The Biggest MMORPG Flops
The recent closure of APB got me thinking about all the other MMOs and MMORPG that came and went in a flash. I’ve compiled a short list of some of the games that had the shortest life spans. We’ll focus on retail and subscription based online games for this list. Free to play failures will get their turn next week.
1. Asheron’s Call 2
Developer: Turbine
Publisher: Turbine
Release Date: November 22, 2002
Shut Down Date: December 30, 2005
Life Span: 1134 Days
Asheron’s Call 2 made it a bit over 3 years, but was a disappointment from the start. The original Asheron’s Call is still alive and kicking, as is Ultima Online and EverQuest — the other two games that make up the ‘Big Three’ classic MMORPGs. Despite it being announced that AC2 would be different from its classic predecessor, fans of the original game were outraged at the radical changes. Change wasn’t the only problem, AC2 was plagued by balance issues and a totally broken chat system for several months after release. Turbine tied its hopes to the game’s first expansion titled Legions. When its release didn’t lead to an increase in subscription numbers, the game’s shut down was announced. While it’s always a shame to see a MMORPG go, Turbine made a great tactical decision. Closing the under performing AC2 allowed them to work out what would become Dungeons and Dragons Online and The Lord of the Rings Online, both of which are excellent free to play MMORPGs today.
2. Earth & Beyond
Developer: Westwood Studios
Publisher: Electronic Arts
Release Date: September 24, 2002
Shut Down Date: September 22, 2004
Life Span: 729 Days
Earth & Beyond was one of the first major Sci-Fi MMORPGs. The game was set around 2575 AD in the Milky Way Galaxy. There were three playable races: the Progen, Jenguai, and Terran, all of whom were decedents of today’s Humans. An uneasy peace between the races was broken after the discovery of an ancient alien technology that allows instant travel between sectors of space. After another bout of war, the alien technology was reversed engineered, allowing the three races to spread their civilizations across the galaxy. Players were able to control their avatars, and spaceships. There were three professions to chose from: Warrior, Explorer, and Trader. Players could gain different kinds of experience depending on the activities they chose to pursue. Taking jobs from NPCs, selling loot, and buying items resulted in Trade exp. Visiting navigation points and completing exploration jobs resulted in Exploration EXp. There’s no need to go into detail of how combat exp was accumulated. The max level was 150 and it took several months or up to a year for a casual player to hit that mark. Earth & Beyond lasted less than 2 years, and was the final game to be developed by the legendary Westwood Studios. The studio behind the Command & Conquer series (among many others) was folded into EA’s larger operations soon after.
3. Auto Assault
Developer: NetDevil
Publisher: NCsoft
Release Date: April 11, 2006
Shut Down Date: August 31, 2007
Life Span: 507 Days
You have to hand it to NCsoft for at least trying new things. Before Tabula Rasa, they released a post-apocalyptic, Mad Max inspired MMORPG where players controlled cars, motorcycles, semis, and tanks. There were three factions: Humans, Mutants, and Biomeks. Gameplay took place almost entirely on vehicles, but players could dismount to visit towns. After advancing through the beginner zones, players could enter two different ‘layers’ or instances, one which allowed PvP and one that didn’t. There was no death penalty in Auto Assault so users were free to act reckless and drive around as they saw fit. Despite its unique setting, the game never attracted a large player base. It just couldn’t compete with the major subscription based MMORPGs available, and the whole free to play model was just starting to gain ground in the West so it probably wasn’t a viable option at the time.
4. Tabula Rasa
Developer: Destination Games
Publisher: NCsoft
Release Date: November 2, 2007
Shut Down Date: February 28, 2009
Life Span: 484 Days
Officially titled Richard Garriott’s Tabula Rasa, the game was designed in part by some of the leading names behind Ultima Online. Tabula Rasa means ‘blank slate’ in Latin and the game was meant to be a totally new MMORPG experience, unencumbered by the Tolkien-D&D-EverQuest mold that every single fantasy MMORPG up to and including World of Warcraft fit neatly into. Players in Tabula Rasa moved and fought in real-time in a Sci-Fi setting. The game had an interesting feature called Dynamic Battlefield where human and alien NPC forces would fight for control over strategic points and bases. Players could join in and help out, or continue doing quests and progressing by other means. The game had a voluntary PvP system called Wargames. There were a couple options available including duels, feuds (clan wars), and large scale PvP maps. Only one map, Edmund Range was eve implemented. Besides lacking a clear focus, the game failed due to constant disagreements between the developers and publishers. The drama between Garriott and NCsoft had to finally be settled in court.
5. All Points Bulletin (APB)
Developer: Realtime Worlds
Publisher: Realtime Worlds
Release Date: June 29, 2010
Shut Down Date: September 16, 2010
Life Span: 79 Days
What could make more sense than a MMO version of Grand Theft Auto? A large, urban sandbox sounds simple enough, but things just didn’t pan out for APB. Players were asked to pay upfront for an unfinished game, then they had to buy hourly or monthly game time. With broken gameplay mechanics, and a lack of direction, its little wonder that APB didn’t command the audience the developers originally expected. The launch was supposed to give them an injection of cash to buy time to patch the game, but players quickly lost interest. Less than three months after its release, APB was scheduled to shut down. To my knowledge, that’s a record in the MMO industry. APB did have some bright spots including character customization and gameplay that encouraged cooperation.
All five of these failed MMORPGs had potential. Except for Asheron’s Call 2, they were all very different from each other and from the typical fantasy games that we see all over the place. Most of them came and went prior to the free to play age so we can only reflect on how they would of looked and played had they been converted to free to play titles. Many of these games still have scattered fans that dabble with server emulation and lobby for their favorite game to be reborn. Perhaps with the viability of f2p, some of these games will find their way back to market. Only time will tell. While we wait, what was your favorite subscription based MMORPG that shut down?
By, Erhan Altay













September 22, 2010
#
I heard APB raised a whole bunch of money too. They sunk like $100 million into that game.
September 22, 2010
#1
That game would’ve been so fun too. Then again, I kinda would be like Face of Mankind where your constantly in a war with people and if you were by yourself at one point then you would be screwed!
September 23, 2010
#2
tha’s a crap load of money
September 23, 2010
#3
Asheron’s Call 2 shouldn’t be in there. That’s still my favorite MMO ever, and I’ve played them all. The atmosphere was simply amazing, and really turned me onto MMOs when I had little interest previously. Sure…it might have been a financial failure, but not nearly to the extent of the other games listed.
September 23, 2010
#4
were did the money go?
September 23, 2010
#5
somewhere
December 5, 2010
#6
Enzo is cool
September 23, 2010
#7
The problem with making a game that breaks ground or deviates from the established genre (Or in the case of Asheron’s Call 2, a game already in place), is that you run the risk of making a game that with features no one likes. Some of these games were also released at the wrong time, when things like f2p were gaining ground, and some suffered from plain old shitty leadership. Being different worked for games like EVE Online, but it didn’t work for these games. Here’s hoping that someday these games will be ressurected a f2p, they all sound good and I’d give them a try.
September 23, 2010
#8
APB looked like a cool game… if only they released it as a free to play… oh well…
September 23, 2010
#9
Everyone wonders and complains why there’s no company that comes up with something unique,here’s your answer guys,uniqueness doesn’t seem to hit the mmo population,most of them end up closing.If some wow clone (just an example) f2p crap comes out,be sure that it will last.
September 23, 2010
#10
How long did Hellgate London last? I played that one for a while.
September 23, 2010
#11
I think Richard Garriott still has the rights on Tabula Rasa, after all he won the trial against NCsoft. I wonder and hope that he might reconsider publishing the game with another company.. That would be aweosme!
September 23, 2010
#12
isn’t hellgate london free to play in kore now? I hope it hits NA soon, that game was like crack for me lol.
September 23, 2010
#13
*Korea
September 24, 2010
#14
shoot it APB could’ve been F2P sure they’ll make some money
September 24, 2010
#15
EA already has free to play games i don’t see why not maybe in the future we will see this one pop up again
September 24, 2010
#16
I have not herd of any of these games, other then the last one, and WOW, It only lasted 3 months?
September 24, 2010
#17
Shadowbane was a great game that is no longer around. Almost completely player driven. There were some epic scenarios developed by the players. Huge wars between nations comprised of multiple guilds. I was part of a nation that was the closest thing to role-played as I’ve seen in an mmorpg.
September 24, 2010
#18
Check the next biggest flop its a old rpg style 2d mmorpg that u have to pay like 10$ to play for a month. opens october 9 closes october 10.
September 24, 2010
#19
Tabula Rasa was a awesome game I still wear my Tabula Rasa Dog tags and my collectors Edition is just collecting dust I wish that game would be re-released I would be all over that.
September 25, 2010
#20
Part of the reason APB failed was that it was just bad. Other than the customization, there was literally no work put into any other aspect of the game–shooting was dull and unrefined, driving was sluggish and awkward, and the matchmaking system was totally and completely broken, often putting low-level players at a distinct disadvantage against a team of higher level players with better equipment.
September 25, 2010
#21
you forgot Hellgate: London!!!!
Lol
September 25, 2010
#22
I’m suprised that no company wanted to pick up APB, was it that broken?
September 27, 2010
#23
Grindcrusher there are rumors saying Epic games might buy it after theyre done with Gears of War 3.
September 27, 2010
#24
Tabula Rasa was actually a really popular game. There were players EVERYWHERE, very impressive, smooth, and balanced game play. The Dynamic Battlefield feature was a really nice idea. I loved it when Hordes of NPC’s came rushing at a base your defending. I damn near bought the game when I was on the trial but when I heard its shutting down I turned away. NCsoft forged that letter and Garriot had no intentions of shutting down the game. He said to his fans in another letter hes working on somthing else.
For APB, Good idea. Bad mechanics. Would be good if they stayed F2P after you purchased it.
September 27, 2010
#25
you copied this article from ign
September 27, 2010
#26
Me? If so. I rarely go onto IGN’s site. I didnt even know
October 4, 2010
#27
stgaten 10c
October 5, 2010
#28
AC2 was the best and not marketed, their were not chat issues however it could of used some more end game content. It is still one of the best mmo’s I have ever played! Douche!
November 3, 2010
#29
HellGate London was the best…
February 6, 2011
#30
omer you forgot dark and light
it was the worst mmo in history and the lowest rated mmo by mmohut xD(i think)
although i saw it has been resurrected with gorgeous graphics . i saw it in one of e3 videos in you tube. and they still have those dragon carriers
February 11, 2011
#31
4 words review = unique,ugly,featureless and cangetbetterinfuckingtime!
July 31, 2011
#32
I’m looking at my Tabula Rasa box here and getting nostalgic… I would love to play it again as F2P or P2P with a 5-10 dollars subscription exactly the way it was shut down.