MMORPG Editorials

Growth of Freedom in MMORPG’s

Posted by Spunkify On May - 15 - 2012
By, Vincent Heylen As of late, we are seeing a lot more forms of freedom in the way MMORPG’s are played. This is both in the sense of the progression and combat, with other features also being tailored to offer more freedom as well. A lot of MMORPG’s up to this point were rather linear until endgame and for that endgame you had to go through a ridiculous amount of grind first. More often then not, certain developers would try to find a way to kill this grind by making the quests a bit more random,...

MMOHut’s Guild Wars 2 Beta Weekend Recap

Posted by Spunkify On May - 8 - 2012
By, Vincent Heylen So, as most of you are aware, the Guild Wars 2 beta was a few weekends ago. ArenaNet announced a beta weekend for people that had pre-ordered the game. The world of Tyria (the setting where Guild Wars 2 takes place) is massive, and it doesn’t wait for you to do anything nor does it tell you where you have to go. Freedom is a big part in Guild Wars 2 and this is something that has been pressed on many times in a lot of other articles. The only backbone to this feature is...

Has Cooperation in MMO’s Faded?

Posted by Spunkify On May - 3 - 2012
By Gavin Dickson Cooperation has always been a huge contributor to MMO success, but it seems to have lost its initial meaning in the present structures of MMO’s today. This isn’t something that has occurred overnight, cooperation has seemed to slowly decline with each passing year. Now I am not saying that there is absolutely no cooperation at all anymore, I am just saying that it hasn’t been as noticeable in the last couple years. I remember the days when people would spend every waking hour...

Why Browser Games Can Be Frustrating

Posted by Spunkify On May - 1 - 2012
By, M. Hauschel Starting a game gives a player an initial experience to how the game plays.  Instead of, you know, putting your best foot forward, developers seem to do the opposite. “Check out all these awesome choices!” is what they claim, but these choices usually are not available.  Why even market that you have factions, clans, tribes to choose from, when you really don’t?  That’s usually the first sign that this game is going to be just a much fun as listening to a 10-year-old...

Spirit Tales: Interview with KoramGame

Posted by Jaime Skelton On April - 26 - 2012
Although its open beta release date has been pushed back to May 10, Spirit Tales is gearing up for an exciting release. Developed by X-Legend and published by KoramGame, Spirit Tales is a cute, anime-style MMORPG with all the fixings. Initially published as Glory Destiny Online, Spirit Tales is offering a re-tailored experience for Western gamers. MMOHut talked with the team at KoramGame to find out more about Spirit Tales’ design and its plans for open beta.  What do you feel...

Put Down the Gun and Pick Some Flowers

Posted by Spunkify On April - 25 - 2012
By, M. Hauschel  Do you ever get tired of shooting people in the head, or slashing monsters with swords?  I sure do.  Don’t get me wrong; those genres of game are entertaining and exciting.  It’s just sometimes I’d like a play a game that doesn’t involve any sort of violence.   Sure, I could play Bejeweled until my face falls off.  But I’d really like to see developers make non-violent MMOs, and especially non-violent MMORPGs.   I grew up playing console platform games, with...

Divina Press Preview

Posted by Jaime Skelton On April - 23 - 2012
Divina is the latest game to be reelased by Gamania (often known by the name of their gaming portal, beanfun!). Set in a world that blends Norse, Japanese, and a pinch of Chinese mythology, Divina promises the same colorful, cute experience that Gamania offers in Bright Shadow and Lucent Heart. MMOHut was escorted on a press tour to get an in-depth look at some of the surprising things that Divina has to offer.Change your Class in a Flash One of Divina’s key systems is the Quick...

Warhammer Online: Wrath of Heroes In-Depth Preview

Posted by Spunkify On April - 12 - 2012
By M. Hauschel Offering players more action, less wait time, and intense matches, Bioware Mythic Studio distilled the best parts playing an MMORPG and MOBA style game and created Warhammer Online: Wrath of Heroes. “Fast, fierce, and fun” is the motto of the Wrath of Heroes. Taking the best of Warhammer and making it accessible to a wide range of players. I was given a chance to preview the upcoming free-to-play MMORPG, visit the studio, and chat with the creators behind the game. WOH is a unique...

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