MMORPG Editorials

tinyBuild PAX South Recap

Posted by Jaime Skelton On January - 30 - 2015
By Jaime Skelton (MissyS)   If you haven’t heard of tinyBuild, you’ve still probably heard of a few of their titles, particularly Boid and SpeedRunners. Think of tinyBuild as a curator, a sort of orange box (pardon, we wouldn’t want to get your hopes up for Half Life 3) full of fun and engaging indie games. While these games may not necessarily be “big names,” they certainly stand out in a crowd – just like tinyBuild’s bright orange booth on the PAX South floor, where I met up...

DCUO Fury of the Amazons II Press Preview

Posted by Jaime Skelton On January - 30 - 2015
By Andy Skelton   After the cliffhanger left from the Fury of the Amazons DLC, DC Universe Online players have been clamoring to find out what happens next. Their anticipation will soon be rewarded, as Fury of the Amazons II, the 13th DLC for the game launches soon. We had a chance to see some of the upcoming update ourselves, with special thanks to the DCUO staff, and what is coming is on quite an epic scale. Senior Creative Director Jens Andersen and Design Director Jesse Benjamin gave us...

Broken Bots PAX South Preview

Posted by Jaime Skelton On January - 30 - 2015
By Jaime Skelton (MissyS) Maybe it’s the demands of my job, but at the end of a long day, I prefer to load up an indie game. My Steam library’s stuffed so full of indie titles I feel like an accidental gaming hipster. So while the big screens were flashing at the front of the PAX South halls showcasing some admittedly awesome games like Gigantic and Dreadnought, I was often scouting along the back of the halls looking for those low-profile games that pack the potential to explode overnight. One...

Cards and Castles Pax South Coverage

Posted by Jaime Skelton On January - 29 - 2015
By Jaime Skelton (MissyS), Senior Editor   If you’re a mobile gamer and haven’t heard about Cards and Castles yet, I’ll say it outright: you’re missing out. Those aren’t words coming from a long-time fan; no, I’m a recent convert of the Dark Lord Vontre – that is, the game’s developer at Bit Mass has managed to suck me in with a great game that has certainly earned its recent feature on Apple’s App Store. I spent some time at Bit Mass’ booth during PAX South to meet the team...

Moonrise Hands On PAX South 2015

Posted by Jaime Skelton On January - 29 - 2015
By Andy Skelton With the global popularity of Pokémon, many companies have attempted to create creature battle games to compete. Many of those games, however, have failed, either by straying too far, or staying too close to the source material. Moonrise, in development by Undead Labs, is a new offering in the creature battle arena, and while it does stay fairly close to its roots, it has a few branches out there that definitely differentiate it from other similar games. We had a chance to sit down...

PAX South Cosplay Round-Up Part 1 and 2 and 3

Posted by JamesBl0nde On January - 28 - 2015
The cosplayers were out in force at PAX South 2015! Check out the first batches of our cosplay photos straight from the show floor.   Continue to Part 2

Vainglory PAX South Interview and Ardan Preview

Posted by Jaime Skelton On January - 28 - 2015
By Jaime Skelton (MissyS), Senior Editor PAX South was packed full of good games, but one title really dominated my thoughts the entire weekend: Vainglory. The hook was strong enough in my gut that I went home trying to plan a way to buy an iPhone. Considering I generally don’t like MOBAs and would never consider shelling out the cash for an Apple product ever again, that’s one deep hook. I guess that goes to show you how “super evil” Vainglory’s developer is. I met with Super Evil Megacorp...

Dirty Bomb Closed Beta Impressions

Posted by Mikedot On January - 28 - 2015
By Michael Sagoe (mikedot)   It’s been a while since Splash Damage, the creators behind the classic Enemy Territory series, has graced the PC Gaming world with another one of their team-based shooters. Their previous venture to bring objective focused gameplay into the modern era known as “Brink”, was a colorful movement-based shooter that attempted to mix objective focus teamplay with Mirror’s Edge style parkour elements. While it sounded like an amazing concept on paper, the...

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