“Kronos” Announced as First Release of Upgraded EVE Online Dev Model

Kronos Class

CCP Games, the world’s leading independent developer of massively multiplayer games, today took the main stage at EVE Fanfest 2014 to announce the plans for EVE Online’s summer release, Kronos. Shipping June 3, it will bring a huge overhaul to industry in the sci-fi MMO. Aimed at further improving accessibility, diversity and meaning in industrial gameplay — the true backbone of the EVE Universe — the changes in Kronos will keep EVE’s critically acclaimed “vicious cycle” of harvesting, creation, and destruction churning forward.

Kronos also marks a major shift in EVE development from two expansions per year to around 10 releases annually as CCP aims to deliver more content, more frequently, to its legendary playerbase.

Vast industrial operations are behind the famous player wars that rage across EVE’s sprawling universe, while smaller individual efforts generate wealth, meaning and power at a personal level. Kronos will create dynamic shifts in the industrial landscape by adding cost-scale differences, specialized workers and teams, changes to reprocessing, and more.

Players’ activity will begin to affect the industrial palette of solar systems, allowing for more meaningful decisions and giving them more reasons to interact with each other in cooperative or adversarial ways. New players will be able to get into Industry more quickly as manufacturing opens up and the user interface is reworked.

Kronos will also offer other features in CCP’s ongoing commitment to improve EVE Online year after year. New Mordu’s Legion ships (frigate, cruiser, and battleship) are coming alongside a new mining frigate, the Prospect. Rebalancing efforts will change heat, transport ships, freighters, pirate faction ships, and drones. A new in-game store will prepare for even more customization options in the future, and other changes from sound customization to solar flares and warp effects will complete the release.

Kronos will be available free to all EVE Online subscribers and trial users on June 3, with more details offered in coming weeks via a series of dev blogs.

“The new cadence of development will allow us to take on bigger, more ambitious features, deliver content at an increased pace, and give our players even more to look forward to,” said Andie Nordgren, Senior Producer for EVE Online. “Kronos is the perfect release to kick off the series of upcoming changes as it provides the foundation for the colonization dreams of player empires we’re working towards—epic sci-fi construction projects that lead to new parts of the universe.”

 
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