Tanoth is a simple text and image based MMORPG that’s played right on the browser. There’s no character creation process, instead players start out with 100 gold which they can use to purchase new gear or pump their stats. Tanoth can be played in short bursts throughout the day and heavily encourages player vs player combat. Progression can be slow paced. Each day, players can go on five ‘adventures’ which each take 10-20 minutes and reward a set amount of experience and gold. Once strong enough, its important to join a guild and start working your way up the rankings!
Stats – Strength, Dexterity, Constitution, Intelligence
Tanoth Featured Video
Tanoth Full Review
By, Jaime Skelton
Tanoth is a browser-based, turn-based MMO set in the fantasy world of Aris. Published by GameForge, Tanoth is similar to other browser-based titles by the same publisher, including Gladiatus and BiteFight. Like Gladiatus, Tanoth relies on text and images, with no real time combat or graphical representation of heroes or enemies, and offers ladder-style PvP in a casual environment.
Everybody’s Equal (At Least To Start)
There is no character creation process in Tanoth. Upon logging in to Tanoth for the first time, players are greeted with the character screen. Your character begins with 10 points in all four stats (Strength, Dexterity, Constitution, and Intelligence), a measly short sword, and a little bit of money. You can change your character portrait, but there is no other graphical representation of your character. If you’re seeking to look cool – Tanoth isn’t the place to do it.
As you adventure and gain coin, you can spend your money one of two ways: buying gear and boosts in the various shops (Merchant, Alchemist, and Stables), or spend it in raising your various stats. All stats are essentially important to any character; all players will use both magic and weaponry in a fight. It’s possible to focus in simply one or two stats (preferably building constitution, so that your character has hit points to survive their opponents), but a balanced approach is also fair game as you have no control over whether your character swings a weapon or uses a spell in battle.
It’s up to you to make something out of your meager beginnings, and there’s a few ways to do that. Each day you can take your character on five different adventures, offered by mysterious robed men. You will be offered a choice of three adventures each visit, each with a different story and with differing amounts of experience and coin to be gained, as well as a different time to completion. These adventures are your mainstay of experience and character progression. After choosing an adventure, you’ll be greeted with a piece of artwork – all of which are rather impressive – and a timer that will count down until the end of the adventure. Once the adventure’s finished, you’ll either receive your reward, or enter a fight for a chance at it. The bigger the adventure’s reward, the greater chance you have of a challenging fight at the end, and losing out on the full reward.
A player’s other method of advancement is fighting other players through the “Fight” option. You can fight someone once every 15 minutes, and either choose your opponent (if you know their name), or accept a random opponent. Fighting earns you the chance for fame and coin, as well as gaining rank.
Once a player has reached a sufficient level (the game suggests 10, but I was able to do it as early as 7), they can also enter the dungeon and challenge an enemy. These challenges can be completed less often, but reward a hefty amount of gold. A final option for players is to work, earning a set amount of money every hour worked, but no experience.
So Little to Do, So Much Time
Tanoth is a slow-paced game, with limits in place on everything done per day except working. This is great for the casual player who is playing during work or only has an hour or so a day to commit to playing. For the player who wants a little more out of their gaming experience, however, Tanoth is lacking. Players can speed up their advancement by paying Bloodstones for additional chances to adventure or fight in between the 15 minute cooldown.
Bloodstones are the cash-shop type currency for Tanoth, and can be purchased in packs of 125 ($15), 500 ($40), or 1,250 ($80). Besides paying for Bloodstones, they will also randomly be rewarded from adventuring. Bloodstones are also useful for purchasing items from the merchant, alchemist, and stables; many good items have not only a gold price but a bloodstone price as well. To be truly competitive, a player will have to invest money in bloodstones; the casual player, however, can get away without paying a cent.
Final Verdict – Fair
The idea behind Tanoth is that players gain fame and prestige as they go through the ranks, seeking to top the leaderboard. The limits on adventures, fights, and dungeons, however, mean that to really enjoy dominating others, a player will have to invest a significant amount of money and time into the game. With little to engage the player other than some gorgeous backdrops during adventures to gawk at, Tanoth will only appeal to a small number of players who haven’t played more in-depth arena-style games.