Caiden’s Core: MMO Developers Cutting Corners

There are a lot of hidden gems in the Free MMORPG market. The best thing is that every month more and more titles come out. Some good, some bad, but there are those that are so close to being great that the smallest errors in game development make or break a players choice to stay or go. Small flaws in an otherwise well rounded game can ruin an entire game. The most frustrating thing, at least for me, is that these flaws or errors are just sloppy mistakes or laziness on the developers part. In some cases I really wonder if some of these companies actually understand that we as players know what is fun for us. Being handed a plate of goodies while being told, “Look! These are fun! Play with them!” really only works in some rare cases. What if we want what’s on that other persons plate? Can I at least have a say in what I get?

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Ether Saga Online From Perfect World Entertainment

The biggest thing that makes or breaks my decision to play a game is the flow and direction of an MMO. No, I’m not saying I need someone to hold my hand the entire way, but if you drop a person in the center of an unknown world with the soul purpose of “Go play!”, chances are they are either going to be a little confused or overwhelmed. A game that has this problem is Cloud Nine. Now don’t get me wrong, the game itself is well balanced and on the whole, a lot of fun. However there is a lack of direction in my opinion that makes adventuring and just accomplishing anything feel rather pointless and never ending. The quests are generic at best, revolving around killing twenty or thirty of a monster, turning in and repeating with some other mob. The aspect of game play is completely recycled. You start in a town, get quests, kill monsters in that area, kill the minions of the boss of the area, then kill the boss. Once that is done, move on to the next area and repeat. I am not saying all MMOs have to have a completely different questing system, because let’s face it, people play MMO’s to explore and kill junk in a flashy manner. The problem lies in the purpose. If there is no change, why bother going on? I sat in the PvP so called ‘contested’ zone for over two hours and never once saw another player. End game seemed rather out of reach, and with the rinse and repeat style of moving through the game, it just got rather old rather quickly. The game offers colorful skills, a well made talent system, mounts, pets and more, it is just this tiny aspect that makes me and others not want to bother.

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Cloud Nine Combat Screenshot

Other small things are persistent everywhere. Tiny tiny things like interface. I’ve made interfaces before. I know of people who refuse to play games because of the interface. It really takes little effort to make a crisp, graphically pleasing interface. Yet even the most popular MMOs are lacking this. Perfect World and Shaiya are two great examples of otherwise great games with small things that ruin them. Aside from interfaces, Shaiya really only has one efficient way of leveling, AoE grinding. So why play an archer or rogue? They have no AoEs and cannot tank. My friend loves rogues and felt very left out just sitting by a tree while we had all the fun. Again, its small and easily fixed. Perfect World, good classes, nice skill system, quests are plenty…that is until later. I understand it was one of their first titles but it is a common aspect of western MMOs that there has to be more than…well…nothing. The two games are great, I played both for a long time and reached end game, but on the whole it wasn’t enough to keep my entertained.

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Shaiya Gameplay Screenshot.

The last game I have to mention is Ether Saga Online. The game is beautiful, but lacks a handful of things to make it great. It actually confused me to the point of leaning back in my chair and tilting my head at the monitor. Perfect World came out before Ether Saga, and it had an amazing character creator. So…what happened? Where did my choices go? Not that it’s game breaking, but it adds up. The first 15 levels are filled with quests with some small amount of story. You have to kill pests, gather things for transforming, kill a small boss and help the locals. However once noobie life is over, it’s quests of repeated ‘Kill: 0/30′ and in some cases, I’ve seen kill requests go as high as 50. Really, if I want to grind with a good game, I’ll play Lineage 2, but if a game is new, it has to bring new cards to the table. Don’t get me wrong, Ether Saga is popular and still a great game, but it’s the corners that were sanded off in a hurry that make picky gamers like me move on.

On the whole, as mentioned before, pretty much every free MMO has an audience, big and small. However to appeal to the masses, developers really have to stop cutting corners. Yes there will be heat from the community for betas and pre-ordering. Yes there is a chance of losing faithfulness in those who are waiting, but if the end product is polished, well thought through and looked at through a players perspective, it will go a long way. My question to you is; What games have you played that made you turn away just because of little things adding up?

Thanks for reading and look forward to next weeks editorial!

By, Caiden

caidenscorebutton

"At the center of all Things..."

 
26 Comments
  • ReMo
    June 21, 2010
    Reply #

    Well I think almost every game has a ton of “little things” that could be better, but I think a very common “annoying” thing is most MMOs is the experience curve. Somewhere along the lines, most games slow down to a crawl almost out of the blue. MapleStory is a good example of that at around level 40.

    • Alfonze
      June 22, 2010
      Reply #1

      Yeah good point. Reminds me of when I played Aion I could atleast get 2 lvls a day, but once you hit lvl 25 you get smacked in the face with a giant brick wall(the grind begins…)

  • bobodoggy
    June 21, 2010
    Reply #2

    The thing that bugs me the most about mmo’s is like ReMo said is the exp rates. I hate grinding. And in some mmos the qeust barley even help at all!

  • jack
    June 21, 2010
    Reply #3

    dream of mirror online-great community, fair graphics and party leveling is very fun. At level 50 though, they made the monstors so hard to fight that it’s super difficult to lvl up with a party so u have to like solo or duo which totally screws the game. After that happend, people started to solo more and more and now its become a very less popular game. DOMO is great but they just screw u up at 50+

  • Omer_ali828
    June 21, 2010
    Reply #4

    I agree with you ReMo, I’ve played a ton of games, and not one of them interests me.
    For example, Perfect World, It’s a great game, I liked it for the first 2 hours or so I played it, then I realised the exp rate is just way too low.
    I’m looking forward to Forsaken World open beta testing, let’s hope it’s a great game.

  • ReMo
    June 21, 2010
    Reply #5

    I also don’t like really long tutorials. I’m also not a fan of “forced tutorials”.

    All games should also have some direction, especially early on. You mentioned this in your piece and I totally agree with it. When I play a new game, I want the game to give me some direction early on, at least until I can get my bearings and start exploring on my own.

  • Curtis
    June 21, 2010
    Reply #6

    I have to agree with Jack. I just started playing DOMO and was shocked when it turns out Commoners don’t have skills, so I have to grind my way to level 10 for a job. It is a good game though.
    So far, the only MMO I have found to be fun and nearly flawless is Neo Steam and Battle of the Immortals.
    Also, nice article.

    (I signed up for the fallout beta)

  • Caiden
    June 21, 2010
    Reply #7

    I enjoyed Neo Steam for a bit. It is another great example of little things that irk me. It felt clunky and the graphics really turned me off for some reason, to the point of actually not wanting to play.

    Battle of the Immortals is great. Almost feels a Diablo 2.5.

  • StarHawk
    June 21, 2010
    Reply #8

    Eh, forced tutorials are a bummer, all truth about that. Sometimes, I find that its better to not do a tutorial because the translations are a couple of vowels off. I usually just wing it and learn as I go, then when I have enough experience in the game, I make another character and practiced what I learned. Forced tutorials can either make or break a game in my opinion.

    I did play Ether Saga for a while, but the lack of directions turned me off, also I played Cloud Nine and found that the same way.

    I hope that new games like Vindictus, Dragon Nests, and Tera Online do have a valid storyline so that we as players don’t have to keep going through this endless circle of map searches wondering where we go at level 10.

  • Caiden
    June 21, 2010
    Reply #9

    I will only be playing Vindictus and Dragon Nest for a review sake, just so I can say, “I’ve been there”. Aside from that, since they are gender locked, which generally indicates an over all laziness to a games creation, they will be avoided. I was really looking forward to them too, with the new combat systems and all.

    • Alfonze
      June 22, 2010
      Reply #10

      Really I prefer gender locked classes.
      Ex. have you ever seen a female blood elf in wow tank a huge ass dragon…..it looks ridiculous lol

  • Rayen
    June 21, 2010
    Reply #11

    Most of my main issues have already been mentioned. I generally try to overlook things, but I do agree that cutting corners like this is annoying. (Though, I am guilty of it myself.)

    One of my biggest issues is translations, or lack thereof. There seems to be a lot of games that are coming over with horrid translations. Or some are like Mabinogi and actually have parts that are totally untranslated. To be honest, I try my hardest to get into the storylines of these games, but horrid translations usually kill that for me. :/

    • Alfonze
      June 22, 2010
      Reply #12

      If your realy into great translations and decent story telling I suggest you give Aika a try.

  • Alfonze
    June 22, 2010
    Reply #13

    Perfect world/jade dynasty – The movement was horrible I actualy had to choose if I wanted to either strafe or turn for my hotkeys there was no way to do both……
    Dragonica – This game really needs some profession because the only thing you can honestly do in the game is kill monsters.
    Allods – Where the hell is my minimap!?!?!?!
    RF online – Yay for monsters in starting zones that can one shot me.
    Combat arms – if you don’t pay to play then you play to lose.
    Well those are the things I can think of from the top of my head besides those I can’t really think of anything else atm.

  • Caiden
    June 22, 2010
    Reply #14

    Allods was enjoyable until it became “Pay-to-have-fun”

    • goozey
      June 23, 2010
      Reply #15

      i have to admit, allods was fun till i reached the understanding that the only way to level was through quests and the fatuige bar. even with the fatuige bar you still only get half the exp from quests, half the exp from grinding, and half the exp from instances. once your fatuige bar was theres no point of killing anymore because the exp rate was sooo slow. i liked the idea of a fatuige bar, but if they gave it normal exp gain with fatuige bar maybe i would have played a little longer.

      • goozey
        June 23, 2010
        Reply #16

        forgot to add, that the fatigue bar doubled your exp gain when you went to a innkeeper to transfer it to exp, so technically it wasn’t really half exp.

  • Caiden
    June 23, 2010
    Reply #17

    The fatigue bar was ok for me. Even pushing through it leveling wasn’t as bad as most free MMOs out there. However it was when they released the Fear of Death mechanic, decreasing your stats by 25% for 50 minutes when you die, stacking up to 4 times, even when from a PvP death, that can only be removed by a cash-shop item, that I left the game.

  • articfigure
    June 26, 2010
    Reply #18

    the only game i know that doesn’t have a lvl cap is sherwood dungeon, im a lvl 1021 on that thing!
    trust me, it sucks because when you want to know what are somebody’s player stats, they don’t show what lvl they are
    P.S. im asian, stop calling me an american!

  • JDSnype
    June 28, 2010
    Reply #19

    Little things that make me hate some great games:
    SUN online: Gender Locked, what if i want to have a female combat dragon?
    You level fast and can reach level 90 in just a week or less but after level 90 you get smacked in the face because you get very little exp even doing the quest, grinding is the worse.
    Maplestory: they implemented too much characters that it starts to get unbalanced
    NeoSteam: Huge and detailed world but the interface and character movement is so clunky.
    Ether Saga: it is great but too many channels divide the players which make the world seems empty.
    Shaiya: I hate the Easy,Normal,Hard,Ultimate settings. It is hard to enjoy when you know your in just Normal settings and have to grind just so you can start all over again to level 1 in hard setting. It is like the game is telling you right in the face you gonna have to grind all over again.

  • Neu
    July 1, 2010
    Reply #20

    @Battle Of the Immortals

    BOI has alot going for itself but even that plays a flaw IMO.
    As soon as i got to the city its as if it threw everything at me at one given time..
    I think alot of MMO’s do this too
    There’s so many NPC’s.. some that dont even do anything worth bothering with..
    The game has so many items that don’t even do anything at all?…
    I find myself saying should I keep this item? it wasting my slot?

  • Myers
    July 4, 2010
    Reply #21

    I agree with alot of what you guys have said. Here are some of mine.
    Dekaron/2moons Great game, good skills, great pvp. Has alot of cheaters and limited group activities besides the “Dead Front” no instances.
    BOI Great game imo, but i agree, TOO MANY ITEMS, and for BOI its no cash shop=weaker than everybody who uses it by faaar.
    WOW/Runes of magic, and all clone games. No aoe attacks, very dull boring gameplay, too much traveling.
    D&D online. Cash shop ruins balance, leveling is so slow it doesnt feel like your accomplishing much of anything.
    Rappelz. LOL

  • Myers
    July 4, 2010
    Reply #22

    Dont get me wrong BOI has the ZEN trade platform, but just think how much ZEN you would have to have to get your pet, pet skills, gems, and everything else to where you want it.

    I refuse to play any game thats balance is affected greatly by cash shops. So many games and nobody has gotten above an 8.5 in my book. BOI being one of the highest rated. But BOI has the repedative questing, 0/100 and the like, and one kill at a time unless you buy ZEN to upgrade your pet.

    This is why I am going to try out Heros of might and magic online right now. Cause 3d fantasy mmos cant get it right.

  • Lilian
    July 12, 2010
    Reply #23

    I definitely would add here Allods Online… Was such a wonderful game and now with their new patch just destroyed all. Now without buying from Item Shop(Real Money Shop) u just can’t play after lvl 14(out of 42).

    • Greywizard
      August 17, 2010
      Reply #24

      Yeah…. Its not really free to play then, isn’t it?

  • Greywizard
    August 17, 2010
    Reply #25

    A lot of things erk me in MMO’s. But the one that bothers me the most is no story. I mean, its an online role playing game. It needs a story! Another thing is pay to win, I hate that. I didn’t even want to play Ether Saga anymore when I saw its Character Creation. And it was deleted before I was in the game.

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