (I don’t make it a habit to insult the Korean Mafia publicly), but I’d give him a piece of my mind, that’s for sure.
YOU GIVE GOLD ME, OK?
Playing Age of Armor inspired many of these fantasies, as the translation appears to have been carried out by a team of dyslexic 6 year-old orphans. Many of the quests are almost completely incomprehensible, making game immersion damn near impossible. It baffles me how anyone in their right mind could consider Age of Armor ready for a western release – it’s a vastly complicated game already without adding a layer of engrish to it.
As Age of Armor is primarily a mech-based RPG much of the game is based around upgrading and modifying both your pilot (you) and your mech (your giant metal robot). When you first begin playing you will be given the choice between three different character types, Natural Humans (Healing), Neo Humans (Ranged), and Enhanced Humans (Melee). Each look slightly different from the next, and have their own individual styles and story background.
After choosing a pilot, you are next asked to choose a mech. Of course, with only one option to choose from, it feels extremely limited right from the beginning. This isn’t a major problem when once you’ve begun to understand the game design, but to begin with it feels slightly limited, and leaves a bad taste in your mouth. The more important issue was in the initial customization of my mech skills and statistics.
TOO MUCH INFORMATION
Without an explanation or tutorial of any kind, customizing my mech was on par with doing the dishes for my mother as she screamed “You’ve missed a spot!” from the other side of the room, both acting as experiences I should hope to never repeat again. There were literally hundreds of different options to choose form, each seemingly more confusing than the next, and with no explanation whatsoever I found myself both frustrated, and a little scared.
Little did I know, this was only the beginning of my many troubles in Age of Armor, the over-complicated skill and statistic system proved even more complicated once I realized that the entire game was written in an incomprehensible form of engrish, and for the most part, made Age of Armor an absolute chore to play.
GETTING TO KNOW THE PLACE
In a confused panic, my instinctive reaction to the initial mech creation screen in Age of Armor was to spam as many skills points as I could manage into anything that looked remotely useful, and rush into playing headfirst. What a mistake I had made. With seemingly no tutorial, and little but my well-trained MMO instincts to guide me, I found my first few minutes in Age of Armor to be a largely painful experience. To this day I’m still not entirely sure, but I believe I was first asked to create yet another mech – although this time with even more overly complicated options at my disposal. I never really got around to creating that mech, but we’ll come to that a little later…
After discovering that mech creations was still light-years beyond my current level of AoA expertise, I resorted to simply wandering around the amazing high-tech and brilliantly designed city I had been placed in. This is by far the standout feature of Age of Armor, the graphics are crisp and detailed, and the large mech frames that litter the city are a pure feast for the eyes to any anime fan. While navigating the city, I happened to notice a strange button hiding in the top left corner of my screen. It read ‘bonus’, and had me immediately excited.
SYSTEMS OFFLINE… PERMANENTLY
And I stayed excited too, at least I did the first 10 times I clicked it. Each time I clicked the bonus I was given some new item I didn’t know how to use, then it would just pop right back up again begging to be clicked. By the end of it, I had clicked the ‘bonus’ button over twenty times, and was level 15. Yup, level 15 before I had even killed an enemy. It’s safe to say that at this point I had very little enthusiasm left by this point, and was losing patience fast.
Being the all powerful level 15 pilot that I was, I decided that it was time to find something to fight. The quests were illegible so there was no chance in me finding salvation there, and I still couldn’t wrap my head around building a mech, so combat was really the only option I had available to me. After several long minutes of searching, I had still found no promising exit opportunity for the city, but happened to stumble upon a strange looking elevator. “Why the hell not?” I thought to myself as I entered the elevator, of course, little did I know that my final moments of AoA would be in that elevator. Or more appropriately, in the room the elevator led me to.
In said room, I found nothing. And when I say nothing, I am including an exit. I was trapped in a bland room filled with terminals I was unable to access, and after over an hour of searching, had still found no sign of a way out. Eventually I decided to make a new character, and also eventually I found my way outside the city. My discovery was less than amusing, as the combat in Age of Armor is both slow, and incredibly boring. I never had a chance to engage in any PvP based combat, but given the PvE style, I can’t imagine that I’m missing much.
For those that don’t so much mind the poor translation, lack of direction, or slow and overly repetitive combat, Age of Armor has quite a lot of depth. The skills advancement system is quite impressive, and the mech customization options are staggering. The problem is that unless you spend the better part of the next 20 years learning to navigate the interface and features, you’ll have a hard time experiencing any of it.
Final Verdict: Poor
If bad translation and highly over-complicated game systems were all I had to compete with the I would most likely recommend that you give Age of Armor a try, If you like that sort of thing. But with game functions that lead only to pure and total frustration, I can’t even do that. If you’re hungering for some mech combat, check out Exteel, it’s everything AoA should be, and a whole lot more.
Age of Armor Videos
Age of Armor Gameplay Trailer
Age of Armor Character Creation
Age of Armor Cinematic Trailer
Age of Armor Transformers Video
Age of Armor System Requirements
CPU: Pentium III 500
Graphics Card: GeForce2 MX400
CPU: Pentium IV 2GHz
Graphics Card: GeForce4 Ti4200