Call of Gods
Publisher: Aeria Games
Graphics: Medium Quality
Type: Turn-based Strategy MMO
EXP Rate: Average
Pros: +Addictive army-building gameplay. +Good variety of races and units. +Simple, efficient tutorial. +Interesting base building mechanic.
Cons: -Units can’t be controlled during battles. –Only one character per server. –Entirely linear progression. –Zero character customization.
Call of Gods Overview
Call of Gods is a top-down, you could say semi turn-based strategy game, by Aeria Games, also known for such games as Perfect World and Battlefield Heroes. Players embody one of three races (humans, elves, undead), each of which possess two classes. The core of the gameplay includes turn-based combat, city building and loot collecting, with occasional PvP and dungeon exploring thrown in. It’s a game that is sure to catch the interest of many through its traditional elements, but its lack of control over the turn-based fighting moments will disappoint many a players. However, Call of Gods remains an okay experience for a browser-based game, and scores many-a-points for its addictive dungeon-crawling, loot-collecting gameplay.
Call of Gods Screenshots
Call of Gods Featured Video
Call of Gods Full Review
What if Disciples and Heroes of Might and Magic were given the MMO treatment? If you’ve ever asked that question, this might just be your answer. Call of Gods takes that old, traditional and much prized experience, and tacks on multiplayer plus the occasional nifty, MMO style feature. As part of this package, you get such things previously unseen in this style of game, such as arena-based PvP, a profusion of MMO-like quests and even dungeon crawling. Aeria Games has a fairly good track record, and a steady experience with browser MMOs (Pirate Galaxy, Poker Heroes, etc.), so do they manage to mix two staples of the genre while keeping the bits that make both of these types of game interesting to their respective audiences? Well, read on!
The Big Picture
When you boot this one up after a very short account creation, you’re led directly into character creation for one of the two servers. Both of them are pretty packed, so you’re fairly unlikely to lack people to play with. It’s pretty stereotypical at this point; fantasy world with the typical races, letting you play humans, elves and undead through a high fantasy setting. Each race has its own units which, while in appearance differing from each other, actually are pretty equivalent to each other. Unfortunately, each server can only contain a single character at a time, giving you a maximum of three characters as of the writing of this review. Still, three characters should give you a pretty complete experience of the game, as each the gameplay changes little from one character to the other, barring some different stats. Once that’s done, you’re thrown straight into the game to a tutorial screen. And boy was I grateful for that tutorial, because the complexity at first is fairly overwhelming. Thankfully, it does a pretty good job at explaining the basics, though you’ll have to do a bit of figuring out advanced mechanics on your own. In essence, Call of Gods is like a big mishmash of MMO and turn-based strategy; you have quest givers, merchants, player versus player, with turn based combat, city building and generals to lead your armies.
Heroes of World of Might and Disciples
You go from quest giver to quest giver as you recruit armies, build your city and progressively take out bigger, stronger opponents. It’s slightly more complex than that, you have to recruit generals, some of which are better than others, and then assign armies/items to them. Items have a direct influence on your army’s performance, and generals control different parts of your army, so it’s a pretty good idea to select carefully who gets what. The action itself isn’t crazy; the fights are actually automated and your role in them comes down to sitting still and watching. And considering the amount of them that you’ll be doing, you’ll wish it didn’t cost your hard earned coins to skip them. Hell, you can’t even retreat if you’re getting your butt handed to you. The PvE action happens in two contexts; one where you visit areas on the world map, pick a location and select an opponent to fight, which in itself can be a bit repetitive. The other is going through dungeons, but more on that in the next section. Each fight awards you a variety of rewards, including rare items, silver coins, experience and resources to build up your city.
…And My Axe
The city is another core mechanic in Call of Gods; you use it for upgrades, recruiting troops, collecting resources, etc. Everything in the city, in a typical browser game fashion is timed, which means that buying an upgrade can take anywhere from a minute to three hours. It’s simple and efficient, but not very impressive. Ideally, you’ll build up your town as you level. Eventually, you have to hire new heroes to fight alongside you, and each of them can lead one unit, up to a maximum of 6. You recruit these from the taverns, and they come in varying qualities, outfitted for different roles. They’re in a way like items, being color coded in varying grades of quality. Each can be equipped with full sets of items, and given skills of their own. Afterwards, you go to an assign screen to give them units, and place them in a battle formation you find appropriate (each one gives different bonuses). Once you’ve upgraded your army, have got a few battles under your belt and a few heroes at your side, you can start exploring dungeons.
Grisly Ghouls From Every Tomb
Each dungeon consists of obscured square grids that you progressively explore, discovering chests, resources and eventually, a boss at the end of it. While the concept is simple, it’s much more entertaining than the repetitive go-there-do-this gameplay of the “open world”. There’s one dungeon every 10 levels, and you can unlock harder difficulties, which isn’t too bad. The competitive aspect consists of a sort of unending world map where other player’s cities can be seen. You pick one, click plunder, wait a minute and there you go, victory or defeat without as much as a battle screen. The other PvP section, the arena has a variety of modes, but the principle is the same. Where it changes is the rewards, and you can even, if you so desire, bet gold coins (paid with real currency) on other players. Last but not least, is the gold coins, which allow you to purchase from the money shop. This is one of those games where the money store is a pretty solid way to gain an advantage. 10 USD nets you about 300 gold pieces, which is just enough for a full party of the best in-game heroes. Unfortunately, barring this and some consumables, the money shop feels quite empty.
Final Verdict: Fair
Call of Gods isn’t a bad game at all, and it does fairly well for itself on a browser platform. It brings together a few genres and inspirations that players of the genre have come to know and love. But in the end, it doesn’t do anything excessively well, and even collecting “phat lewt” can get boring after a while. The combat system could have been exploited to do so much more, but it settles for being an entirely visual experience devoid of interaction. Though Call of Gods wishes to drag you into the long term experience, it’s a game best enjoyed in small doses when boredom or curiosity strikes.
Call of Gods Links
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