Guild Wars 2
Guild Wars 2 puts five races against the armies of Zhaitan, a deathless dragon who commands vast undead armies. With eight classes to choose from, players can spend quite a bit of time customizing their chosen role to how they want to play. The combat is fast-paced and action-oriented, with dynamic events and personal stories all intertwining to an exceptional quality game.
Note: This is a buy-to-play retail game.
Playerbase: Very High
EXP Rate: Medium
PvP: Yes – Arena & World vs. World
Filesize: ~ 14.3 GB
Pros: +Amazing world and storyline. +Great graphics. +Gameplay changes per class based on race and weapon. +Varied and interesting class mechanics. +Incredible amounts of content. +Great, colorful graphics and art direction. +Lush and diverse world to explore. +Highly competitive PvP. +Dynamic events make areas feel alive.
Cons: -Painfully difficult dungeons. –Limited amount of combat skills. -Voice acting is so-so. –Could use some advanced tutorials. -Limited end-game content.
Guild Wars 2 Overview
Guild Wars 2 is a MMORPG by NCsoft, the much awaited new title in the Guild Wars series. In this new iteration, you can expect to find much of what you loved in the first game, but also an open world filled with niches and hidden spots, a world vs world mode that enables 3 servers to compete simultaneously over four different maps, an entirely new crafting system, and more. With five playable races(including the charr from the first game), eight different classes and a gigantic amount of content to explore, players will find that there is more than enough to keep them busy for a very long time. Barring some minor flaws, Guild Wars 2 brings you the features you’d expect with grace and style, and even manages a steady amount of innovation. The lack of subscription fee is only the cherry on the cake. Most classes you know and love are back, with some additions:
– The elementalist class has access to a huge skill set of elemental themed spells, and has the ability to switching from one element attunement to the other on the go, effectively changing their entire skill set (and role) on the fly. They can be excellent damage dealers and support characters.
– The technology oriented class, the engineer specializes on having the right tool for every situation. In addition to having a variety of engineer-specific weapon kits (flamethrower, grenades, etc), the engineer benefits from an auxiliary skill bar that changes depending on what utility skills they have equipped.
– A defensive plate-wearing juggernaut, the guardian has a variety of group-oriented skills called Virtues, which are essentially a special set of group buffs. They also have access to temporary spirit weapon pets, and shouts to bolster their group or demoralize their enemies.
– Illusionists and tricksters, the mesmer play style relies on tricks, teleportation and boons/conditions. They have access to the illusion mechanic – temporary pets that can be sacrificed for a variety of different effects.
– Strongly oriented on pet control and conditions, necromancers can literally have a small undead warband of their own. They can also turn into a spectre by killing enough foes, unlocking an entirely new skill bar for a short moment, and giving them unexpected durability.
– Benefitting from a single-pet system, the ranger has a huge selection of potential land and sea pets (that must first be captured!). They can also use a variety of traps, summon spirits, and tend to be equally good at range and up close.
– Fast and agile, the thief is oriented on leaping around the field, jumping in and out of stealth while landing some solid damage. Their class mechanic is Steal, which allows them to acquire an extra ability depending on who, or what they steal from.
– Plate-clad weapon masters, the warrior can be anything from a close combat dual wielding berserker, to a long range rifleman, giving them a huge amount of versatility (up to 19 weapon combinations). Their special adrenaline ability is a special super-skill that changes depending on their current weapon. They also have access to combat stances, and banners for group support.
Guild Wars 2 Screenshots
Guild Wars 2 Featured Video
Guild Wars 2 Full Review
Review by Guillaume (Gui)
At last comes Guild Wars 2, successor of the much cherished title of the same name, after long months of teasing us with videos and the occasional very restricted beta test. For those who don’t know the series, Guild Wars was a high fantasy online roleplaying game released back in 2005, which focused on guild competition and player-versus-player action, in addition to having absolutely no subscription fee. It was immensely successful, which explains the hype that has been building up for Guild Wars 2 over the last few years. Guild Wars 2 aims to keep the most prized features from the first title; top notch PvP, epic fantasy adventures, and no subscription fees, and then adds a whole bunch of new goodies, from World vs World, to an entirely new crafting system. Needless to say that it’s got very big shoes to fill. So with that said, and now that it’s released, does Guild Wars 2 actually make the cut?
Welcome to Tyria
First off, Guild Wars 2 is a very light game in comparison to recent big names, and the entire folder is only about 14GB (as of the writing of this). It’s surprisingly compact and thus most likely won’t annihilate your bandwidth. Even with its small size, you don’t need to go very far into the menu to realize that Guild Wars 2 looks really, really good. This is a title that can boast having a lot of hand drawn art, a continuation of the first title in that regard, but now also benefitting from better technology. The in-game graphics are solid quality, and don’t require an incredibly performing graphic card to run. In fact, there really is little that looks bad in Guild Wars 2. Characters look good, effects are diverse/flashy, etc, but what really takes the cake is the stunning environments you’ll go through. Plant cities, thick fogs on a lake, artillery-bombed trenches – all sculpted with incredible attention to detail, are just some of the locales you’ll go through. Overall, this is a visually rich experience that won’t run your GPU in the mud. Sound is also a significant part of the adventure, with a lot of characters including your own, having voiceovers. These can be a hit or miss, with some being top notch (Asura and charr voices come to mind), while some others can be very awkward. Music might seem, if you’ve played Elder Scrolls games, oddly familiar. That’s because it’s composed by no less than freakin’ Jeremy Soule! It’s excellent at setting the mood, whether you’re exploring a snowy mountaintop, or a lush valley. So far, so good!
Colors of Fantasy
You start off with 5 character slots, which might just be enough to please the average gamer, but probably won’t be enough for the alt-aholics among us. Because let me tell you this, character creation alone has a LOT of value in store for you. You choose from among five races, the humans, the asura, the charr (from the first game), the norn or the sylvari, each being quite interesting, and with their own special abilities, ranging from healing prayers, to a freakin’ steampunk charr bazooka. Many classes are returning (see the overview for thorough descriptions), and there are some new additions, those being the engineer and the thief. Your choice at this point is crucial, as each class plays very differently one another. The customization options are a few handfuls depending on your race, with between 10 to 20 hairstyles each, different faces, body shapes, patterns, etc. Thankfully, there are size and position sliders for extra customization, so you can change bits and pieces to your heart’s content. Once that’s done, you enter the storyline bit – which essentially lets you choose diverse elements of your past in order to give form to a part of the storyline you’ll experience in-game. Then pick a name, and you’re off to Tyria.
The overarching structure of Guild Wars 2 is a compact version of what you’d expect from another MMORPG. Essentially, you have one main series of quests that you follow throughout the game, in-between which you acquire experience through various means, the main one being quests for local NPCs. Once done, these NPCs become merchants which sell you gear/ingredients/etc in exchange for karma, a special currency acquired by doing quests. You can also level through many other different methods, including crafting, world vs world (PvP) and even exploring, each of which can award sizeable chunks of experience. Quests are in areas called “Hearts”, zones in which you automatically acquire quests and can then start working on them right away. Most likely, you’ll go from heart to heart, slowly completing the map as you go. Now, this does tend to get repetitive with time, even a bit grind-y to some extent, though this can easily be corrected by spicing things up with some crafting, PvP or dungeons. You’ll also encounter dynamic events, which are essentially difficult quests requiring the cooperation of many players. These award karma, and can be anything from escorting a caravan to a full-on dragon attack, and go a long way to adding an unpredictable, living element to areas. At least, on the first run through.
Clash of Worlds
Everything in Guild Wars 2 is designed with multiplayer in mind, so most of your powers can be found to have diverse uses. A clear example is combo fields, which let you combine a skill with another player’s area of effect spell, boosting the efficiency of both. This is also reflected in game modes, such as organized player-versus-player, 8 vs 8 matches focused on capturing specific areas. This mode has its own progression ladder, with increasingly different rewards as you increase in rank. Where Guild Wars 2 really comes into its multiplayer competition potential though, is World versus World. This mode matches three servers (hundreds of players) together on 4 different maps. Each has keeps, towers, supply camps that can be captured by any side, in turn providing bonuses to players from their server in their daily activities, in addition to rewarding the combatants with loot and experience. However this mode also has the side effect of low frame rates and the tendency of causing players to “zerg” (gather in huge, follow-the-leader mobs) in order to take down keeps. Guilds can, and do frequently intervene in organized manner, as they have the possibility of capturing and holding areas, complete with their banners hanging from the keep walls. In a way, this is one of the major end-games, as guilds can have a huge impact on server performance, and can lead to getting your server matched with stronger opponents.
Traits & Upgrades
Skill progression happens through unlocking powers using skill challenges consisting of mini-bosses found around the world, and of course through leveling, which gives you access to the trait tree, that in essence is a sort of 5 branch talent tree. Interestingly enough, there is no specific class niche, so most classes can play most roles to varying degrees, and they can definitely hybridize through traits. The thick of the experience though, is the combat, which changes dramatically depending on your class. You have a skill bar, half of which is determined by your choice of weaponry and the other half being utility skills picked at your whim. Most classes can switch between weapon sets on the fly, making for some pretty interesting, but somewhat static combinations. In other words, this is a fluid, fast paced and easily balanceable system that is otherwise very lacking in options and diversity. Added to this basic layer are individual class mechanics, like illusions for mesmers, or adrenaline for warriors, most of which are a total blast, with only some being so-so (necromancers come to mind).
Caverns & Crystals
One of the issues of Guild Wars 2 is a lack of tutorials. Once you reach the advanced mechanics, such as combos, dungeons, and crafting, there’s very little in the way of help. This becomes even more distressing considering that Guild Wars 2 dungeons are dead serious, as in, excruciatingly hard. This can be a positive or negative depending on your preferences, but be warned, don’t go in there expecting a smooth run. You will die repeatedly, and you need not only be patient, but also skilled at dodging and choosing appropriate trait builds. This is compounded by the fact that the game has no designated roles, so few ways to manage “agro” or healing. And just in case you wanted more challenge, dungeons also come in explore mode, letting you unlock extra areas and bosses for some increased rewards. Now, some words on the cash store; it’s clear that ArenaNet has a lot planned for it, but as of the writing of this, there’s not much to see. Some vanity clothes, boost items, and the promises of future player housing. The prices might be a bit too high too, but other than that, it’s mainly the lack of options that might be a bit dissuasive from buying in the cash store.
Final Verdict: Excellent
So is Guild Wars 2 living up to the hype? In most cases, it does. It brings back the challenge of its predecessor, the interesting class mechanics, the competitive action and most importantly, a fluid and crisp experience. While it has its failings, notably the repetitiveness of quests, the difficulty of dungeons, or the oddly awkward voice acting, it literally raises the bar on the aspects it gets right, such as large scale player versus player. There’s no question that this game gives you lots for your money, and if you’re a fan of classical fantasy MMOs, PvP, or dungeon running, you need to at least try this one.
Guild Wars 2 Videos
Guild Wars 2 – April 2014 Feature Pack Overview
Guild Wars 2 Trailer
Guild Wars 2 – Gameplay (Released)
Guild Wars 2 Links
Guild Wars 2 System Requirements
OS: Windows XP (SP2) or better
CPU: Intel® Core 2 Duo 2.0 GHz, Core i3, AMD Athlon 64 X2, or better
RAM: 2 GB
HDD: 25 GB Free
Graphics Card: NVIDIA® GeForce® 7800, ATI X1800, Intel HD 3000, or better (256MB of video RAM and shader model 3.0 or better)
Guild Wars 2 Articles
- Guild Wars 2: ‘Seeds of Truth’ Living Story Now Available - Posted on December 2, 2014
ArenaNet™, publisher and developer of the acclaimed Guild Wars franchise, is releasing “Seeds of Truth” for Guild Wars 2’s Living World today.
- Guild Wars 2: Seeds of Truth Teaser Video Revealed - Posted on November 25, 2014
The last episode of Guild Wars 2’s Living World left Tyria’s heroes stunned. Moments after tracking down a fabled dragon egg that could be the key to defeating the Elder Dragon Mordremoth, they watched as one of their own allies – Caithe – disappeared with it.
- Guild Wars 2 ‘Tangled Paths’ Update Releases Today - Posted on November 18, 2014
ArenaNet™, publisher and developer of the acclaimed Guild Wars franchise, is releasing “Tangled Paths” for Guild Wars 2’s Living World today. This episode continues the Living World’s second season, where players and world leaders in Tyria have found themselves on a path to war with the Elder Dragon Mordremoth.
- Guild Wars 2: Echoes of Past update now available - Posted on November 4, 2014
ArenaNet™, publisher and developer of the acclaimed Guild Wars franchise, is releasing “Echoes of the Past” for Guild Wars 2’s Living World today. The episode brings back Living World Season 2, picking up from a cliff-hanger ending that had the world of Tyria fighting the rise of the Elder Dragon Mordremoth.
- Guild Wars 2 – Tyria’s Point of No Return - Posted on October 23, 2014
The road to war is paved by points of no return.