Why pay for pay to play MMORPGs?
The more I look at the MMORPG genre, the more I’m convinced that the ‘pay to play’ genre will be fully replaced by ‘free to play’ games. Some people may think I’m crazy, but if you take a look at all the pay to play games out today, it’s clear that only two or three of them out of dozens are a success. Sure no one will admit it, but games like Pirates of the Burning Sea and Vanguard: Saga of Heroes are complete flops. They were both rumored to be ‘WoW killers’, but in reality, they were nothing more than a whole lot of hype. I’m not saying that all pay to play games are bad, they aren’t, but with more and more free to play MMORPGs coming to market every year, I just can’t see people paying a monthly subscription to play a game. The only ‘mega popular’ pay to play MMORPG is World of Warcraft with 12 million or so subscribers and Eve Online as a distant second or third with 400,000 subscribers. After third of fourth place, the ‘pay to play’ subscriber numbers get worse. The incredibly hyped up ‘Warhammer Online” launched with nearly 1 million subscribers, but today has under 600,000. Games like EverQuest II and Age of Conan are also in rapid decline.
Twelve million players may sound like a lot, but if you look at free MMORPGs like MapleStory and Ragnarok Online, you’ll quickly realize that twelve million isn’t that much. MapleStory alone has over 100 million accounts worldwide and there are easily a dozen or so free titles that have similar figures. The first pay to play MMORPGs, EverQuest, Ultima Online and Dark Age of Camelot played an important role in the development of the entire MMORPG market, as they were the ones that got the ball rolling, but like everything else, the MMORPG industry in North America and Europe will change. Gaming in China, Korea and Japan has already shifted to largely ‘free to play’ games and the West will soon follow.
Everyone I’ve talked to tells me that ‘pay to play’ games are ‘higher quality’ than free to play ones, but from my experience this isn’t always the case. Sure, big budget mega hits like World of Warcraft have a lot of content, but is does that justify the game’s $15 / month cost? Heck, there’s a relatively new free MMORPG called ‘Runes of Magic’ that plays a lot like World of Warcraft, but without the monthly cost. The growth of the free to play market will lead to gaming companies developing ‘free’ versions of these premium pay to play games. It has already happened with World of Warcraft, and it’s happening with other MMORPGs as well. With so many free alternatives, why should anyone pay monthly to play an MMORPG?
By, Omer Altay













March 8, 2010
#
Sorry, I don’t think all pay to play will eventually go free ot play, after all, isn’t it an industry? What’s the point of having free to play mmos, if they stand to gain nothing from going free to play…Fact of the matter is they are out to make money; that is the whole point of being “pay to play”.
March 9, 2010
#1
Shawe,
We both know these MMORPG companies are trying to make money. Believe it or not though, these free to play games make more money per paying user than any pay to play game. I’m suggesting in the editorial that pay to play games will go free to play in order to increase their profits. Even on the official Frogster website (Runes of Magic developers), they claim on average they make 20 euros a month per user.
March 8, 2010
#2
Furthermore, the war is between not only online mmos, but also the consoles–that is the consoles are in high use , well mostly the PS3 and the xbox 360…hence we have less people playing online mmos than 10 years ago, as an example.
July 25, 2010
#3
too many annoying kids out there playing free to play games cuz they cant afford having a credit card or the monthly payment. item mall f***s up every mmorpg :/
February 12, 2011
#4
the big problem with free to play imo is most systems are set up to sell items to enhance gear or improve ur toon …but this means all free to play games suffer from having high lvl players with deep pokets who are just to overpowerd
you end up with a uber/average gamer devide
this ruins games who wants to fight some1 u have no chance off beating or cant afford to get any were near as good as
like to see a game wich less highest spender wins
sammie