MMORPG Editorials

The Crew Beta Preview

Posted by DizzyPW On September - 19 - 2014
By Remko Molenaar (Proxzor) A few weeks ago a select group of people were invited for beta testing of the new upcoming racing MMO, The Crew. In this game you will be encouraged to play together with other people because unlike other racing games, The Crew takes place in an open world representation of the United States. As such, The Crew is pushing beyond the standard lobby based racing title by allowing you to cruise around the largest map ever brought to the genre in a never ending quest to build...

Cannon Brawl Launch Review

Posted by Ragachak On September - 18 - 2014
By Jason Parker (Ragachak)   Sorry, Your Princess Is In Another Castle Cannon Brawl is a title that really blew me away (no pun intended). It is a bold indie title, coupling destruction and explosions with constant, action-packed excitement. Cannon Brawl offers action-strategy on a 2D plane, similar to the Worms franchise where two sides do battle on a map riddled with obstacles and material to destroy. Set up mines, prepare laser turrets, cannons, and even nuclear warheads! You must constantly...

Skyforge PvP Press Event Preview

Posted by Tagspeech On September - 17 - 2014
By Blair Nishkian (Tagspeech)   Another day, another MMORPG, another press event. It’s getting hard to keep track of the sheer volume of games coming out these days, but we’re on top of it! Skyforge is one such game, and it comes straight out of the creative efforts of Obsidian Entertainment – you know the guys. They’re the ones who have pretty darn good writers and do generally well-received work on single-player MMORPGs. I was surprised to hear about their involvement...

WildStar: Interview w/ Chad Moore & Info on the Defile Update

Posted by Mikedot On September - 17 - 2014
Only three months in and things are really about to heat up for Carbine Studios and their Sci-Fi/Fantasy MMORPG: Wildstar. Recently, I had the opportunity to speak with Chad Moore, AKA Pappylicious, the Creative Director for Carbine Studios and WildStar. Today, we’re here to talk more about his day-to-day life as a creative director, as well as talk a little bit about his favorite influences on WildStar’s lore, including the upcoming lore and story elements for the Defile update. — Mikedot:...

Neverwinter: Siege of Neverwinter Event Interview

Posted by Jaime Skelton On September - 17 - 2014
By Jaime Skelton (MissyS), Senior Editor Answers from Brian Gilmore, Game Designer Can you start by introducing a little of the backstory that has triggered this event in Neverwinter? The heroes of Neverwinter have actually been playing through the events that lead to the siege in our new Tyranny of Dragons campaign. The Cult of the Dragon has changed, turning from a shadowy conspiracy of madmen into a much larger and more dangerous force. However, their plans are constantly being thwarted by adventurers...

ArcheAge Launch Review

Posted by ApocaRUFF On September - 16 - 2014
By Jordan Hall (ApocaRUFF)     Introduction ArcheAge is probably one of the most anticipated game in years. This is evident by the hundreds of thousands of players who have flocked to the game over the past few months, attempting to get into the various betas. During the Open Beta phase, the servers were completely bloated with players. This is because the game is unique in that it offers some favorite sandbox features such as housing or high-end crafting, with themepark elements such as...

League of Legends Ascension Mode Review

Posted by Jaime Skelton On September - 15 - 2014
By Jason Parker (Ragachak)   A Land Covered In Sand Riot Games is presently making an effort to redo their already convoluted and tired lore; this is not particularly a bad thing. In the meantime we are given something to tide us over while we wait on relevant and interesting champions/reworks. Ascension Mode is one of those. Ascension, like all other “Game Modes” will likely only exist for a few weeks at the most, then it will disappear forever. In it, I feel that perhaps the developers...

PAX Prime Day 3 Recap – Better Late than Never Edition

Posted by DizzyPW On September - 11 - 2014
By Darren Henderson (DizzyPW), PAX Pox Survivor   Late apology to our readers on this one. Life combined with one of the nastiest flus I’ve ever gotten at PAX combined to take me full out of commission at the end of last week. As such I’m just now finally putting words on paper to describe my indie heavy final day visiting the Seattle Convention Center. I wouldn’t normally even follow up this late after the event but one thing gives me motivation to, the Indie Mega Booth....

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