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AdventureQuest 3D Announces Launch Date

AdventureQuest 3D Announces Launch Date

Artix Entertainment announced today they will be launching AdventureQuest 3D (AQ3D) in October 2016 after a tremendously successful Kickstarter effort that raised more than double the target goal.

Designed by many of the original AdventureQuest developers including lead designer, Adam Bohn, AdventureQuest 3D will be a true cross-platform MMO that will allow players to play on the same account from their PC, iOS or Android device. AdventureQuest 3D will have an open beta test in July 2016. More information about joining the open beta can be found at: www.aq3d.com

AdventureQuest 3D is more than a jump spinning vorpal punch of nostalgia. It solves one of the biggest problems with current gen MMORPGs. If you are like me, you now spend as much time on your phone as you used to on your gaming rig. If I am going to commit to a major game, it has to be a REAL game, and I would really like to login and play MY character with my friends no matter what device I am on. As a true-cross platform game, AdventureQuest 3D will change the way we play together.  This is the reason the team and I are as excited to play the game as we are to work on it. If I am visiting a buddy’s house and she/he is playing on their desktop, I can pull out my phone and effortlessly be battling next to them in game with just a few taps. We can raid a Dragon’s lair under the dinner table, on the TV, or at the coffee shop. Devices are powerful enough now that we can deliver the same experience across phones, tablets, and computers-and our on-joining epic and joke-laced content releases will always keep the game fresh and interesting.

– Adam Bohn, CEO of Artix Entertainment and Project Lead for AQ3D

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  • Unknown

    The game concept looked better on paper in my opinion. I been in the testing phases since they started the tech demo and since alpha began it’s been horrible in my opinion. I get they are an indie developer company but I didn’t think it would be this horrible. And I kinda had some expectations which got killed especially when closed beta started. One of my biggest concerns is the UI for the PC players since it’s garbage and the developers having no interest in changing it and they confirmed it multiple times. Even other players been complaining about it to the developers but they have said they got no interest in changing it at this time and this is probably the final build for the UI which I think sucks. My personal opinions which probably aren’t important are loading screens per each room you enter,room cap being 10,the /join command map,range per luck for the items that drop from the monsters and I got other opinions but it’s 2 much to list. I’m only posting this for anyone who reads this before they decide to click AQ3D which will probably rarley happen but every helpful post counts But this was part of my experience from helping as a tech demo tester.

AdventureQuest 3D Announces Launch Date