MMORPG Editorials

PAX Prime 2014 Day 1 Recap

Posted by DizzyPW On August - 30 - 2014
By Darren Henderson (DizzyPW), Cranky Old Man   I’ve been doing this for far too long I tell you. Year after year you get more empty promises from developers and more poorly planned press meetings than you can shake your cane at. If not for the beautiful cosplayers I might have given up already. So clearly I flew into Seattle on Wednesday with dread in my heart. Yet as much as try to suppress it, I still get butterflies in my stomach. Hard to deny hope sometimes. That this year just might...

Strife Open Beta Preview

Posted by DizzyPW On August - 29 - 2014
Darren Henderson (DizzyPW), Professional Complainer   One of the worst problems with conventions like PAX is finding the time to both visit 30+ amazing gaming booths and still provide decent timely coverage on each title and expansion shown. S2 Games got the hint this year and decided rather than gamble the fate of their 2nd generation MOBA, Strife, on the chance that most gaming press would find the time to cover it amidst the spam of news hitting readers of the net, they instead created their...

PAX Prime 2014 – Where have the MMORPGs gone?

Posted by Tagspeech On August - 29 - 2014
By Blair Nishkian (Tagspeech)   All around the world, developers, press, and gaming enthusiasts are charged up for a very special time of year – a time of year when thousands of people cram themselves into arenas, mill about in packs, listen to lectures, watch presentations, and collect souvenirs. It’s convention season. This is the time of year when the whole of the gaming industry puts on their best hat, gathers at a snazzy show, and does their best to dazzle anyone and everyone that...

Dizzel Early Access Review

Posted by Mikedot On August - 27 - 2014
By Michael Sagoe (mikedot) What happens when you take the TPS style of Gears of War, the visual aesthetics of Metal Gear and throw in some gratuitous violence together in a blender? Well, you’d end up with a game like “Dizzel”, a multiplayer online third person shooter created by Neowiz Games and published by OGPlanet. While the mix of Gears of War, Metal Gear and over-the-top violence sounds nice, the overall experience that Dizzel provides proves to be lackluster due to the fact that its...

Tome: Immortal Arena First Impression

Posted by Abubakr On August - 27 - 2014
By Mohammad Abubakr For the past few years, I have been spending most of my free time playing MOBA/ARTS games. I am a fan of this genre due to games such as Dota 2 having something new to learn each and every day. I have been playing that game for years now and I still improve and learn every day. Therefore, when I was offered the chance to look at a new MOBA on the market, I could not decline. Most games of this genre are run in standalone clients but Tome: Immortal Arena is a browser based MOBA...

Oort Online Development Interview

Posted by Tagspeech On August - 26 - 2014
By Blair Nishkian (Tagspeech)   These days, it’s all about voxels – modular polygons in sandbox worlds that make up an entire realm that players can shape, process, move, and otherwise manipulate. It’s the first step on the road to truly interactive and immersive virtual worlds, and it began most notably with the soaring success of Minecraft. Since then, dozens of studios have been racing to make the Next Big Thing after Minecraft. One of the most striking efforts in this regard...

Rise of Incarnates Beta Preview

Posted by Proxzor On August - 25 - 2014
By Remko Molenaar (Proxzor)   Last week I managed to sneak myself into a closed beta for a game that a lot of people probably have never heard of before. Despite the fact it is being made and published by perhaps one of the biggest game developers and publishers in the world, this game has kept a relatively low profile leading up to beta. Bandai Namco Games is currently working on Rise of Incarnates, an upcoming multiplayer free-to-play fighter that takes the free PC fighting genre to the next...

Elite: Dangerous Beta Preview

Posted by DizzyPW On August - 19 - 2014
By Blair Nishkian (Tagspeech)   Recently I was assigned by my editor to have a look at a game called Elite: Dangerous, so I could update the community on the game’s progress since the most recent look at the game by one of my colleagues. I went into this experience knowing absolutely nothing about the game – I never even knew it existed before I was directed to it and invited to explore the beta. For better or worse, I went into Elite: Dangerous with fresh eyes and no bias for or against...

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