MMORPG Editorials

MMOHuts Livestream 11/25: Clandestine Early Access with Devs

Posted by DizzyPW On November - 25 - 2014
JamesBl0nde is now live on Twitch.TV with a special Clandestine stream partnered with the developers of this unique co-op covert ops shooter. The game has only been in early access for a couple weeks so don’t miss out on this early sneak peek!   Watch live video from JamesBl0nde on www.twitch.tv

BOID First Impressions

Posted by Jaime Skelton On November - 24 - 2014
By Mohammad Abubakr BOID is a simplified real time strategy game (RTS) developed by Mokus Games and published by tinyBuild games. The game is currently in its beta stages and only invited players have access to the game. I was lucky enough to be able to play the game in its early stages, so read on for my first impressions of BOID. A Bio Organic Infestation Drone (BOID) crash-landed on a planet, enabling its primitive life forms to mutate and develop special abilities. When I first saw BOID, it...

G-Star 2014 Round-up

Posted by Jaime Skelton On November - 21 - 2014
Korea’s G-Star game show – held in Busan – is underway this week, and as always, there’s a lot of great looking online games from some of Korea’s top gaming companies, including Nexon, NCSoft, and Smilegate. To help you keep up, we’ve compiled a list of G-Star reveals, so get ready to dream big! Ar:piel Online comes from Nexon and is a gijinka-style school RPG. Six main characters have been revealed, which should each have their own unique abilities. Arpiel...

Block N Load – Alpha Impressions

Posted by Zelus_Craft On November - 20 - 2014
By Tyler Wood (Zelus Craft), Tech Wizard Earlier this week we had an alpha hands-on session with Jagex’s new blocky FPS: Block N Load. Block N Load is the spiritual successor to Ace of Spades, a Minecraft and Team Fortress 2 styled hybrid game released by Jagex in 2012. Like Ace of Spades, Block N Load features fully destructible blocky environments and class-based team play.   At Block N Load’s core is 5v5 objective-based game modes, such as enemy base destruction and capture points, and...

Journey to the West International Impressions

Posted by ApocaRUFF On November - 19 - 2014
By Jordan Hall (ApocaRUFF)   Introduction Journey to the West is an MMORPG themed on the 16th century Chinese novel of the same name and is bring brought to the international community by Cubizone. Lore plays a large role in the game and the player will choose one of the race-class combinations that the lore is based on. The game features many traditional MMORPG traits, but also has a transformation system that will allow the players to unlock their true potential. There is also a highly detailed...

Vainglory Mobile Launch Review

Posted by Ojogo On November - 18 - 2014
By Ojogo   Mobile games are usually reserved for casual gaming. Ask anyone who has a tablet or a pad what games he or she has installed and most likely you’d see farming games, simulation games, simple puzzles, the tired TCG ones or simple rhythm games. Point is, they’re usually games that are meant to kill off short amounts of time, like when you’re commuting. Typically the design philosophy is one of creating fluff that’s easy to pick up and just as forgetable to drop out of....

Heroes of Dragon Age Mobile Review

Posted by Ojogo On November - 17 - 2014
By Ojogo   Lately, we’ve been seeing a trend wherein companies get their selling franchises and port it off through various spin-offs in different consoles – either because it’s positively received enough to invest on the expansion of the series or it’s popular enough to further milk the fandom. Point is, we’re seeing a lot of popular games ported into easier produced bite-sized pieces for the latter reason. They tend to be carbon copies of other popular mobile games with minor unique...

World of Warcraft – Warlords of Draenor Impressions

Posted by Ragachak On November - 14 - 2014
By Jason Parker (Ragachak)   Feelings, Feelings There have been a ton of mixed reactions to the Warlords of Draenor; I watched someone have an 1100 hour wait just to log into the game at peak hours. Personally, I did not have quite that problem, but I logged in at 4am to begin gathering my thoughts on this expansion for my article. Granted, later in the day I did have about a forty five minute wait on Bloodscalp, but that’s minor compared to other people. There have been talks about DDoSing...

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