MMORPG Editorials

M&M Heroes Online Launch Review

Posted by ApocaRUFF On October - 7 - 2014
By Jordan Hall (ApocaRUFF)     Introduction Might & Magic Heroes Online is a new take on the browser strategy game genre. It’s a 2.5D game that has elements from both turn-based RPGs and browser-based strategy games, all set in the wonderful Might & Magic setting. The game has been brought to us by Ubisoft’s Blue Byte Studio. The game features customizable heroes, a large world, and the ability to do co-op battles. At a glance, Might & Magic Heroes Online should...

WWE Supercard Mobile Review

Posted by Ojogo On October - 6 - 2014
By Ojogo   I grew up loving the WWE franchise. I was already a fan of the then still young Undertaker when he was rising up the WWE (then known as WWF) ladder going toe-to-toe with the likes of Lex Luger and Yokozuna. I was a fan of the Heart Break Kid Shawn Michaels way before his return to the WWE in the early 2000s. And then I moved on. Now I’m going back to that world I was once highly into with WWE Supercard, a mobile card game for the iOS and Android.     Gameplay WWE Supercard...

The MMORPG Disillusionment – Buy to Play Model Takeover?

Posted by Tagspeech On October - 6 - 2014
By Blair Nishkian (Tagspeech)   The MMORPG maelstrom has been in full swing for over ten years, now. Honestly, the gaming world, and the world of entertainment in general, will never be the same again due to its impact. Not since the first major casinos have profiteers seen a better vehicle for transporting easy money into their pockets – without having to produce much of anything at all. The method by which players pay for these experiences began simply, and has become more and more complex...

Destiny Launch Review

Posted by Ragachak On October - 3 - 2014
By Jason Parker (Ragachak)   Destiny: Controversy Creates Server Crashes Destiny. It has been both lambasted and heralded as greatness, as Metacritic scores can attest. It’s an ambiguous and ambitious game that has a lot to live up to with the Bungie’s Halo-fueled reputation behind it. But does it? Well, that depends on what you are seeking. Are you searching for an in-depth, riveting storyline that spans several planets and really lures you in as a player? You likely will not find that...

Dragons and Titans Business Model Transition Interview

Posted by Tagspeech On October - 2 - 2014
By Blair Nishkian (Tagspeech) Answers by Scott Brown, President of Wyrmbyte   I recently had an interview with Scott Brown, the man in charge of the team for Dragons and Titans, a popular MOBA game. With the explosion of various MOBA titles all over the internet, competition has never been more fierce. In this brief interview, Scott talks to me about an alternative payment method for the usual “cash shop” approach to supporting these games financially. Where it would have once taken...

The Witcher: Battle Arena Mobile MOBA Preview

Posted by Proxzor On October - 2 - 2014
By Remko Molenaar (Proxzor)   Lately the mobile phone has snagged a larger portion of quality game development than ever before. As technological limitations are pushed further back with each generation, the potential for better graphics and more complicated gameplay elements become a reality on the go. The Witcher: Battle Arena is a Multiplayer Online Battle Arena or MOBA for short that tries it luck at the mobile platform. Since this hybrid between moba genre and mobile platform is still...

Warlocks Kickstarter Preview

Posted by Ragachak On October - 1 - 2014
By Jason Parker (Ragachak)   Kickback to the Future Warlocks is a call back to the 80s with its sprite graphics and side-scrolling action elements. It really feels like a shot to my youth with a bit of a modern kick. The game is still in its pre-alpha stage, so of course there are bugs, missing characters, and things that will change and grow as time passes. It is also worth noting that the game is in the process of being funded on Kickstarter; so if you see this and are interested in seeing...

Gauntlet Launch Review

Posted by Ragachak On September - 30 - 2014
By Jason Parker (Ragachak)   Red Warrior Needs Food Badly Thirty years ago, Gauntlet entered the world, offering a unique vision for arcade gaming future. As time progressed, we would receive remake after remake of Gauntlet, where players (up to four) crawl through nearly endless dungeons and in later games, mountains, castles and more. The goal is to reach the end and survive, acquiring food and gold on the way. In the original game the health trickles down slowly and a player can die if they...

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