Sacred Seasons 2
Sacred Seasons 2 is a 2D browser based fantasy MMORPG with turn based combat. Chose between a large roster of classes and switch between them freely in this well crafted browser MMORPG. Duel other players, enjoy minigames, and explore the world of Sacred Seasons!
EXP Rate: High
Pros: +Huge number of classes. +Great music. +Interesting minigames. +Accessible from multiple sites. +High level cap. +Seasons feature allows of multiple class variations.
Cons: -Repetitive gameplay & monster designs. -Most classes must be unlocked. -Poor sense of direction.
Sacred Seasons 2 Overview
Sacred Seasons 2 is a web based game that runs on Flash. Its an updated version of the original that offers improved graphics and a better user interface. Combat takes place in turn based battles, but where Sacred Seasons 2 really shines is in its class feature. There are 23 classes to chose from, and each comes in four seasonal variations. Players are free to cycle between these classes freely, but only start with access to a handful. Progress through the game to unlock new classes, and level each of them individually. With great music and an original art style, SS2 has high production value and several minigames to keep players entertained.
Clown - An unpredictable class capable of taking a lot of damage and using explosives. Their skills are based on chance and status effects.
Hunter - A long ranged class that deals heavy damage from afar. They are very accurate, but have low health.
Soldier - The most well rounded class. Soldiers have mainly attack related skills, and simple buffs.
Witch - The main magic users in Sacred Seasons. Their spells can deal damage, heal, buff, or de-buff targets.
Unlockable Classes - Guard, Pirate, Ranger, Shaman
Unreleased Classes - Bandit, Butcher, Cannibal, Cannoneer, Charmer, Elemental, General, Hypnotist, Lumberjack, Magician, Mandrake, Priest, Scout, Sniper, Spy, Swarmer, Thaumaturge,
Spring - The spirit of Spring focuses on speed, change, and quick reflexes. Spring classes concentrate on self buffs and damage over time.
Summer - The most supportive season. Summer grants protection and healing attributes. Their protective abilities allow them to outlast other season classes.
Fall - Fall classes focus on dealing heavy damage in single blows. They’re also more creative than other seasons.
Winter - Control and AoE (area of effect) abilities are in the domain of Winter.
Sacred Seasons 2 Screenshots
Sacred Seasons 2 Featured Video
Sacred Seasons 2 Full Review
By: Jaime Skelton
RPG fans find it hard to pull away from the lure of old-school role-playing game style: the mystery solving, quest embarking, and turn-based menu combat that defined games from Dragon Quest to Final Fantasy. Sacred Seasons 2, published by Emerald City Games, seeks to tap into that classic RPG feel. While the browser-based MMO may look or feel a little like Wizard101 or Zodiac Online, Sacred Seasons 2 has its own unique twists that make it worth looking into.
One Character, One Destiny
Sacred Seasons supports only one character per account, as classes can be unlocked and switched between on a single character (reducing the need for alts). Because each account only gets one character, you’re prompted to choose a gender for your character when you create an account. This will determine the character’s appearance, as well as which of two gender-locked classes it can access (males get Clown and Lumberjack, females get Charmer and Witch). Once the account is set up and you log in, you can choose your first class from four starting classes – the two exclusive to the character’s gender, plus Hunter and Soldier.
There’s more to character creation than just class and gender, however. All classes have four specializations, known as Seasons (Spring, Summer, Fall, and Winter). Each season offers unique skills to the class in addition to core class skills. Combine the initial four classes and seasons, and you have sixteen total classes to choose from – just at the start. Character creation also features the ability to choose on a color palette the color of your character’s skin, hair, and clothing, although your outfit is initially unchangeable.
The Start is the Fall
All new characters start out in Plimouth, a Fall-themed village based loosely around Plymouth, Massachusetts. A very brief tutorial will teach you the ultimate basics of the game – moving is done by clicking on the area of the screen you wish to go, interacting is done by clicking on objects, and combat is a series of simple menus (Attack, Skills, and Items). Once you’ve mastered the very tiny starter dungeon, you’re on your own in the world, looking for the flashing yellow icons beneath NPCs to find quests.
One, Two, Three
The world is pretty easy to navigate, however, even for a player new to RPGs. Although it can be frustrating to constantly click your way around a map, or search for a new dungeon you need for a quest, the world is made up of small maps that are easy to navigate. A lack of an overhead map or quest assistant can make solving some quests a pain – but there are ways to cope.
If there’s anything that may turn you away from the gameplay of Sacred Seasons 2, it’s the combat system. While RPG veterans will be familiar with the nested menu (select Attack, Skills, or Items, select the skill or item you wish to use, and then target the enemy or player you wish to use it on), the process of fighting can become quickly repetitive. This is aided by two factors: all battles carry out on the same small battlefield, and battle turns come very quickly – meaning you have a lot to click on throughout the course of a single battle.
Plimouth’s bounty, to be sure, is a huge host of quests for new players to tackle. It’s easy to rack up ten or more quests in your quest log – a handy way of checking what you’re supposed to be doing, for whom, and how far your progress is. The quest log also offers a link to the Sacred Seasons Wiki, a resource that is well maintained, although new players may still struggle to find certain areas or dungeons at first. Quests are now more varied than they were in the original Sacred Seasons, and include not only finishing instances, but killing monsters, finding loot, and recovering items as well.
The Open Instance
Sacred Seasons is definitely quest driven, although players are welcome to “grind” by simply entering instances and fighting monsters. The overlaying world, where NPCs live, does not host any monsters. Instead, players must enter a variety of dungeons – marked with a simple arrow on the map – to battle a series of creatures. Some of these are composed of multiple rooms, and each battle allows you to choose which row you will fight in (affecting weapon damage), as well as preview what enemies are in the battle and their weaknesses and resistances.
These dungeons are not truly instanced, however. Any other person on the same server who comes into the same room can enter battles with others, without having to form a party. This makes battles and instances open-ended, as new players can join in at any time and help share the responsibility of killing creatures, as well as the rewards. This allows for more social, friendly interactions between players (rather than fighting for spawns). For those who prefer to be left alone, the game offers 100 servers which leaves many fairly empty to wander in peace.
Classes, Seasons, and Skills – Oh My!
Sacred Season’s most brilliant feature is in its class system. Character creation alone illustrates how the game blossoms four basic classes into sixteen specialized classes. There are more classes, however – seven additional (making a total of 44 specialized classes), with at least 14 more to come. That means that Sacred Seasons already has dozens of classes available, and aims to have a full set of over 100 classes.
What’s better, though, is that all of those classes can be unlocked on a single character by completing objectives, quests, finding secret items, or just paying for those classes to be freed. This – along with an incredibly generous level limit (it’s rumored there isn’t even a level cap, and players are well into their hundreds) – means that players have plenty of time to unlock classes and play whatever style they need to, or feel the desire to. All classes also automatically unlock new skills when they reach certain level and season requirements, making it easier to manage and learn the nuances of each class.
And A Little Extra
There’s more to do than just quest away in Sacred Seasons 2. There are also arenas: massive dungeons that consist of a total of 56 rooms (eight floors with seven rooms each) which challenge players to survive to loot the Arena Chest at the end, but without the benefit of regenerating health. Players can also engage in PvP, which rewards the winners with Fame, a special statistic that grants up to a 10% boost on their damage – although the PvP system does not currently protect against baiting. Mini-games are even available, such as Alezio’s Game, a sentence-creating word game with gold or experience rewards. While the meat of the game is still in questing, there are events, games, and more that a player can take a break with to earn rewards in more exciting ways.
Final Verdict: Good
What Sacred Seasons 2 does well – a massive multi-class system, a brilliant and colorful world, and plenty of quests and objectives to work on – makes the game stand out as a great retake on a classic RPG. The game adds a few multi-player elements along with a great deal of depth, and encourages character investment. However, the game’s lack of several useful MMO elements, such as meaningful PvP, pets, and crafting, reduce its scope. The end result is that Sacred Seasons 2 is a good game – worth spending time in – but lacks the complexity and variety that would make it stand as an exceptional MMORPG.