Realm of the Titans Comprehensive Sneak Peek Pt. 1
Recently I was able to visit Aeria Games and demo their new game Realm of the Titans. For those of you unfamiliar with Titans, it’s a MOBA or massive online battle arena similar to League of Legends, Dota, and HoN. The common objective in Realm is to destroy a set of structures leading up to your opponents base and ultimately destroy the enemies “home base”. It’s a formula MOBAs adhere to pretty strictly and Realm is no different. However Realm aims to change how we play the game up to that point.
By combining familiar dota and league of legend gameplay elements, Titans looks to carve out a niche for MOBAs where players can have a hardcore dota like experience with creep blocking and denying, with the customization experience found in LoL’s masteries and summoner spells. Over the next few days I will be outlining my experience with the new MOBA and my overall thoughts and impressions of where the game is and where its headed.
Titan Skills
While some MOBA elements remain constant from one game to the next Realm’s Titan Skill System is what sets itself apart. The Titan system allows a player to choose a certain skill or attribute to use in addition to the standard four they have access to via their hero. This skill can be anything from a simple heal to a passive slow, invulnerability, temporary stealth, a fireball skill shot and so on. But just having a lot of different skills to initially pick from wasn’t enough for Realm. Often times when you pick summoner spells in League of Legends you find that the team you face off against would be much easier to handle if you had picked a different spell. Realm aims to fix this by allowing you to swap out your Titan skill every minute or so. Yes you could start the game with heal and then switch to a completely different ability later on.
I found I swapped every 4 minutes or so depending on what my current objectives were. If I wanted to gank I switched to a passive slow on my attacks, If I wanted to heal up quickly I switched to a spell that allowed me to heal at the neutral shops instead of trudging all the way back to base. On top of all of this the majority of the spells passively scale up to four times as the game goes on, ensuring that they are always viable stat wise. This element of diversity can really impact the way a match could play out and it will be cool to see just what crazy strategies and spell combos we see emerge once players get use to the system and spells. At the time we demoed the game, Realm had over 20 Titan skills available. When I asked if they would all be available at the start, associate producer Travis Hawk said, “Almost all the Titan skills will be available to players at the start; we don’t want people to feel that others may have a significant advantage because they have had more time to gain access to more of the skills”. I did see a few skills that were disabled until a players profile had reached a certain level but those all could be counted on one hand.
Just having loads of skills though doesn’t make a players experience feel unique. Realm recognizes this and allows for yet another layer of Titan skill customization. After every match you gain battle points (or B P for short). These can be spent on a wide variety of things but in particular they can be spent to upgrade certain Titan skills. You heard right, you can upgrade and customize your Titan skills outside of a match using a system called AMP. Travis gave us an example “say you really like using the fireball, you can purchase upgrades that allow it to have a farther range, more damage and a shorter cool down. But these are flat changes, you can also upgrade the ultimate slot which allows for things like the fireball to pass through and hit a whole line of targets instead of just one”.
Skill changes like these go beyond the flat changes to summoner spells that masteries provide in League of Legends. Travis tells us that they are far from finished with the Titan system, “we are constantly updating it in order to provide more customization options to the players, we really can’t wait to see what players do with it”. I have to agree, it certainly will be interesting to see what players figure out they can do with the Titan spells especially since they can be swapped and customized before hand in order to pull off some pretty epic combos!
Be sure to check back here to MMOHut tomorrow as we discuss the new map in Realm of the Titans.
By, Michael Dunaway













July 13, 2011
#
So does this mean we get to make our own champions in this game or do we have to stick with the ones the game makes that cost alot of money.
July 14, 2011
#1
seems awesome
July 15, 2011
#2
Hopefully it will be released soon. If its to late i may not even going to try it. And just play league of legends. But you can say if a game is good or not if you tried it. Also i wish if it gets released that they REALLY place the feeders right and the normal-good players left.
July 18, 2011
#3
if they dont release it now then they will get crushed by DoTa2.
July 20, 2011
#4
i hope they release now :/ are this game will get crushed by DoTa2
July 20, 2011
#5
yeah well who knows when dota2 is actually coming out. its been said “soon”, but soon could be, well, NOT soon.
July 22, 2011
#6
Customization.
Aeria Games has the right idea in my opinion.
Everyone wants to be unique and overpowered in their own minds (not literally…)
As the internet and online games get more and more crowded, people want to set themselves apart.
Customization!
July 24, 2011
#7
is it out because i want to play it
July 26, 2011
#8
You guys are idiots – there isn’t a DOTA 2 and there isnt gonna be one. All the devs and people from Dota have left to go join other companies. I.E. Riot, Aeria and well whatever else it out there. I am glad the Beta is gonna start soon. I was in the Alpha and it sucked bad lol.
July 26, 2011
#9
This game sucks so much.
July 27, 2011
#10
“say you really like using the fireball, you can purchase upgrades that allow it to have a farther range, more damage and a shorter cool down. But these are flat changes, you can also upgrade the ultimate slot which allows for things like the fireball to pass through and hit a whole line of targets instead of just one”.
Nice customization; but I don’t think the game will be very balanced… you can make some of the champions really OP with this feature.
July 27, 2011
#11
Reading your comments makes me laugh, everyone thinks dota2 will crush every other moba style games….How many games turned out to be exactly as good as they looked like? I’ll tell you, none…now stop dreaming or expect to be disappointed v,v
July 30, 2011
#12
It is pretty fun, especially love having deny back in my arsenal. IMO the graphics need a major tune up. The excess of summoner skills seems a bit much. Something i really like tho is that the game will tell you what your fellow players have chosen for skills as they level their skills up. Instead of a single tower, there are two towers per segment.
July 30, 2011
#13
it going to be out by mid august
July 31, 2011
#14
i have played the game its awesome!
July 31, 2011
#15
DotA 2 will be a fail ! Remember, you heard it here first.
August 4, 2011
#16
i received the closed beta invitation and it was pretty good its a very enjoyable game
August 22, 2011
#17
This game is bettre then the other moba games and its cool somting new
August 29, 2011
#18
CRAP GAME!
September 6, 2011
#19
DotA 2 is a fail, I saw the tournament a few weeks ago and it looks horrible. The interface is crap, the models are terrible and everything in general is bad. IT LOOKS EVEN SLOWER THAN A MOBA GAME ACTUALLY IS god damn it. I’ll stick to Bloodline Champions it’s still the best one out there