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Heroes & Generals: Updated with improved gameplay tweaks

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class=”aligncenter” alt=”Heroes & Generals” src=”http://www.onrpg.com/wp-content/uploads/2014/04/HeroesGenerals-Tank-Pic1.jpg” />

Reto-Moto has released a new update for Heroes & Generals with a rewritten and optimized server-side hit-detection system, as well as the ability to play both factions in staged battles, and more.

In Heroes & Generals every kill and the result of every single battle can have a direct influence on the progression of an overarching war with thousands of players, making overall fairness and validated results of all player actions a critical part of Heroes & Generals. This makes server-side hit detection, where an impartial server determines and validates all kills, the most fair and appropriate choice for H&G instead of the more commonly used client-side hit detection used by many other shooters.

“Improved hit detection has been on the top of our community’s wish-list, so we have been working on a complete re-factoring of this for quite a while. We now believe that we have a fast, reliable, fair and cutting edge server-side hit detection system that supports Heroes & Generals in standing out as a truly unique wargame for gamers who want a deeper shooter-experience than simply playing one purpose-less match after the other in a standard map-rotation setup.” said Game Director, Jacob Andersen and continues:

“The community feedback on the new hit-detection system is extremely positive, and we even had one player who wanted us to go back to the old system because he felt that the new system is too accurate as he is ‘way too old to compete with the twitch kiddie generation’. We actually take that as a compliment and as a sign that we have done something right!”

Game Director, Jacob Andersen, and Support Manager, Frédéric Scarfone, demonstrates and explains the improved hit detection system in a highlight on Heroes & General’s official Twitch-channel

Besides the long awaited new hit detection system, Reto-Moto has also, by requests from the community, added the option to use toggle instead of hold for many of the key actions in the action game.

Furthermore, if you wish to take a break from the challenging ‘war battles’, you may now play ‘staged battles’ with a soldier from a faction of your choice independently of your faction allegiance in the war you participate in. The staged battles are evenly balanced in terms of resources and are disconnected from the war, so the outcome of these battle will not influence the war, but you will still be able to progress with the character you join the staged battles with.

For more info, visit http://www.heroesandgenerals.com/16/en/index.html

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Reto-Moto has released a new update for Heroes & Generals with a rewritten and optimized server-side hit-detection system, as well as the ability to play both factions in staged battles, and more.