Player Made Content in MMOs
There are some game designers out there, usually the exception to the rule, that hold fast to the belief that gamers enjoy themselves most when they are given as much creative control over their character and the game world as possible. Will Wright, the man behind the now legendary “Sim” game franchise, comes to mind immediately, as do a few others like Peter Molyneux, and various, assorted small game studios that are mostly defunct and long gone. This philosophy has carried over into the MMO market in a small number of games, though in the vast majority of titles, true customization begins and ends with the character creator (and usually, even that is a fairly weak exercise of one’s creative energy).
Perfect World – Excellent character customization, but customization ends there.
Recently I began playing City of Heroes / Villains again with the release of their “Going Rogue” expansion, which allows players to explore the gray areas of their character’s morality, and even switch sides, becoming a reformed villain gone hero, or a hero gone dark. It intrigues me, the way City of Heroes prioritizes content which adds options in roleplaying a character’s journey with others, and even alone, rather than simply focusing on the expansion of mechanical content, like dungeons, raids, and level caps. It’s a game that has a very powerful base-building tool available to individuals and groups, for the purpose of creating housing and lairs, and even puts a toolset into the hands of the players in the form of the “architect” mission creator. This means that if you have a story to tell with your character, you can script and lay out custom maps and missions, creating everything from NPCs to their dialogue and difficulty. The only other game I can think of that provides this level of player customization is Ryzom.
City of Heroes Gameplay Screenshot
Why is it that things like this are so rare in games? It’s easy to point the blame, as so many often do, at the success of World of Warcraft for giving so many developers a bad case of MMO fever, and driving them to mimicry of that streamlined, simple, user-friendly style that WoW so successfully fed to the masses. We can simply blame the success of one game for single-handedly slaying imagination in the gaming industry, certainly, but we’d only be half right, at best. The real culprit behind the lack of player-driven customization in games is that the majority of people simply don’t care. The imagination of the gaming industry isn’t lacking, it’s the imagination of the players, and the players shape the demand placed on developers. If people don’t have the creative muscles to truly take advantage of something like quest designer, house builder, or storytelling tool, then why even bother making it in the first place?
Ryzom Gameplay Screenshot
Of course, I’m not claiming everyone is unimaginative. I think everyone has an imagination, and plenty of creative energy – how many of us as children played pretend, and made up stories? My guess is, probably the vast majority. There is something about the act of growing up and being socialized that discourages people from exercising their imaginations, and I think that’s a bit sad, personally. The solution to this dilemma, perhaps, is a bit beyond us at the moment, but perhaps it might be best if every MMORPG tried to provide their players with at least a little bit of control over their world. Give them a since of belonging, and perhaps they will belong to your game longer than you anticipated.
Second Life – One of the few MMOs with tons of player made content
What are your experiences with customization tools, outside of character creation, within an MMO? Is it something you feel you absolutely must have, or could you care less? Why or why not? There really isn’t a right or wrong answer here, though I think we all know my opinion on the general state of imagination in the world. Everyone’s needs are different. What are your needs?
By, B. Olivia













September 27, 2010
#
I think games like Second Life that embrace player made content are neat, but I think we need some more mainstream games like WoW / Runes of Magic which have some emphasis on player made content. Something in the middle would be ideal.
I think most players prefer their MMOs to have more classes / quests / raid content than anything else though.
September 27, 2010
#1
Player made games are amazing, especially if you have people to play with that you actually know.
however, I disagree on social games. they have alot of customization, true, but they also have alot of creeps.
January 11, 2011
#2
This is far too true, which is why I agree with Remo: more games in the fantasy genre need things like this. Even additions in which the community’s actions physically affected the landscape. I mean, some games have events in which an army of monsters attacks a key city, but… what would happen if it were possible for the players to lose?
September 27, 2010
#3
Second life is confusing 0_o
October 5, 2010
#4
MapleStory with your own custom characters and places would be awesome
Player Housing FTW
September 27, 2010
#5
Thats the things with games, the majority take it to one extreme or the other, theres no even balance, or very few to name, and they generally get shut down, or are pay to play, or at some point get boring (though most things do.) For example, divine souls, a game supposedly (or so says outspark) to be released in a couple days, has 3 character models for customisation, the end.
September 27, 2010
#6
HAHAHAHAHA…… creeps!!!! but i agree MMOs need to be more creative and for the RPG genre to have more immersion….. (i took that from the previous article
which i TOTALLY agree) So i to tell the truth i have given up on MMORPGs for that reason…… I am just too tired of grinding just to make 1 more lvl that it will unlock for me 1 skill point and then grind to lvl up again…. i mean what’s the point???? why to bother???
September 27, 2010
#7
i like when players can create their own stuff in games
if they make a sims mmo that would be awsome lots of stuff that can be maked by players
but i think it would be freakin hard to make a sims game
September 27, 2010
#8
i mean sims mmo
September 27, 2010
#9
Honestly, I think that it is also the developers fault as well. If you go to some closed beta communities (like TERA) the community there is amazing. Everyone is excited for the game. The community wants the game to be one of the best games ever and that’s why everyone tries to contribute some ideas that is lacking in mmo’s these days. Its not only the TERA community that has that, some other games have those types of communities as well. The problem with it is that sometimes the GM’s or developers dont comment to those ideas at all. Thats the problem. There needs to be an open communication between players and the developers. Once that connection establishes, a new era will open up.
September 27, 2010
#10
There already was a Sims MMO. It failed miserably.
http://en.wikipedia.org/wiki/The_Sims_Online
September 29, 2010
#11
never heard of the sims mmo but damn where was i from 2002 to 2008 damned
September 27, 2010
#12
Spore mmo would also be nice because spore is pretty based around creativity
September 27, 2010
#13
They need to make a new sims mmo, i can imagine it like imvu second life and even something like yoville (the player housing) combinedd
i would play that
September 27, 2010
#14
i agree customisation is king in modern gaming, i mean who wants to look like 100 other toons in the same area?
September 27, 2010
#15
IMVU provides Player-Made content (Hell, That’s what the Shop is made up of.) But that’s just 3D Chat Software. Not Many MMO Devs WANT to give the player a empty canvas to create and Instead, Gives them nothing to do and takes the proverbial “Wheel” because there afraid of Glitches and Abuse of the Software.
I find it hard to play MMOs nowadays because the Recent releases are just too bland for me, Cookie Cutter and Lacking In Major places. Yes, They have their own Unique style about them but Lacks with Little TO NO customization at all.
APB did a TREMENDOUS job with their customization system, Giving everyone to be different and create something they can call their own, They just “Dun Goof’d” In places that caused it to fail.
Player Made content However…Seems to be really only prominent in Games like IMVU and Second Life, Where you spend more of your Real money then the virtual currency. I would like a Fighting game where I could create my own fighting style and Character. Though, Mortal Kombat Armageddon was the only game to really dab into something like that, MMO-Wise, No game has done that. Sad Face.
September 27, 2010
#16
BajiBunny, take a look at Fighter Maker for the PSX and Ps2. They did it, but it wasn’t a very popular game…
September 27, 2010
#17
I don’t know why….But i HATE Second Life….i find it pointless and sensless, i mean sure, you can fly…you can design you can even have sex in the game (don’t ask me how i know) but ehm….for me it’s a stupid game…Am i the only one that thinks that?
September 28, 2010
#18
No, I agree wholeheatedly with you. Second life is for wierdos with no life (no offense to anyone who plays second life). This lack of player made content drives me nuts, you see, I’d love to play a good MMO game that allowed player made content, because I want to start polishing my game creation skills and putting some of my on paper ideas into a game. I swapped for a copy of Neverwinter Nights becuase it had a dungeon creation option, but that game stunk.
September 28, 2010
#19
roblox
October 2, 2010
#20
roblox is a childish, half baked failure of a game.. yet even massive failures still draw crowds of people who know no better….
October 2, 2010
#21
player made content is nice, but personally the player made items doesnt appeal to me that much. you go to buy a T-shirt for your character, you dig through page after page of lame stuff until you finally find something cool. THEN you see the outrageous price tag the creator slapped on it. I do wish that wow would have more player INSPIRED content. if you know what i mean.
February 7, 2011
#22
i create a lot of custom content in City Of Heroes using their Mission Architect; honestly its one of the best creative outlets I’ve ever indulged in. Its like taking a painting bu then being able to animate it or being a videogame developer without having to know all of the details; absolutely fantastic.
February 28, 2011
#23
Honestly it’s pretty easy if you look at what is hot in the gaming world. Big time developers just don’t get it, or rather they might but they just want to make a wow clone and horde in the cash… But look at Minecraft …. an Indie game made by one guy (Notch) If you’ve ever played it, you know the applications of the game are endless. If someone could make an MMO and incorporate elements that make Minecraft sucessful you might have an epic game. Minecraft add-ons are a huge part of the game and someone is currently working on an RPG mod which sounds pretty awesome… my 2 cents